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  1. A Dream with Demons

    Publisher's catalog copy:

    In A Dream with Demons, Edward Falco invents a world where bruised adults attempt, over and over, to rewrite the violent scripts of their childhood. Preston Morris is an accomplished lawyer and novelist who writes painful, provocative stories to shore up fragments of his own desperate life. One of Preston's works, which forms the core of A Dream with Demons, tells of a sadly streetwise adolescent named Missy who struggles to come of age during the short space of a weekend when her mother finally leaves her tortured, brilliant lover, the artist Val Rivson.

    Preston's genius -- or is it Falco's? -- is the accuracy with which he portrays the sublime compulsions of several tortured yet resilient people. Holding everything together is the unique hypertext structure of A Dream with Demons, which dramatizes a theme evident throughout: how the past can compel the present, through the fragmentary, unreliable, but ultimately persistent medium of memory.

    (Source: Eastgate catalog copy)

    Jill Walker Rettberg - 14.01.2011 - 12:08

  2. Stuart Moulthrop

    Born 1957 in Baltimore, Maryland, United States. Stuart Moulthrop is a writer, cybertext designer, and Professor of English at the University of Wisconsin-Milwaukee. His early work, Victory Garden (1991), has been mentioned among the "golden age" of hypertext fiction. Later works, including Hegirascope (1995), Reagan Library (1999), and Under Language (2007), pertain more closely to our current age of artificial fibers. Moulthrop is the author of many essays on hypertext and digital culture, including some that have been multiply anthologized and translated.

    Jill Walker Rettberg - 14.01.2011 - 12:14

  3. Victory Garden

    The Gulf War and its media frenzy serves as the backdrop for this Dickensian tale of campus politics, seduction, burglary, dissent, unsafe driving, and war.

    (Source: Victory Garden - Eastgate Systems)

    Victory Garden is a hypertext novel which is set during the Gulf War, in 1991. The story centres on Emily Runbird and the lives and interactions of the people connected with her life. Although Emily is a central figure to the story and networked lives of the characters, there is no one character who could be classed as the protagonist. Each character in Victory Garden lends their own sense of perspective to the story and all characters are linked through a series of bridges and connections.

    Jill Walker Rettberg - 14.01.2011 - 12:15

  4. The End of Books

    Coover's "The End of Books" essay in the New York Times significantly introduced hypertext fiction to a wider literary audience. The essay describes that ways that hypertext poses challenges for writers and readers accustomed to coventional narrative forms, including assumptions about linearity, closure, and the division of agency between the writer and reader.

    Jill Walker Rettberg - 14.01.2011 - 12:33

  5. Piecing Together and Tearing Apart: Finding the Story in afternoon

    This paper is a reading of a classic of hypertext narrative: Michael Joyce’s afternoon, a story. Several writers have discussed afternoon previously. However I have chosen to explore afternoon from a different angle by using theories of narratology, especially Genette. In this reading, I explore ways in which the text confuses the reader but also the many stabilising elements that aid the reader to piece together a story.

    NB: Published under author's unmarried name, Jill Walker.

    Jill Walker Rettberg - 14.01.2011 - 12:40

  6. Online Caroline

    Online Caroline is a story told to and, importantly, with its reader. It's built around a database that collects the information you feed it as you read. The reader answers questions about him or herself and the program uses that information to generate personalised emails from Caroline. When you visit Caroline's web site the version you see depends on how much of the story you've read. Each day the reader is limited to one episode consisting of an email and the appropriate version of the web site. In addition to the daily webcam segment, the web site regularly updated diary section similar to a web diary or personal home page. It takes a minimum of 24 days to experience the drama.

    Jill Walker Rettberg - 14.01.2011 - 12:48

  7. Blue Company

    A novel told in email. Readers subscribed and received at least one e-mail per day for the month of May 2002. Blue Company is part one of a two part fiction; the second part is "Kind of Blue" by Scott Rettberg. Blue Company's e-mails are from a young marketing guy, Berto, who has gotten a really bad job transfer. He's been transferred to Italy, which is great, but he's also been transferred to the 14th century, which is dangerous and uncomfortable. The e-mails are nominally addressed to a woman Berto met shortly before his departure, and as he courts her we learn the story of his travels with a small group of 21st century corporate mercenaries called the "Blue Company" toward a fateful rendezvous beyond Milan. The e-mails are illustrated by hand since, of course, there were no cameras in the late middle ages.

    Jill Walker Rettberg - 14.01.2011 - 12:50

  8. Galatea

    Galatea is a work of interactive fiction set in an art gallery an undetermined amount of time in the future. The player takes on the role of an unnamed art critic examining works of personality referred to in the story as “animates.” Galatea is the name of one such animate however, unlike the other exhibits at the museum (which are forays into rudimentary artificial intelligence,) Galatea was a sculpted women who simply willed herself to life. The player must interact with Galatea through text commands until they get one of several endings.

    Jill Walker Rettberg - 14.01.2011 - 12:57

  9. Patrick-Henri Burgaud

    Patrick-Henri Burgaud was born in 1947 in France. In 1992, he left education to devote all his time to artistic practice -- monumental poetry, land art, visual poetry -- his early work focuses on the visual impact of the alphabet, the word. In 1996 he began exploring the potential of data processing. Computer generated poetry and animated poetry opened up a new dimension in his work. Since then, as technology developed, his research has turned to programmed art, generative art, interactivity and net art. He was the artistic director or e-poetry2007 Paris.

    Patricia Tomaszek - 14.01.2011 - 16:58

  10. The Network as a Space and Medium for Collaborative Interdisciplinary Practice

    This conference will focus on the increasing use of the network as a space and medium for collaborative interdisciplinary art practices including electronic literature and other network based art forms. Researchers will present papers exploring new network-based creative practices that involve the cooperation of small to large-scale groups of writers, artists, performers, and programmers to create online projects that defy simple generic definitions and disciplinary boundaries. Topics might include online collective narratives, durational performances, evolving networked publication models, creative commons and open source art, remixes, and mashups. The seminar will be organized by the LLE Digital Culture group and will invite contributions from about 20 international researchers and artists. In addition to the scholarly seminar Nov. 9th and 10th at the University of Bergen, two evening programs will take place Nov. 8th and 9th at Landmark Café at Bergen Kunsthall, to showcase innovative work and will be open to the public.

    (Source: Conference website.)

    Eric Dean Rasmussen - 17.01.2011 - 14:14

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