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  1. Victory Garden

    The Gulf War and its media frenzy serves as the backdrop for this Dickensian tale of campus politics, seduction, burglary, dissent, unsafe driving, and war.

    (Source: Victory Garden - Eastgate Systems)

    Victory Garden is a hypertext novel which is set during the Gulf War, in 1991. The story centres on Emily Runbird and the lives and interactions of the people connected with her life. Although Emily is a central figure to the story and networked lives of the characters, there is no one character who could be classed as the protagonist. Each character in Victory Garden lends their own sense of perspective to the story and all characters are linked through a series of bridges and connections.

    Jill Walker Rettberg - 14.01.2011 - 12:15

  2. Online Caroline

    Online Caroline is a story told to and, importantly, with its reader. It's built around a database that collects the information you feed it as you read. The reader answers questions about him or herself and the program uses that information to generate personalised emails from Caroline. When you visit Caroline's web site the version you see depends on how much of the story you've read. Each day the reader is limited to one episode consisting of an email and the appropriate version of the web site. In addition to the daily webcam segment, the web site regularly updated diary section similar to a web diary or personal home page. It takes a minimum of 24 days to experience the drama.

    Jill Walker Rettberg - 14.01.2011 - 12:48

  3. Blue Company

    A novel told in email. Readers subscribed and received at least one e-mail per day for the month of May 2002. Blue Company is part one of a two part fiction; the second part is "Kind of Blue" by Scott Rettberg. Blue Company's e-mails are from a young marketing guy, Berto, who has gotten a really bad job transfer. He's been transferred to Italy, which is great, but he's also been transferred to the 14th century, which is dangerous and uncomfortable. The e-mails are nominally addressed to a woman Berto met shortly before his departure, and as he courts her we learn the story of his travels with a small group of 21st century corporate mercenaries called the "Blue Company" toward a fateful rendezvous beyond Milan. The e-mails are illustrated by hand since, of course, there were no cameras in the late middle ages.

    Jill Walker Rettberg - 14.01.2011 - 12:50

  4. Galatea

    Galatea is a work of interactive fiction set in an art gallery an undetermined amount of time in the future. The player takes on the role of an unnamed art critic examining works of personality referred to in the story as “animates.” Galatea is the name of one such animate however, unlike the other exhibits at the museum (which are forays into rudimentary artificial intelligence,) Galatea was a sculpted women who simply willed herself to life. The player must interact with Galatea through text commands until they get one of several endings.

    Jill Walker Rettberg - 14.01.2011 - 12:57

  5. Panoramic Poems, Narratives and Travels

    "Fragmentation and layering in time and language form the basis for a series of experimental cinematic works in video poetry, montage and panoramic animation."

    Eric Dean Rasmussen - 20.01.2011 - 17:37

  6. Tributaries & Text-Fed Streams: A Feed-Reading of the Capilano Review

    "Tributaries & Text-Fed Streams: A Feed-Reading of The Capliano Review is a work of electronic literature by J. R. Carpenter, curated by Kate Armstrong, commissioned by The Capliano Review. In February 2007 The Capilano Review published an issue dedicated to new writing and new technologies guest-edited by Andrew Klobucar. Tributaries & Text-Fed Streams: A Feed-Reading of The Capliano Review is a personal, experimental and playful rereading of and response to these essays by J. R. Carpenter. In this work, Carpenter explores the formal and functional properties of RSS, using blogging, tagging and other Web 2.0 tools to mark-up and interlink essays and to insert additional meta-layers of commentary in order to play with, expose, expand upon, and subvert formal structures of writing, literature, and literary criticism. Over a four-month period Carpenter read and re-read the essays, parsing them into fragments, which she then annotated, marked-up, tagged and posted.

    Eric Dean Rasmussen - 20.01.2011 - 17:47

  7. "Where you will have been I am..." [not yet found]

    "A short, live performance work, the words for which will have been written with and against their Google-indexed networked corpus. The words may ask, 'Where were you, after we heard about the accident but as yet we did not know?' I will ask the audience to make simple gestures in order to hear the language of the piece."

    (Source: author-submitted abstract.)

    Eric Dean Rasmussen - 20.01.2011 - 18:51

  8. Utter

    "Utter is a new interactive performance work that employs computer speech recognition, motion sensing and digital memory to create an adaptive linguistic palimpsest. The system records speech and the location, movement and orientation of the speaker, using this data to create a dynamic display of texts that can interact with one another" (author-submitted abstract). Older utterances appear darker, smaller and further away whilst recent utterances appear larger, brighter and closer. The actions of the speaker determine the behaviour of the texts. Recorded utterances can recombine with one another, employing structural grammars to create new texts. Grammatical elements can migrate through the emergent 3D ecology of texts and thus through time. Utter engages the performative through the transformative power of language and suggests a system of Chinese-whispers constituted as textual recombinance and migration" (author-submitted abstract).

    Eric Dean Rasmussen - 20.01.2011 - 19:12

  9. abcdefghijklmnopqrstuvwxyz (Performance Work)

    Piringer's work is made for live performance, integrating a vocal performance by the author which controls and interfaces with the movement of letters on the screen, patterned by programmed agents.

    The author's description from his site is "abcdefghijklmnopqrstuvwxyz is an audiovisual voice performance. image and sound are created in real-time through custom written software that analyzes and captures the sound of my voice to create animated abstract visual text/sound-compositions. the autonomous movement and behaviour of visual element on the screen again influence the sound which creates an audiovisual feedback loop or an autopoetic live performance system.

    using my voice as the interface and medium in a dynamic electronic environment takes the ideas of the early avantgarde sound and visual poets a step further: my custom written software makes it possible to generate unforeseen and vanishing abstract text/sound-compositions that are created on the spot while performing and are not meant to last.

    Scott Rettberg - 21.01.2011 - 11:42

  10. Ingenstans

    "Ingenstans (meaning "nowhere" in Swedish) is a video project about living between languages, trading American city life for village life in Sweden, or somewhere, nowhere. As a whole, the film could be taken as a (quasi-)ethnographic film, combining elements of documentary film with narrative film, spurious accounts of cultural icons, and reenactments of actual events. INGENSTANS was shot in Karlskrona Sweden, Copenhagen, Paris, Amsterdam, and California. The video is in English and Swedish with fleeting moments in Bulgarian, Italian, French, and Chinese. (running time 20 minutes)" (http://talanmemmott.com/video.html).

    Eric Dean Rasmussen - 21.01.2011 - 12:15

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