Jump to Navigation
Home
  • Knowledge Base
  • Search
  • Login

Content tagged with interactive fiction

Interactive fiction is a literary form based on early text-based computer games that make use of a parser in which the player often has a first person role in interacting with the text.

Titlesort descending Author Year
Authoring Software Judy Malloy 2007
Bad Connection Josia Roncancio 2020
Bad Machine Dan Shiovitz 1999
Because It's Not There: Ekphrasis and the Threat of Graphics in Interactive Fiction Aaron Kashton 2011
Beneath Floes Kevin Snow 2015
Beyond Tomorrow Filip J. Falk 2018
Blending the Crossword with the Narrative: An Examination of the Storygame Jimmy Maher 2008
Bliss: An Interactive Harrowing Cameron Wilkin 1999
Blue Lacuna Aaron A. Reed 2009
Blue Lacuna: Lessons Learned Writing the World's Longest Interactive Fiction Aaron A. Reed 2010
Book and Volume Nick Montfort 2006
Bronze Emily Short 2005
Brown House Kitchen Judy Malloy 1993
Carrying across Language and Code Natalia Fedorova, Nick Montfort 2012
Changeful Tales: Design-Driven Approaches Toward More Expressive Storygames Aaron A. Reed 2017
Christminster Gareth Rees 1995
City of Secrets Emily Short 2003
Cloak of Darkness Roger Firth
Collaborations in E-lit Stephanie Strickland, Nick Montfort 2011
Colossal Cave Adventure Will Crowther, Don Woods 1976
  • ‹ previous
  • 2 of 10
  • next ›
  • Researchers
  • ELMCIP publications
  • Partners
  • Anthology

  • News/blog
  • Contact us
  • Cookie policy
This Work, ELMCIP, is licensed under a Attribution-ShareAlike 4.0 International license, although certain works referenced herein may be separately licensed.