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  1. 9:05

    9:05

    Scott Rettberg - 19.10.2012 - 15:40

  2. Mystery House Taken Over

    The Mystery House Advance Team has reverse engineered Mystery House, the first text-and-graphics adventure game. Members of the Advance Team have reimplemented it in a modern, cross-platform, free language for interactive fiction development, and have fashioned a kit to allow others to easily modify this early game.

    Modified versions of Mystery House have been created by the elite Mystery House Occupation Force, consisting of individuals from the interactive fiction, electronic literature, and net art communities:

    Scott Rettberg - 25.10.2012 - 12:16

  3. Living Will

    To experience “Living Will,” a story-game and interactive fiction, the reader must choose to be one of the heirs of Coltan-magnate E.R. Millhouse, who has made his fortune in the Democratic Republic of Congo. While reading, the heir navigates this unique legal instrument, slowly accruing medical and legal fees, while also grabbing bequests from her fellow heirs. The piece explores the long shadow of colonialism, the conflict minerals buried in our mobile phones, and the heart of darkness of a dying imperialist seeking to extend his control beyond the grave.

    Scott Rettberg - 01.12.2012 - 13:00

  4. A Duck Has an Adventure

    A Duck Has an Adventure

    Scott Rettberg - 01.12.2012 - 13:17

  5. Hors Catégorie

    Hors Catégorie is an interactive fiction by Chris Calabro and David Benin developed in 2007.

    It is possible to play it on almost every system, even on Smartphone.

    The used Software is a z-machine Interpreter, which is a game’s requirement as the player needs it in order to emulate an Infocom machine.

    It takes place entirely in a single hotel room, with several subrooms. Unlike many adventure-like interactive fictions, location, possessions, and strength are not the main obstacles of this game, but rather player knowledge and moral choices. The point is to explore the inner conflict of the protagonist and shape his character. This is why the typical presence of interactive fictions’ obstacles makes Hors Catégorie innovative and different because here they are the player moral choices.

    The title of the game comes from the 'out of category' classification of difficult climbs in the Tour de France, where the game is set. The protagonist is a rider in the Tour, just waking, getting ready to take on the day's current stage.

    How to play:

    Scott Rettberg - 07.01.2013 - 16:24

  6. Common Ground: One Night in a Three-story House

    Common Ground: One Night in a Three-story House is the story of a poor suburban family told interactively through text.

    (Source: 2002 ELO State of the Arts gallery)

    A three-chapter game (with an epilogue) in which you're a different character in each chapter. The twist is that each chapter covers roughly the same space of time, and you interact with the other two characters, to varying degrees, when you're in each pair of shoes. The gameplay is a bit restrictive--the game doesn't allow for a lot of variation--but the characters themselves are well developed and the interactions feel reasonably realistic. The game even does a passable job of recording the actions you take when you're one character and playing them back when you're a different character, observing the antics of the first. Very short--20-30 minutes to play through at most--but worth playing; it largely eschews puzzles in favor of character interaction in a way that little IF attempts.

    (Source: Review by Duncan Stevens, BAF's guide to the IF Archive)

     

    Scott Rettberg - 17.01.2013 - 13:26

  7. Instant Memory

    Il s'agit d'un passage à l'acte du clic émotionnel se cartographie pour révéler à l'interacteur la forme imagée de sa déambulation, à vivre en (3) actes : 3 planches, aléatoires, traitant de 3 thèmes (guerre, pollution, clonage), l'acteur des clics obtenant au terme de sa navigation un haïku, forme lisible de ses choix. (http://www.epoetry2007.net/)

    Scott Rettberg - 29.01.2013 - 00:30

  8. Nevermore: An Interactive Gothic

    A short tale of mystery and madness inspired by Poe's "The Raven".

    Jill Walker Rettberg - 29.06.2013 - 00:14

  9. Anchorhead. An Interactive Gothic

    Anchorhead. An Interactive Gothic

    Jill Walker Rettberg - 29.06.2013 - 00:17

  10. Madam Spider's Web

    Madam Spider's Web

    Jill Walker Rettberg - 29.06.2013 - 00:18

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