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  1. Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations

    From the publisher: How to interpret and critique digital arts, in theory and in practice Digital Art and Meaning offers close readings of varied examples from genres of digital art, including kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. Roberto Simanowski combines these illuminating explanations with a theoretical discussion employing art philosophy and history to achieve a deeper understanding of each example of digital art and of the genre as a whole.

    (Source: University of Minnesota Press catalog description)

    Eric Dean Rasmussen - 24.02.2011 - 10:25

  2. Digital Poetry: A Look at Generative, Visual, and Interconnected Possibilities in its First Four Decades

    Digital Poetry: A Look at Generative, Visual, and Interconnected Possibilities in its First Four Decades

    Chris Funkhouser - 09.03.2011 - 15:20

  3. Bokstaver i bevegelse

    A Platform 2 Column published in Norwegian in Vagant, discussing works of kinetic poetry published in the Electronic Literature Collection, Volume 2.

    Published on the author's website in English as "Letters in Space, At Play."

    Scott Rettberg - 09.04.2011 - 16:24

  4. Letters in Space, At Play

    A Platform 2 Column published in Norwegian in Vagant as "Bokstaver i bevegelse, discussing works of kinetic poetry published in the Electronic Literature Collection, Volume 2.

    Published on the author's website in English as "Letters in Space, At Play."

    Scott Rettberg - 09.04.2011 - 17:40

  5. Kinetic Is As Kinetic Does: On the Institutionalization of Digital Poetry

    Kinetic Is As Kinetic Does: On the Institutionalization of Digital Poetry

    Eric Dean Rasmussen - 30.05.2011 - 15:53

  6. Kinetic Poetry

    Este documento constitui o relatório sobre unidade curricular para efeitos de Provas de Agregação na área de Línguas e Literaturas Modernas1, de acordo com o estipulado na alínea b) do artigo 5º do Decreto-Lei 230/2007, de 19 de Junho. O relatório ‘Poesia Cinética’2 encontra-se dividido em três partes: (a) reflexões preliminares de contextualização da investigação e do ensino da literatura electrónica [pp. 9- 23]; (b) descrição detalhada dos conteúdos do programa e da metodologia de ensino, incluindo planificação semestral, tópicos de aula e exercícios de avaliação [pp. 25-79]; (c) um ensaio final sobre Jim Andrews, um dos autores algorítmicos estudados cuja obra é particularmente relevante para o argumento deste seminário [pp. 80-103]. Este relatório inclui ainda em anexo o CD-ROM DigLitWeb: Digital Literature Web, um sítio web pedagógico que desenhei e actualizei entre 2005 e 2010 (http://www.ci.uc.pt/diglit/). A sua estrutura e conteúdo procuram integrar as minhas actividades de investigação e de ensino, tanto a nível graduado como pós-graduado.

    Patricia Tomaszek - 04.07.2011 - 00:25

  7. Textmaschinen- Kinetische Poesie- Interaktive Installation: Studien zu einer Hermeneutik digitaler Kunst

    From the publisher: Die digitalen Medien führen Experimente der klassischen Avantgarde weiter und bringen neue künstlerische Ausdrucksformen hervor. Doch wie begegnet man diesen ästhetischen Phänomenen? Soll man sich ganz auf die Materialität der Zeichen konzentrieren, auf die Intensität des Erlebens im Rahmen einer »Kultur der Präsenz«? Soll man das Erlebte der Interpretation unterziehen, im Rahmen einer »Kultur des Sinns«, die im Deutungsprozess auch Verunsicherung riskiert?Dieses Buch – eine theoretische Einführung ins Feld digitaler Kunst – diskutiert beide Optionen anhand ausführlicher Fallstudien zu interaktiven Installationen, kinetisch-konkreter Poesie, computergenerierten Texten und Mapping-Kunst.

    Patricia Tomaszek - 25.08.2011 - 22:38

  8. Hypertextual Forms and Functioning of Their Units in Russian Literature of the 10s of XXth century – 10s of the XXIst century

    The theoretical background of the paper lies in postmodernist writings of Jacques Lacan, Jean-Luc Lyotard, Giles Deleuze, Michel Foucault, Jacques Derrida and Roland Barthes as well as in hypertextual studies carried out in the 1990's and 2000's by Jay David Bolter, Stuart Moulthrop, George Landow, Espen Aarseth, and Janet Murray. Four basic approaches to the hypertextal studies are surveyed: poststructuralist, describing but not naming the subject (R.Barthes, J.Derrida, J.Deleuze); utopian, dating back to the 1990 and claiming that hyperfiction could replace all the linear and paper communication (J.Bolter, M.Bernstein); narratological, tracing the nature of hyperfiction in the history of literature and narration (J.Murray), and ludological (E. Aarseth) speculating on hypertext’s correlation with game. Building on all of those, the paper suggests syntagmatic approach. The research is aimed to build a meaningful opposition between non-hierarchial hypertextual language and the paradigm of the natural language. The hypertext is defined as a text consisting of combinatorial permutable units that require an active reader.

    Natalia Fedorova - 17.01.2013 - 15:03

  9. Visual Poetics of Literary Form

    Visual Poetics of Literary Form

    Natalia Fedorova - 17.01.2013 - 23:03

  10. Between Code and Motion: Generative and Kinetic Poetry in French, Portuguese, and Spanish

    This article looks at works of electronic poetry in French, Portuguese, and Spanish. While video and digital experiments in these languages date back to the 1970s and 1980s, the works considered here are mostly post-World Wide Web, i.e., produced between the mid-1990s and 2009. The article discusses the work of Philippe Bootz, founding member of Lecture, Art, Innovation, Recherche, Écriture (LAIRE) and theorist of programmed literature. It comments on the relationship between digital computer code and literature, addressing the materiality of the display and poetics. Other topics explored include programming poetry, patterns of specific writing processes, and automatic text generation. Through analysis of computer-assisted multimodal and retroactive forms, this essay discusses the role played by code and motion in digital works. It also stresses the function of language as cultural form in electronic literature.

    (Source: Author's abstract)

    Scott Rettberg - 23.01.2013 - 23:20

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