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  1. Hermeneia Grup de Recerca

    With financial support obtained from earning a research award from the department of Innovation, Universities and Enterprise by the Generalitat de Catalunya and with help of other grants from several research institutions, in 2000, Laura Borràs Castanyer initiated HERMENEIA along with a research group that determines the contents published on HERMENEIA´s web presence. For a decade, Borràs founding group of editors including Joan-Elies Adell, Raffaele Pinto, Giovanna di Rosario, Perla Sassón-Henry, Raine Koskimaa, Markku Eskelinen, and Juan Gutiérrez, worked together in cooperation with researchers from American and European universites (e.g. Brown University, USA and the University of Jyväskylä in Finland), to offer an international gaze of the digital literature phenomenon“ on a freely accessible web site. While over the years the infrastructure of the group and its members changed, the objective remained obviously the same: the group investigates in literary studies, electronic literature, and digital technologies. Electronic literature challenges not only the readers perception, but also literary theory and teaching.

    Patricia Tomaszek - 17.09.2010 - 15:49

  2. Jörgen Schäfer

    Jörgen Schäfer is a Senior Research Fellow at the University of Siegen. He is currently completing a monograph on electronic literature. In recent years, he has been the author of Exquisite Dada: A Comprehensive Bibliography (2005) and the co-editor of Handbuch Medien der Literatur (‘Handbook Media of Literature’, 2013), Beyond the Screen: Transformations of Literary Structures, Genres and Interfaces (2010), Reading Moving Letters: Digital Literature in Research and Teaching (2010), Anderes als Kunst: Ästhetik und Techniken der Kommunikation (2010), The Aesthetics of Net Literature: Writing, Reading and Playing in Programmable Media (2007), E-Learning und Literatur (2007), Wissensprozesse in der Netzwerkgesellschaft (2005) and Pop-Literatur (2003).

    Patricia Tomaszek - 17.09.2010 - 17:12

  3. Transcript

    Publishing house with an emphasis on culture and media studies (among others). Books are distributed in the USA through Transaction Publishers.

    Patricia Tomaszek - 17.09.2010 - 21:24

  4. Judd Morrissey

    Judd Morrissey is a writer and code artist whose works of electronic literature, interdisciplinary performance, and installation have been widely and internationally presented. He is the creator of digital literary works including The Precession (work-in-progress, 2009-2011), The Jew's Daughter (Electronic Literature Collection, 2006), My Name is Captain, Captain (Eastgate Systems, 2002), and The Last Performance [dot org] (2009), a collaborative writing, archiving, and text-visualization project for which he was a recipient of the inaugural Creative Capital / Andy Warhol Foundation Arts Writers' Grant in 2007. He received his MFA from Brown University. His work has been included in a broad range of festivals, conferences and exhibitions. He is currently an artist-in-residence at the Hyde Park Art Center in Chicago creating code-driven text work for the building's large-scale multi-screen digital facade. Morrissey teaches as an Adjunct Associate Professor at the School of the Art Institute of Chicago in Writing, Art and Technology Studies, and Performance.

    Patricia Tomaszek - 17.09.2010 - 21:51

  5. The Jew's Daughter

    The Jew's Daughter is an interactive, non-linear, multivalent narrative, a storyspace that is unstable but nonetheless remains organically intact, progressively weaving itself together by way of subtle transformations on a single virtual page.

    (Source: Authors' description from ELC 1.)

    Patricia Tomaszek - 17.09.2010 - 21:56

  6. To Touch

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Patricia Tomaszek - 17.09.2010 - 22:09

  7. Distributed Authorship and Creative Communities (conference paper)

    In its requirement for both an author and reader art can be considered a participatory activity. Expanded concepts of agency, such as in actor-network-theory (Latour 2005), question what or who can be an active participant, allowing us to revisit the debate on authorship from a new perspective. We can ask whether creativity might be regarded as a form of social interaction rather than an outcome. How might we understand creativity as interaction between people and things, as sets of discursive relations rather than outcomes? Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered an emergent phenomenon of communities, driving change and facilitating individual or ensemble creativity. Creativity can be a performative activity released when engaged through and by a community and understood as a process of interaction. In this context the model of the solitary artist who produces artefacts which embody creativity is questioned as an ideal for achieving creative outcomes. Instead, creativity is proposed as an activity of exchange that enables (creates) people and communities.

    Simon Biggs - 21.09.2010 - 10:49

  8. Espen Aarseth

    Prior to coming to ITU in 2003, Aarseth was professor at the Department of Humanistic Informatics at the University of Bergen, which he co-founded in 1996. Co-founder and Editor-in-Chief of Gamestudies.org - the first academic journal of computer game research. Author of Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997), a comparative media theory of games and other aesthetic forms.

    Patricia Tomaszek - 21.09.2010 - 10:49

  9. Sandy Baldwin

    Sandy Baldwin is Associate Professor of English at the Rochester Institute of Technology. He received his PhD from New York University and is a Fulbright Scholar. His work imagines the future of literary studies in a digital age. 

     (source: Regards Croisés: Perspectives on Digital Literature)

    Eric Dean Rasmussen - 21.09.2010 - 11:04

  10. Steve Tomasula

    Steve Tomasula is the author of the novels The Book of Portraiture (FC2); IN & OZ (University of Chicago Press); VAS: An Opera in Flatland (University of Chicago Press), an acclaimed novel of the biotech revolution; Once Human: Stories, and TOC: A New-Media Novel (FC2/University of Alabama Press).

    Maria Engberg - 21.09.2010 - 11:07

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