Description (in English): 

Eliza (Weizenbaum 1966) is the first chatterbot -- a computer program that mimics human conversation. In only about 200 lines of computer code, Eliza models the behavior of a psychiatrist (or, more specifically, the "active listening" strategies of a touchy-feely 1960s Rogerian therapist).

(Source: Dennis G. Jerz's site)

Critical writing that references this work:

Title Author Year
A Ciberliteratura: Criação Literária e Computador Pedro Barbosa 1996
An Emerging Canon? A Preliminary Analysis of All References to Creative Works in Critical Writing Documented in the ELMCIP Electronic Literature Knowledge Base Scott Rettberg 2013
Command Lines: Aesthetics and Technique in Interactive Fiction and New Media Jeremy Douglass 2007
Computer Power and Human Reason Joseph Weizenbaum 1976
Continuous Paper Nick Montfort 2004
Continuous Paper: Print Interfaces and Early Computer Writing Nick Montfort 2004
Creating Screen-Based Multiple State Environments: Investigating Systems of Confutation Donna Leishman 2004
Creativity Support for Computational Literature Daniel C. Howe 2009
Cybertext Poetics: The Critical Landscape of New Media Literary Theory Markku Eskelinen 2012
Digital Poetics: The Making of E-Poetries Loss Pequeño Glazier 2001
ELIZA Revisited Noah Wardrip-Fruin 2008
ELIZA — A Computer Program For the Study of Natural Language Communication... Joseph Weizenbaum 1966
Expressive Processing: Digital Fictions, Computer Games, and Software Studies Noah Wardrip-Fruin 2009
Fiction and Interaction: How Clicking a Mouse Can Make You Part of a Fictional World Jill Walker Rettberg 2003
Interactive Drama, Art, and Artificial Intelligence Michael Mateas 2002
Original Chat: Exploring the Origins of the Turing Test Mark C. Marino 2008
Provocation by Program: Imagining a Next-Revolution Eliza Nick Montfort, Andrew Stern 2008
Techno-historical Limits of the Interface: The Performance of Interactive Narrative Experiences Andrew Hutchison 2009
Theory and technology for computational narrative: an approach to generative and interactive narrative with bases in algebraic semiotics and cognitive linguistics D. Fox Harrell 2007
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory Markku Eskelinen 2009
What is the Point of Compulit? Marie-Laure Ryan 1998
Writing Coastlines: Locating Narrative Resonance in Transatlantic Communications Networks J. R. Carpenter 2014

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Scott Rettberg