Search

Search content of the knowledge base.

The search found 61 results in 0.01 seconds.

Search results

  1. Narrative choice-making, literary trajectories and interactive environments: on the structure and writing of the Unknown Territories

    This artist paper examines in detail and poetic dimensions both the content and construction of the Unknown Territories project. This project incorporates two literary histories constructed along paths dissecting imagined landscapes of the western Canyonlands. The first paths follow an exploration narrative and in the second, imagined 100 years later, users take on a landscape facing development and destruction. The presentation is based on forthcoming papers in the books Switching Codes (Chicago, 2010) and Picture This (Minnesota, 2011).

    Audun Andreassen - 20.03.2013 - 09:56

  2. Reclaiming the 'Golden Age': The Second Person in Digital Fiction

    Since the demise of the 'Golden Age' of literary hypertext (Coover 1999) and the theoretical debates surrounding online and offline electronic literature that followed in its wake, the study of digital fiction in particular has undergone a significant paradigm shift. Recent research has moved from a 'first-wave' of pure theoretical debate to a 'second-wave' of close stylistic and semiotic analysis. While the theoretical intricacies of second-wave digital fiction theory have been well debated (e.g. Ciccoricco 2007, Ensslin 2007, Ensslin and Bell 2007, Bell 2010 forthcoming), the discipline and practice of close-reading digital fiction require a more systematic engagement and understanding than offered by previous scholarship.

    Audun Andreassen - 20.03.2013 - 10:12

  3. Bitwise: The Logic of the Digital

    This paper explores the ontology of the digital. Specifically I argue that digital technologies, digital aesthetics, and digital culture express characteristics of the binary code. The binary code, which defines the digital, balances between ideal and real; tied always to some material substrate, the binary code nevertheless operates according to a logic of perfectly specified 0s and 1s. And it tends to bring this idealized perfection into the real, dividing up the world into neat, discrete categories, offering predefined choices with predictable outcomes, and shaping not only the materials of the machine but also the bodies and habits of users according to this binary logic. The binary code is an apotheosis of abstraction, but it is an operative abstraction, which becomes effective even while retaining its pure formality. Brief examples will elaborate this overarching argument, considering the digital’s ontological relationships to temporality, space, material, virtuality, uniqueness, identity, determinism, and language.

    (Source: Author's abstract for ELO_AI).

    Audun Andreassen - 03.04.2013 - 09:45

  4. Mobile Media Narratives: From Site-Specific Stories to Locative Hypertexts

    With the move from personal computing to pervasive computing, electronic literature has inhabited physical sphere of ubiquitous computing. This study analyzes examples of narratives that employ mobile technologies (from cell phones to GPS receivers) to interact with site-specific electronic literature. Drawing from examples such as [murmur], PETlab’s Re:Activism project, and Blast Theory’s Rider Spoke, this paper argues for a spatio-temporal embodiment that is produced in correspondence with the mobile interface. [Murmur] is an oral history project utilizing mobile phones is currently running in 11 cities worldwide. Signs posted throughout the city prompt mobile phone users to call a specific number and record a narrative about that site. Other passersby are able to listen to the recorded narrative when the number is later called. Similarly, Re:Activism is a mobile phone story-game that has players restage scenes of contestation that occurred throughout New York City, led by SMS messages about the site.

    Audun Andreassen - 03.04.2013 - 09:50

  5. Mining the Arteroids Development Folder

    In September 2008 Jim Andrews shared with me the “Arteroids Development Folder:” a collection of drafts, versions, source files, and other materials that document the work that led to the publication of his “poetic shoot 'em up" Arteroids (http://www.vispo.com/arteroids/index.htm).

    Audun Andreassen - 03.04.2013 - 09:54

  6. From capacity to truncation: What can happens in 30 seconds of digital poetry

    This paper makes observations about digital poetry through thematic connections derived from a 1969 short story by Robert Coover (“The Elevator”) and a poetics statement written forty years later by critic Janez Strehovec (“The Poetics of Elevator Pitch”). Strehovec’s essay addresses poetry in the age of short attention spans, and in which compositional designs are mosaics, hybrid. Contemporary works are unstable, precarious, and relations between textual components have evolved. Digital poetry is a textual, meta-textual, linguistic, and sometimes non-linguistic practice requiring new forms of perception. Because our observational skills have changed, Strehovec proclaims the importance of first impressions, getting viewers excited and immediately involved with language. He promotes the notion of an “elevator pitch” as a temporal ideal for digital poetry—the idea that the poem, “can be delivered in the time of an elevator ride (e.g., thirty seconds or 100-150 words)”, “which hooks the reader/user within a very short temporal unit”—an idea perhaps more relevant to authors of projected works than those who invite their audience to participate.

    Audun Andreassen - 03.04.2013 - 10:00

  7. Mobile Tagging as Tools to create Mixed Reality in eLit

    The objective of this paper is to describe the potentialities of Mobile Tagging as a tool for increasing and spreading the effects of Mixed Realities in Electronic Literature. In this sense, we will start introducing the main concepts and some examples of Mixed Realities followed by the concepts and examples of Mobile Tagging, showing that they are connected and benefit each other and can benefit eLit as well. Mixed Reality (or MR) refers to the fusion of the physical and virtual worlds to produce new environments and visualizations where physical and digital objects co-­‐exist and interact in real time. On the other hand, mobile tagging is the process of reading a 2D barcode using a mobile device camera. Allowing the encryption of URLs in the barcodes, the mobile tagging can add a digital and/or online layer to any physical object, providing so several levels of mixed realities related to that object. Although Mixed Realities technologies have already existed for decades, in the past they were very expensive. Recently, mobile devices have also become tools for mixed realities.

    Audun Andreassen - 03.04.2013 - 10:07

  8. UbuWeb, the archive and the gallery

    As a seemingly limitless and comprehensive resource, UbuWeb (http://www.ubu.com) has put together a map of the past hundred or so years of ‘experimental’ writing, film, video, and sound art. It resembles the archive in its breadth and depth, in its relentless collecting, in its inherent totalizing tendencies. My argument is that UbuWeb, while not an ‘archive’ per se, does have a cataloging logic, though it is not apparent, and that its specific logic is based on the commodification of the artwork and the effects of that commodification on its exhibition. To understand that logic, I want to situate UbuWeb at the latest point in a series of discontinuous institutions and discourses that have all taken the ‘artwork’ as their object.

    Audun Andreassen - 03.04.2013 - 10:13

  9. The Archive as Historical Practice

    "The Archive as Historical Practice", a presented paper on the history/present state of "archival production of text", as examined through a critical perspective. This paper, engaging a number of scholars and practitioners in the field, touches on the work of Robert Coover.

    (Source: Author's abstract for ELO_AI)

    Audun Andreassen - 03.04.2013 - 10:16

  10. Reconsidering the Electronic Literary Artifact: E-Books, Twitterature, and Digitalized Richard Brautigan

    In this panel, "Reconsidering Electronic Literary Artifact," theorists and artists take a look at some of the assumptions that have informed scholarship surrounding electronic literature and offer alternative visions about reading, the notion of “born digital,” and archiving electronic artifacts.

    Audun Andreassen - 03.04.2013 - 10:23

Pages