Search

Search content of the knowledge base.

The search found 3457 results in 0.017 seconds.

Search results

  1. Poemfields 1-8

    Series of eight works created with computer programmer and pioneering computer artist Ken Knowlton. Each film is created using a FORTRAN-based programming language designed by Knowlton, and is a linear sequence of a few minutes combining sound, voice overs and computer-generated text and graphics. The film was output on black and white 35 mm film and then coloured postproduction.

    Source: Carolyn L. Kane, Chromatic Algorithms, University of Chicago Press, 2014, pp. 132-133.

    Jill Walker Rettberg - 29.12.2014 - 17:50

  2. Inanimate Alice, Episode 5: Hometown 2

    Alice is 16, an aspiring game designer who grew up constantly on the move. Now, she finds that the so-called stable hometown life she yearned for is far from perfect. Bored and restless, she skates into deep trouble.

    Andy Campbell - 29.12.2014 - 20:39

  3. multi.com.plicity

    Multiplicity
    1. A large number or great variety
    2. The state of being multiple

    Complicity
    1. The fact or condition of being an accomplice, esp in a criminal act

    multi.com.plicity is a twenty-first century translation of Guy de Maupassant's short story Mes vingt-cinq jours (My Twenty-Five Days), originally published in 1885, and translated into English by Albert M.C. McMaster, A.E. Henderson, Mme. Quesada et al.

    multi.com.plicity takes de Maupassant's story and reimagines it, changing a health resort in 19th century France to a laboratory complex in an unspecified future, and inhabiting the story with nameless clones and technology. In this way the story eschews the notion of a literal translation in favour of a temporal and situational carrying across of de Maupassant's tale, with multiple layers of perception as realised through randomised image and video layers.

    Chris Joseph - 01.01.2015 - 11:39

  4. Hypertext Revisited

    This article proposes a new approach to literary hypertext, which foregrounds the notion of interrupting rather than that of linking. It also claims that, given the dialectic relationship of literature in print and digital-born literature, it may be useful to reread contemporary hypertext in light of a specific type of literature in print that equally foregrounds aspects of segmentation and discontinuity: serialized literature (i.e. texts published in installment form). Finally, it discusses the shift from spatial form to temporal form in postmodern writing as well as the basic difference between segment and fragment.

    J. R. Carpenter - 05.01.2015 - 15:33

  5. Digital Humanities in Practice (DIKULT 207, Spring 2015)

    Digital Humanities in Practice (DIKULT 207, Spring 2015)

    Alvaro Seica - 21.01.2015 - 15:25

  6. Anne Sofia Karhio

    Postdoctoral researcher, holder of the ELEVATE Irish Research Council International Career Development Fellowship, co-funded by Marie Curie Actions. In 2014-2016, she is based in the University of Bergen, Norway, where she is member of the Bergen Electronic Literature Research Group. She is a graduate of the University of Helsinki and the National University of Ireland, Galway.

    The current research project "Virtual Landscapes? New Media Technologies and the Poetics of Place" in recent Irish poetry focuses on the impact of new media technologies on literary representations of landscape in Irish poetic culture. The project covers poetry in both print and digital formats and also examines the relationship of poetry to visual and audiovisual arts, music and other forms of artistic production.

    Anne Karhio - 22.01.2015 - 14:36

  7. PRY

    Six years ago, James – a demolition expert – returned from the Gulf War. Explore James’ mind as his vision fails and his past collides with his present. PRY is a book without borders: a hybrid of cinema, gaming, and text. At any point, pinch James’ eyes open to witness his external world or pry apart the text of his thoughts to dive deeper into his subconscious. Through these and other unique reading interactions, unravel the fabric of memory and discover a story shaped by the lies we tell ourselves: lies revealed when you pull apart the narrative and read between the lines.

    (Source: http://prynovella.com)

    Daniela Ørvik - 22.01.2015 - 14:49

  8. Holes

    Holes by Graham Allen is a digital poem which presents a new approach to autobiographical writing. Holes is a ten syllable one line per day poem which offers something less and something more than a window on the author’s life. Holes began on December 23rd, 2006 and is now in its sixth year of composition. Holes is a poetic vehicle for the exploration of chance, meaning, juxtaposition and language. (Source: http://holesbygrahamallen.org/about/)

    Anne Karhio - 22.01.2015 - 15:39

  9. We Are Angry

    We Are Angry is a a 360 degree digital fiction, fusing traditional fictional text storytelling with other media, bolstered by real news content and annotations. The work sets a political tone, discussing women's rights and rape culture.

    The artist states: "We are living in mixed media times and yet rarely do we find the media coalescing in a truly integrated and artistic way, a way that could take storytelling - especially issue-based storytelling - to another level, not replacing books or the linear text experience, but offering another construct."

    Thor Baukhol Madsen - 22.01.2015 - 15:59

  10. Tales from the Towpath

    Tales from the Towpath is an immersive story inspired by Manchester’s waterways and their ecological fate. It spans the Victorian city to an uncertain future 50 years from now. Three characters circle one another across time, with fragments of their stories found in geocaches (past), live performance (present) and augmented reality Zappar codes (future). (Source: http://talesfromthetowpath.net/)

    Daniela Ørvik - 22.01.2015 - 16:01

Pages