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  1. Giving Teaching Back to Education: Responding to the Disappearance of the Teacher

    Giving Teaching Back to Education: Responding to the Disappearance of the Teacher

    Daniel Johannes Flaten Rosnes - 16.06.2021 - 20:34

  2. A Posthuman Cosmopolitanism and New Media Writing

    A Posthuman Cosmopolitanism and New Media Writing

    Hazel Smith - 23.08.2021 - 07:18

  3. Stories and Social Media: Identities and Interaction

    Description from the publsiher:

    This book examines everyday stories of personal experience that are published online in contemporary forms of social media. Taking examples from discussion boards, blogs, social network sites, microblogging sites, wikis, collaborative and participatory storytelling projects, Ruth Page explores how new and existing narrative genres are being (re)shaped in different online contexts. The book shows how the characteristics of social media, which emphasize recency, interpersonal connection and mobile distribution, amplify or reverse different aspects of canonical storytelling. The new storytelling patterns which emerge provide a fresh perspective on some of the key concepts in narrative research: structure, evaluation and the location of speaker and audience in time and space. The online stories are profoundly social in nature, and perform important identity work for their tellers as they interact with their audiences - identities which range from celebrities in Twitter, cancer survivors in the blogosphere to creative writers convening storytelling projects or local histories.

     

    Caroline Tranberg - 22.09.2021 - 13:39

  4. The Postcolonial Unconscious

    The Postcolonial Unconscious is a major attempt to reconstruct the whole field of postcolonial studies. In this magisterial and, at times, polemical study, Neil Lazarus argues that the key critical concepts that form the very foundation of the field need to be re-assessed and questioned. Drawing on a vast range of literary sources, Lazarus investigates works and authors from Latin America and the Caribbean, Africa and the Arab world, South, Southeast and East Asia, to reconsider them from a postcolonial perspective. Alongside this, he offers bold new readings of some of the most influential figures in the field: Fredric Jameson, Edward Said and Frantz Fanon. A tour de force of postcolonial studies, this book will set the agenda for the future, probing how the field has come to develop in the directions it has and why and how it can grow further.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 15:14

  5. Cybertext Poetics: The Critical Landscape of New Media Literary Theory

    Cybertext Poetics has three different points of departure: theoretical, strategic, and empirical. It uses ludology and modified cybertext theory as a cross-disciplinary perspective to solve four persistent and strategically chosen problems in four separate, yet interconnected fields: literary theory, narratology, game studies, and digital media.[1] The problems in the first three fields stem from the same root: hegemonic theories are based on a subset of possible media behaviors that is far too limited, and this limitation seriously undermines their explanatory and analytical power. The cumulative effects of this lack also obscure our understanding of transmediality, media ecology, and digital media. An example may perhaps help demonstrate what I mean.

    Tjerand Moe Jensen - 03.10.2021 - 20:47

  6. Pivoting the Player. A Methodological Toolkit for the Player Character Research in Offline Role-Playing Games

    This thesis introduces an innovative method for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Pivot Player Character Model, the framework illustrating the experience of gameplay as perceived through the PC’s eyes. Although VG characters have been scrutinised from many different perspectives, a uniform methodology has not been formed yet. This study aims to fill that methodological void by systematising the hitherto research and providing a method replicable across the cRPG genre. The proposed methodology builds upon the research of characters performed in video games, fiction, film, and drama. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research implemented in Reading Theatre I (1999).

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 21:54

  7. Bricoleur (Interview with David Clark)

    David Clark approaches art with the instincts of a philosopher, the sensuality of an animator, the conceptual rigor of an installation artist, and the dexterity of a manic-yet-sane compulsive-conspiratorialist. His works are sprawling labyrinths that inoculate the viewer against facile distinctions between metaphysics and eye-candy. Complexity and raw grace conjoin.

    In epic iconic works such as 'A is for Apple' and '88 Constellations for Wittgenstein (to be played with the Left Hand)', interfaces become ideological abstractions which guide the viewer through conceptual passages, animation functions as play; choices operate as abstractions; and audio (which he often composes himself) amplifies idea.

    Interview 2012-06-13 at ELO Morgantown.

    (Source: David Jhave Johnston, Vimeo page)

    Scott Rettberg - 12.02.2013 - 13:01

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