Alarmingly These Are Not Lovesick Zombies

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The game itself is a basic shooter, you aim with the mouse, move around with the arrow keys, and shoot with a click. Your enemies are "zombies" of various types, spider heads, number trays, hubcaps; though for all their cosmetic variation they play alike. Each level, likewise is only distinguished by its background, the gameplay doesn't really change, which is something of a step back from Nelson's first "game". (It's important to note that Jason has a lot of work that is interactive, but doesn't qualify as a game.) What ATANLZ does do as well or better than GGGaAG is provide a smooth flow of sensory overload coupled with more coherent thoughts. (Description is from review)

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Jonatha Patrick...