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  1. 3D Monster Maze

    The game's narrative is just a pretext for the gameplay. The protagonist is at a carnival. There, a circus clown welcomes him to a new and mysterious attraction, the "mists of time" pass over the protagonist who then wakes up in a maze.

    The game is in first-person. Players must find the exit of the maze they're in and avoid the Tyrannosaurus rex lurking around the corners. The text placed at the bottom of the screen indicate the position and level a awareness of the dinosaur.

    If the player is eaten by him, he is offered the chance to play again or quit.

    (Adapted from: Survival Horror Wiki entry)

    Ana Isabel Jimenez Sanchez - 27.09.2021 - 20:40

  2. Samorost 1

    Samorost 1 is the first game in the Samorost series from Amanita Design. It was the last one to come to iOS and Android. It’s short and completely free.

    Ana Isabel Jimenez Sanchez - 27.09.2021 - 21:20

  3. Samorost 2

    Samorost 2 tells a surreal story of a space gnome whose dog just got kidnapped by mischievous aliens. Set out on a short expedition to rescue the pup, deal with curious strangers and relax to the soothing music by Tomáš "Floex" Dvořák.

    (Source: Amanita Design)

    Ana Isabel Jimenez Sanchez - 27.09.2021 - 21:59

  4. Epic Retold

    'Chindu Sreedharan, a U.K.-based lecturer, is retelling the Mahabharata using the micro-blogging service, hoping to lure readers with creative snippets posted in chronological order.

    “This is not quite about capturing the philosophical richness of the original Mahabharata -- but presenting a version that will, hopefully, suit the medium,” Sreedharan, 36, told Reuters in an e-mail interview.

    The Sanskrit epic, one of Hinduism’s crucial texts, deals with a dynastic struggle for power that ends in victory for the righteous. It is regarded as an allegorical lesson in righteous living integral to much of India’s cultural consciousness.

    Caroline Tranberg - 28.09.2021 - 00:26

  5. House Fire

    The poem House Fire was first published in Blue Mesa Review, No. 18, Fall 2006, but can now be found and accessed on bornmagazine.org by everyone.

    Caroline Tranberg - 28.09.2021 - 01:27

  6. The Final Hours of Portal 2

    The Final Hour of Portal 2 takes you deep within the top-secret offices of Valve, creators of Half-Life, for an unvarnished look at the creative process behind the new video game Portal 2. Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. (goodreads.com)

    Ashleigh Steele - 28.09.2021 - 16:23

  7. Progress Quest

    Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.

    (Source: Progress Quest)

    Ana Isabel Jimenez Sanchez - 28.09.2021 - 21:25

  8. Safara in the beginning

     Safara in the beginning is a hypertext explained by Washington.edu as "An African princess taken as a slave from Senegal to Martinique in the seventeenth century"

    Ragnhild Hølland - 28.09.2021 - 22:23

  9. Fable

    Role-playing fans yearning for a rich adventure will find much to engage them. In the mystical land of Albion, the game will immerse players in a world where every action has a consequence, and players shape their destiny to rise to fame ... or descend into infamy. This role playing game will take you from childhood through adulthood and on to an old (and powerful) age.

    (Source: WorldCat entry)

    Ana Isabel Jimenez Sanchez - 29.09.2021 - 00:32

  10. The Theory of Affordances

    James J. Gibson originally introduced the term “affordance” in his 1977 article ‘The Theory of Affordances’, which he subsequently elaborated his book The Ecological Approach to Visual Perception in 1979. Gibson defined affordances as all “action possibilities” latent in the environment, objectively measurable and independent of the individual’s ability to recognize them, but always in relation to agents and therefore dependent on their capabilities. For instance, a set of steps which rises four feet high does not afford the act of climbing if the actor is a crawling infant.

    An affordance is a relation between an object or an environment and an organism, that affords the opportunity for that organism to perform an action. For example, a knob affords twisting, and perhaps pushing, while a cord affords pulling. As a relation, an affordance exhibits the possibility of some action, and is not a property of either an organism or its environment alone.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 01:33

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