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  1. Notes on Conceptualisms

    What is conceptual writing, how does it differ from Conceptual Art, what are some of the dominant forms of conceptualism,where does an impure or hybrid conceptualism fit in, what about the baroque, what about the prosody of procedure, what are the links between appropriation and conceptual writing, how does conceptual writing rely on a new way of reading, a “thinkership” that can shift the focus away from the text and onto the concept, what is the relationship between conceptual writing and technology or information culture, and why has this tendency taken hold in the poetry community now?

    What follows, then, is a collection of notes, aphorisms, quotes and inquiries on conceptual writing. We have co-authored this text through correspondence, shared reading interests, and similar explorations. Notes on Conceptualisms is far from a definitive text, and much closer to a primer, a purposefully incomplete starting place, where readers, hopefully, can enter so as to participate in the shaping of these ideas.

    (Source: Ugly Duckling Presse)

    Meri Alexandra Raita - 21.03.2012 - 18:42

  2. The Flash Community: Implications for Post-Conceptualism

    Complimenting a broader international research paradigm shift, Electronic Literature scholars and practitioners alike have expressed a desire to expand the field to include deep collaborations with other disciplines. In achieving such a goal any original indigenous ideologies and aesthetics may be challenged. This dialectical tension between striving to be niche/identifiable/original in a mixed discipline economy faced with contemporary descriptors of ‘human experience’ such as Baumanr’s Liquid Modernity (2000), Antonelli’s Elasticity (2008) or even Turkle’s "life mix" (2011) remains key to facing this challenge.

    Using new interviews, emergent theories and archival resources this paper argues that the Flash community has already faced the issue of contemporary homogeneity driven by our on-going context of rapid technological change, and can be regarded as an exemplar of post-conceptual experimentalism. After a comparative analysis between the Flash Community and Electronic Literature the paper goes on to explore other new insights and considers the implications of being post-conceptual as a future opportunity and/or risk for Electronic Literature.

    Eric Dean Rasmussen - 23.03.2012 - 07:21

  3. Interactive Fiction Communities: From Preservation through Promotion and Beyond

    The interactive fiction (IF) community has for decades been involved with the authorship, sharing, reading, and discussion of one type of electronic literature and computer game. Creating interactive fiction is a game-making and world-building activity, one that involves programming as well as writing. Playing interactive fiction typically involves typing input and receiving a textual response explaining the current situation. From the first canonical interactive fiction, the minicomputer game Adventure, the form has lived through a very successful commercial phase and is now being actively developed by individuals, worldwide, who usually share their work for free online.

    Eric Dean Rasmussen - 23.03.2012 - 07:24

  4. Shyness, Cushions, and Food: Case Studies in American Creative Communities

    In this paper I look at some often-overlooked aspects of creative collaboration, drawing on my experiences in a series of group projects in which I participated over a span of almost 30 years. The infrastructural and interpersonal details of creative collaboration— the architectural space and seating arrangements, food and drink, public and private meeting spaces, meeting management, social conventions—I will argue to be important factors in the quantity and quality of the work produced. These elements are often excluded from certain types of scholarly discourse and I will make a parallel argument for the importance of their inclusion in literary history and criticism.

    I use examples such as: Invisible Seattle (a literary/performance group and early e-literature pioneers), Persimmons & Myrrh (a structured show-and-tell society that included among its members David Sedaris), Chicago e-Lit Dinners (a breeding ground for e-literature projects and community), Rude Trip (a German/American collaborative literature project) and Imperial Quality Media (producers of netprov e-literature).

    Eric Dean Rasmussen - 23.03.2012 - 07:28

  5. Electronic Literature Seen from a Distance: The Beginnings of a Field

    This paper outlines the development of the hypertext fiction community that developed in the United States of America from the late eighties and onwards. This community was separate from the interactive fiction community (and largely thought of its works as different from “games”) and largely revolved around the use of Storyspace, a software tool for creating electronic literature, and later, around Eastgate, a publisher of hypertext fiction and the company that developed Storyspace. While some work was written and published in Hypercard and other systems, the technology of a dominant software authoring tool and of the mechanics of distribution (diskettes sold by mail order) formed the hub of the electronic literature community during this period. There was little or no communication with other communities, such as the IF community or digital art communities. With the advent of the web, new authoring and distribution channels opened up, and this hub gradually lost its dominance. The transition from this relatively centralised and explicit community to the networked communities and scattered individuals of the Web is an interesting one to explore.

    Eric Dean Rasmussen - 23.03.2012 - 07:32

  6. From OULIPO to Transitoire Observable

    As an early programmer of digital poetry, theorist, active participant in various literary French movements, and co-founder of journals (alire) and groups (Transistoire Observable), Philippe Bootz outlines the gradual development of a coherent French aesthetic of digital poetry. His article circles around the paradigm of text generation and its different evolving movements which he describes and relates to each other in detail by giving account to the various actors, conditions, and conceptualizations behind the scenes of the communities he analyzes.

    (Source: Author's abstract, Dichtung Digital)

    Eric Dean Rasmussen - 23.03.2012 - 07:33

  7. Distributed Authorship and Creative Communities

    In its requirement, for both an author and reader, art can be considered a participatory activity. Expanded concepts of agency allow us to question what or who can be an active participant, allowing us to revisit the debate on authorship from alternate perspectives. We can ask whether creativity might be regarded as a form of social interaction, rather than an outcome. How might we understand creativity as interaction between people and things, as sets of discursive relations rather than outcomes?

    Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered an emergent phenomenon of communities, driving change and facilitating individual or ensemble creativity. Creativity can be a performative activity released when engaged through and by a community and understood as a process of interaction.

    Eric Dean Rasmussen - 23.03.2012 - 12:53

  8. Digital Literature in France

    Serge Bouchardon's paper concludes with the observation that the field of digital literature "is based on each country's own conception of literariness, of the digital medium, as well as on the relation between the two" and completes his article with a question to be considered in future research on communities, asking if digital literature is a coherent international field or a mere collection of cultural specificities. Giving an account of how digital literature in France evolved theoretically and historically through the creation of creative works and their traditional filiations, within a study of two socio-technical devices, he also analyzes how a particular mailing list, "a reflexive device" of a community possibly contributes to the construction of the field. His contribution comes along with a rich collection of links to various French actors in the field.

    (Source: Article abstract.)

    Eric Dean Rasmussen - 23.03.2012 - 15:36

  9. E-Lit. Som Litt.-Vit.

    The final column in the "Platform 2" series, offering a survey of important monographs about electronic liiterature.

    Scott Rettberg - 24.03.2012 - 11:01

  10. Å lese med fingrene

    En diskusjon av elektronisk litteratur, for barn og voksne, laget for iPad.

    Scott Rettberg - 25.03.2012 - 11:20

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