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  1. A framework for developing multi-modal media-spaces using AI techniques

    The act of integrating physical, virtual and textual conceptual spaces to create a unified new media artifact can be challenging. In our work we embrace a constant state of reconceptualization, as we transition between physical aspects of a performance and AI based manipulations that are both visual (art abstraction) and semantic. In these experiments the AI system works with meaning in terms of semantic keywords about the emotions and descriptions of a work. To fully explore the capabilities of these new immersive, virtual and semantic technologies, we can no longer rely on traditional creation, editing and production techniques, but must develop new practices and styles. We propose a new framework for creating what we refer to as ‘multimodal media-spaces.’ These media-spaces include interactive and video-based work that seek to combine physical, virtual and textual entities. This paper details our framework and its uses in several juried multimedia pieces. In our work we use 360 VR and multi-camera filming, movement performance from amateur and professionals, distortions of space and time using AI cinematic projections.

    June Hovdenakk - 12.09.2018 - 15:53

  2. The Mathematical Movement of Girl Clusters: How Fandom Manifests Physical Intimacy in the Digital Age

    Fan–idol relationships are shown to be based on emotions and to go beyond mere identification to include parasocial relationships and neo-religiosity. Results thus confirm the theoretical paradox between the television industry’s promotion of celebrity to attract loyal audiences and the rejection of fandom through a carefully constructed representation hereof as ‘freaky business’. How could a virtual girl, customized by hundreds of disparate fans across Japan, and quickly the world, come to have a singular persona? Easy, fans of Miku drew from an existing culture around adorable young pop stars to script a subjectivity for the drawing. Pulling from tropes in anime and manga, Miku was assimilated into a growing culture that celebrates fantasies of girlhood. Using social media and live-streaming services, many young girls in Japan are using performative techniques modelled in Anime shows to be signed by music producers and develop lucrative careers as entertainers. Not quite musicians, not actresses, and too invested in the affect of cuteness to be professionals, these young girls are called “idols”. 

    Carlos Muñoz - 12.09.2018 - 15:53

  3. Media Art and Electronic Literature in Montreal

    A review of the ELO 2018: Mind the Gap! exhibition at the Galerie du Centre de Design at at L’Université du Québec à Montréal.

    Scott Rettberg - 13.09.2018 - 11:10

  4. I Hold It Toward You: A Show of Hands

    "What is a book?" This is the question the text starts of with and the question the text circles around, exploring the material basis of reading and writing. Parallel to the theoretical examination and anecdotal reference to the history of the written word, the author positions a post-apocalyptic fiction about the last reader.

    Hannah Ackermans - 18.09.2018 - 14:42

  5. Rebooting Cognition in Electronic Literature

    Rebooting Cognition in Electronic Literature

    Hannah Ackermans - 18.09.2018 - 14:49

  6. Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material, and Mental Environments

    Relocating the Literary: In Networks, Knowledge Bases, Global Systems, Material, and Mental Environments

    Hannah Ackermans - 18.09.2018 - 14:57

  7. Fight Like a Girl: Digital Storytelling For Self-Motivation Strategies Used By Women Athletes in Muay Thai

    This short paper is an excerpt from my major research project, a knowledge translation project which seeks to create an accessible interactive fiction piece to teach self-motivation strategies utilized by women athletes. This project consists of an interdisciplinary literature review and interviews focused on how women self-motivate as amateur athletes in Muay Thai. This data will then be used in a knowledge translation project involving a game creation, including writing a script for the game based on the interviews to encompass a "typical" woman fighter in Muay Thai, inputting this script into the Twine program to generate a playable game, and doing a quality assurance roll out to ensure the game works in its technical aspects. 

    This paper focuses on audience and accessibility, and how new media storytelling can be a pedagogical tool as well as entertainment. By using a narrative, arts-based approach as the framework, the goal of the project is to communicate with consumers on an emotional level in a meaningful way. 

    Amirah Mahomed - 19.09.2018 - 14:13

  8. Histories and Genres of Electronic Literature

    This lightning talk will be a presentation of a new book by Scott Rettberg, Electronic Literature, forthcoming from Polity Press in Autumn 2018. Electronic literature has rapidly developed as a field of creative practice, academic research, and pedagogy. A growing concentration of critical and theoretical activity in electronic literature has corresponded to similar growth in the corpus of creative work in the international field. With few exceptions however the research monographs have been narrow in focus and aimed at specialist researchers. University teachers in the field have had to cobble together reading lists with no core text available for adoption. There has until now however been a significant lack in the literature of the field: few books so far have attempted to constitute electronic literature in a broad sense as a subject in totality.

    Amirah Mahomed - 19.09.2018 - 14:20

  9. How to Create a National Anthem

    For this lightning talk I will focus on how to create a new anthem based on computational text analysis of the lyrics of over 200 national anthems from across the globe. This is a tongue in cheek presentation that walks attendees through different constraint systems and creative strategies that were used in making my forthcoming book of poetry and music, Pan-terrestrial People’s Anthem. 

    During the lightning talk I will demonstrate methods for searching, filtering and processing over 4,000 lines of lyric text to create a new anthem and share insights gleaned from working with this unique corpus of texts. The presentation will focus on the exploratory nature of remixing, formal systems, the use of technology to create playful hybrids and inspiration from translation gaps. In our age of rising nationalism and totalitarianism this presentation aims to undermine conventional notions of borders to reimagine what the lyrics might sound like to a global anthem with a human-centered, borderless approach to thinking about space and place.

     

    Amirah Mahomed - 19.09.2018 - 14:32

  10. Literature after the Technological Singularity

    I consider an expanded version of the technological singularity, that moment at which humanity will be transformed in an unrecognizable way – the biggest gap in human history. As I see it, the singularity may result either from the superintelligence of bootstrapping AIs or from superstupidity as we, using technology, cause our own species to go extinct. What will literature be like after this event? It seems hard enough to write a poem that will be of interest to the next generation or to produce an electronic literature work that can be read and accessed in a practical way after a few decades. My argument, however, is that only literature deeply engaged with computation will have any chance to remain relevant after the extinction or radical transformation of all human life. This includes work done by Christian Bök in xenopoetics – but because of the compositional process of the core poem of The Xenotext Project, not because of the proposed genetic encoding of that text.

    Amirah Mahomed - 19.09.2018 - 14:37

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