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  1. Voyage Into the Unknown

    On May 25, 1869, you join the crew of one-armed Civil War veteran John Wesley Powell along with eight other fellow veterans, hunters and trappers, in an attempt to be the first to navigate the Colorado River through the vast unmapped maze of canyons in the heart of the Great American Desert. Playing the role of one of the crew members, you are well aware that no European-American has boated the formidable Colorado River -- not, at least, and written about it. Turning inward... this is, perhaps, the final American frontier, a terra incognita. This Flash-based interactive work is constructed using an innovative, sequentially loading horizontally scrolling format in which users travel across fiction and documentary artifact. You will travel across writing modes as well as spaces. Knowledge may lie in traveling among such modes. First comes the adventure, then comes its representation. Much later, comes critical examination, and, perhaps, as a whole, re-invention... The work uses the interactive format to bridge genres and modes of expression.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 18.02.2011 - 21:42

  2. Canyonlands: Edward Abbey in the Great American Desert

    "Canyonlands" is a web-based, interactive project that blends text and video imagery on a vast, scrolling environment. Following in the footsteps of the novelist and essayist, Edward Abbey, users navigate paths through a desert landscape that is being overturned through dam-building, road-building, mining, and industrial tourism. The project combines maps, photos, archival films, original video, and many other elements on a scrolling, virtual landscape suggestive of the Colorado River, its canyon lands, and the deserts of Utah, Arizona and California. Users arrive in a desert American West in the 1950s. The work incorporates nonfiction materials in an artistic environment to offer an interdisciplinary blend of art, writing, and scholarship. Recorded in the deserts of Utah, Arizona and California.

    (Source: Author's description in the Electronic Literature Directory)

    Eric Dean Rasmussen - 18.02.2011 - 21:58

  3. Timothy Morton

    Timothy Morton is Professor of Literature and the Environment at the University of California, Davis. He is the author of Realist Magic (OHP, fothcoming) The Ecological Thought (Harvard UP, 2010) and Ecology without Nature (Harvard UP, 2007), and over seventy essays on literature, philosophy, ecology, music, art and food. Morton serves as a member of the editorial board of ebr, the Electronic Book Review.

    Eric Dean Rasmussen - 18.02.2011 - 21:59

  4. Framed: The Machine in/as the Garden

    Deploying what he has dubbed "the ecological thought," Timothy Morton offers a critical reading of Roderick Coover's online cinemascapes Canyonlands: Edward Abbey and the Defense of Wilderness. In the video's stark modernist form, Morton writes, "the hydroelectric engine of human progress still hums." What's needed now, he suggests, is a "Goth remix."

    (source: http://electronicbookreview.com/thread/criticalecologies/flooded)

    Eric Dean Rasmussen - 18.02.2011 - 22:07

  5. Letter to Linus

    A hypercube is a work of electronic fiction based on the structure of a cube. It comprises six pages, each of which links to four others. Letter to Linus uses the form of a hypercube to explore, through six points of view, the politics of electronic literature.

    (Source: Author's description from Electronic Literature Collection, Volume 2)

    Eric Dean Rasmussen - 18.02.2011 - 22:20

  6. Astrid Ensslin

    Astrid Ensslin is Professor in Digital Culture at the University of Bergen. Her main publications include Pre-web Digital Publishing and the Lore of Electronic Literature (CUP, 2022), Digital Fiction and the Unnatural (Ohio State UP, 2021, with Alice Bell), Approaches to Videogame Discourse (Bloomsbury, 2019, co-edited with Isabel Balteiro), Small Screen Fictions (Paradoxa, 2017, co-edited with Lisa Swanstrom and Pawel Frelik) Literary Gaming (MIT Press, 2014), Analyzing Digital Fiction (co-edited with Alice Bell and Hans Kri

    Eric Dean Rasmussen - 18.02.2011 - 22:25

  7. Jessica Laccetti

    Jessica Laccetti

    Eric Dean Rasmussen - 18.02.2011 - 22:26

  8. A [S]creed for Digital Fiction

    An international group of digital-fiction scholars proposes a platform of critical principles, seeking to build the foundation for a truly "digital" approach to literary study. Published in ebr's electropoetics thread.

    Eric Dean Rasmussen - 18.02.2011 - 22:31

  9. Riposte to "A [S]creed for Digital Fiction"

    Kate Pullinger thinks the Digital Fiction International Network is too hasty in dismissing e-books as "paper-under-glass texts."

    Eric Dean Rasmussen - 18.02.2011 - 22:33

  10. Deep Surface

    Deep Surface is the monstrous progeny of a strange romance between a reading machine and a free-diving simulator. Literature at crush depth. Hypertext gets wet. Generically, it is yet another instrument: one of those things you can play (or play with), without playing a game. There are rules here, and procedures, and (as in Real Life) a more or less invisible scoring system; so astute players may be able to invent clever and even elegant strategies. But if you're not feeling astute, you can plunge in and have a dip, immersing yourself in what signs and symptoms may present themselves as you pass by, dreaming perhaps of meaning... till robot voices wake you, and you drown.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 20.02.2011 - 14:26

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