Search

Search content of the knowledge base.

The search found 72 results in 0.008 seconds.

Search results

  1. Electrifying Literature: Affordances and Constraints: The ELO 2012 Media Arts Show

    Electrifying Literature: Affordances and Constraints: The ELO 2012 Media Arts Show

    Dene Grigar - 13.06.2014 - 19:43

  2. Visionary Landscapes

    Visionary Landscapes

    Dene Grigar - 13.06.2014 - 19:56

  3. XS, S, M, L Creative Text Generators of Different Scales

    Creative text generation projects of different sizes (in terms of lines of code and length
    of development time) are described. “Extra-small,” “small,” “medium,” and “large”
    projects are discussed as participating in the practice of creative computing differently.
    Different ways in which these projects have circulated and are being used in the
    community of practice are identified. While large-scale projects have clearly been
    important in advancing creative text generation, the argument presented here is that
    the other types of projects are also valuable and that they are undervalued (particularly
    in computer science and strongly related fields) by current structures of higher
    education and academic communication – structures which could be changed.

    (Source: Author's Abstract)

    J. R. Carpenter - 21.12.2014 - 13:06

  4. Publicações Europa-América

    Publicações Europa-América

    Daniele Giampà - 17.04.2015 - 10:20

  5. Velo City

    In Velo City typography and movement of the words connect with the messages and feelings expressed. It is a kinetic and hypertext poem, similar to El rumor de los álamos by Óscar Martín Centeno. The poem has been online since 2000 and is one of the first known poems of Spanish kinetic poetry. It follows the tradition of creationist poetry by Spanish poets like Juan Larrea and Gerardo Diego because of a new use of typography and emphasis on visual effects. Technology provides the interaction between reader and poet because of the messages that the author transmits to the reader who chooses hyperlinks and perceives the different degrees of excitation of the poet through the movements of letters as well as the directions where the poet wants to take the reader: rising (feeling joyful), falling down (descending to subconscious thoughts), choosing colored words and paths, leaving empty spaces between words (creating mystery, giving new meanings to words). (Source: Maya Zalbidea)

    Maya Zalbidea - 08.01.2016 - 21:08

  6. Ha!art Publishing House

    Ha!art Publishing House

    Sondre Skollevoll - 15.09.2016 - 12:34

  7. Speeches

    Przemówienia (Speeches is a program written in Amiga Basic which procedurally generates Communist propaganda. The rote repetitions and word salad satirize political speechmaking by pushing language to its automated extreme. First published in 1993, Przemówienia appeared in a special issue of Magazyn Amiga dedicated to "grafomania" – the compulsive impulse to endlessly write. Marek Pampuch, who was also the magazine’s editor-in-chief, presents a satirical method for winning the Nobel Prize with the help of an Amiga computer. Pampuch writes: "We know that the level of intelligence of our leading politicians only allows them to read out something already written by someone else".

    With Przemówienia, Pampuch succeeds in effectively imitating the empty political rhetoric (or what translates from Polish as “grass talk”) by not only producing text which is pre-written and plentiful, but also devoid of any meaning or message beyond its performative utterance.

    Aspasia Manara - 25.10.2016 - 15:48

  8. Chess Poetry

    ChessBard inputs the algebraic notation for a chess game in .PGN format (digital file format for archived chess games) and the Chessbard outputs a poem. The poems are based on 12 source poems Aaron wrote, 6 poems for the white pieces, 6 poems for the black pieces: there is a 64 word poem for each colour’s pawns, knights, rooks, bishop, queen and king. When a piece lands on a square it triggers a word from the source poems and the translator compiles them together and outputs a poem.

    Magnus Knustad - 08.11.2016 - 15:59

  9. Michal Rudolf

    Michal Rudolf

    Magnus Knustad - 08.11.2016 - 17:33

  10. "Whom the Tellling Changed"

    Author description: In this interactive short story, author Aaron A. Reed explores what storytelling meant to the earliest civilizations and what it will mean in the 21st century. The player takes the role of a villager thousands of years ago whose people have gathered to hear their storyteller tell part of the epic of Gilgamesh. As the player traverses the mostly linear plot, he or she accumulates a history based on decisions both important and trivial that ultimately impact the outcome and significance of the frame story. Hypertext-like keywords allow the player to raise points in the interior story, persuading the crowd and other characters to corresponding points of view, while a more robust interactive fiction parser allows the player to interact extensively with the frame story.

    Pål Kjelkenes - 05.12.2016 - 02:24

Pages