Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2014)
This course will provide an introduction to genres of cultural artifacts particular to the network and the computer, specifically computer and network art, electronic literature, and computer games. Traditional conceptions of genre and categories of cultural artifact, such as art object, performance, novel, poem, and game are undergoing redefinition in the context of digital culture, and new genres of cultural artifacts are emerging, which require new models of textual analysis specific to the computational media and network context in which these artifacts are produced and distributed. DIKULT103 provides an overview of these emerging genres, and an introduction to the models of academic discourse and analysis particular to them. Students in the course will learn to analyze contemporary digital artifacts on a textual and structural basis, within the general framework of genre studies.
Creative works referenced:
Title | Author | Year |
---|---|---|
Califia | M. D. Coverley | 2000 |
Life Sharing | Eva Mattes, Franco Mattes | 2001 |
The Secret Life of Numbers | Golan Levin | 2002 |
truth, or ILLUSION? | Alan Sondheim | 2004 |
Untitled 5 | Camille Utterback | 2004 |
The Set of U / La Série des U | Philippe Bootz, Marcel Frémiot | 2004 |
Code Movie 1 | Giselle Beiguelman | 2004 |
Super Atari Poetry | Yucef Merhi | 2005 |
Poemas encontrados | Rui Torres | 2006 |
[theHouse] | Mary Flanagan | 2006 |
BwO | André Sier | 2008 |
Poemas no meio do caminho | Rui Torres | 2008 |
Poemário - Blog de poesia combinatória | Rui Torres, Nuno F. Ferreira | 2008 |
Streamflow conditions | Rui Torres | 2009 |
Frequency | Scott Rettberg | 2009 |
ZYX | JODI | 2012 |
Evolution | Johannes Heldén, Håkan Jonson | 2013 |
çacocophonie | Philippe Castellin | 2013 |
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Critical writing referenced:
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