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  1. The Bubble Bath

    By clicking your way through a hypertext, you have the freedom of choice, or so many readers tend to believe. For those free spirits, The Bubble Bath has been built as an educational training camp that knows only one goal: to make the readers learn to love the fact that it is not they who drive the text; rather it is the text that is pulling them through the story by means of cheap tricks, false cursors, empty promises, invisible windows, and bad-mannered JavaScript codes that keep producing almost uncontrollable events. Netscape does not permit codes like these, nor does Opera or Apple systems; it is only Microsoft that conditions the online reading experience in such a fashion.

    (Source: Author's Description, Electronic Literature Collection 2

    Eric Dean Rasmussen - 21.02.2011 - 14:15

  2. Stéphanie Spenlé

    Stéphanie Spenlé

    Eric Dean Rasmussen - 21.02.2011 - 14:21

  3. Toucher

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.
    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 21.02.2011 - 14:22

  4. The Mandrake Vehicles

    The Mandrake Vehicles consists of three "vehicles," each one surfaced with a large text block concerning the biological development, folklore, occult ritual, magical association, and homeopathic usages of the mandrake plant. The surface text blocks can be read linearly from one to the next. However, each surface text also conceals a depth of two additional poems (as well as liquid layers, when the letters are in a transitional state). In each vehicle, both of these inner poems have technically been visible all along in the top layer, but remain undetected because of the presence of the other letters and characters. The inner poems of each vehicle are unearthed as letters drift off the surface of the poem and the remaining letters solidify into new poems. In addition to the relationships created between the contents of the three poems of each vehicle, relationships are also forged between words of the different layers that share the same letter(s). In the liquid layers, letters cast off scales of themselves which fall down the screen, colliding with other cast-off scales to form the detritus words, the trash cast off by the process.

    Eric Dean Rasmussen - 21.02.2011 - 14:30

  5. William D. Waltz

    William D. Waltz

    Eric Dean Rasmussen - 21.02.2011 - 14:35

  6. Conduit

    Conduit is a biannual literary journal that is at once direct, playful, inventive, irreverent, and darkly beautiful. Despite common sense and the laws of economics, Conduit has been thwarting good taste, progress, and
    consensus for over ten years.
    Conduit publishes distinctive voices of literary
    merit—experimental to accessible, established to
    emerging—in snazzy volumes, featuring work
    that demonstrates originality, intelligence,
    courage, and humanity. Conduit champions
    a fresh mix of writers. If that isn't enough,
    Conduit reaches beyond the literary by
    interviewing astronomers, ethno-
    botanists, artists, graphic artists, and
    historians, et cetera, believing a
    vigorous imagination is one that is cross-
    pollinated by diverse areas of human inquiry.

    Eric Dean Rasmussen - 21.02.2011 - 14:36

  7. Andromeda

    Author description: Andromeda is an augmented reality journey poem about stars, loss and women named Isabel, enabled by a unique software solution and a custom marker library. Augmented reality overlays digital imagery on physical objects and in this piece, the power of robust, multiple, simultaneous recognition with sound activated through proximity has been made easy to work with through the addition of a MAX/MSP interface. It is a unique authoring environment and a wonderful medium for poetic expression. Andromeda is the first fully realized poem written using this software, but is part of a larger suite of poems, tabletop theatre, web-viewable and immersive augmented reality fictions being built by Fisher. Andromeda uses a found pop-up book, overlaid with augmented reality markers.

    Eric Dean Rasmussen - 21.02.2011 - 14:55

  8. Wordscapes and Letterscapes

    Author description: Letterscapes is a collection of twenty-six interactive typographic landscapes, encompassed within a dynamic, dimensional environment. Wordscapes is a collection of reactive one-word poem landscapes, one for each letter of the alphabet.

    Eric Dean Rasmussen - 21.02.2011 - 15:06

  9. 88 Constellations for Wittgenstein (to be Played with the Left Hand)

    Author description: 88 Constellations for Wittgenstein (to be played with the Left Hand) is an interactive, non-linear net.art piece that explores the life and philosophy of Ludwig Wittgenstein through a series of animated vignettes created in Flash. Each of the 88 sections corresponds to one of the 88 constellations in the night sky. Each constellation becomes a navigation device for the viewer to negotiate the associative relationships between these vignettes. As well, viewers can interact with each collaged animation using their left hand to trigger events from the computer keyboard (in homage to Ludwig Wittgenstein's brother Paul (a concert pianist who lost his right arm in WWI but continued his career performing piano works composed for the Left Hand). This work considers questions that Ludwig Wittgenstein pondered in his career as a philosopher: logic, language, the nature of thinking, and the limits of knowledge -- all in relation to our contemporary digital world.

    Eric Dean Rasmussen - 21.02.2011 - 16:02

  10. Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2011)

    Digital Genres: Digital Art, Electronic Literature, and Computer Games (DIKULT 103, Spring 2011)

    Scott Rettberg - 22.02.2011 - 12:24

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