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  1. Califia

    Califia is a multimedia, interactive, hypertext fiction for CD-ROM. Califia allows the reader to wander and play in the landscape of historic/magic California. It is a computer-only creation of interactive stories, photos, graphics, maps, music, and movement. It has Three Narrating Characters, Four Directions of the Compass, Star Charts, Map Case, Archives Files, 500 Megabytes, 800 Screens, 2400 Images, 30 Songs, and 500 Words.

    One scholar has written of Califia that it is designed to lead the reader "to discover the lost cache of California through her wanderings within the story space." Another writer calls it "a metaphysical quest rather than a conventional mystery", noting that the central question of the treasure remains unresolved. It has been termed a classic work of hypermedia, and literary critic and hypertext scholar Katherine Hayles has cited it as one of the establishing texts for electronic literature.

    Eric Dean Rasmussen - 22.02.2011 - 16:04

  2. TOC: A New-Media Novel

    TOC is a multimedia epic about time: the invention of the second, the beating of a heart, the story of humans connecting through time to each other and to the world. An evocative fairy tale with a steampunk heart, TOC is a breath-taking visual novel, an assemblage of text, film, music, photography, the spoken word, animation, and painting. It is the story of a man who digs a hole so deep he can hear the past, a woman who climbs a ladder so high she can see the future, as well as others trapped in the clockless, timeless time of a surgery waiting room: God's time. Theirs is an imagined history of people who are fixed in the past, those who have no word for the future, and those who live out their days oblivious to both.

    (Source: Author's description on TOC website)

    Scott Rettberg - 02.03.2011 - 22:07

  3. Last Dream

    A mouse-responsive exploration of the final nightmarish dream of a blind old man. Contains a transient narrative and basic interactive problem solving puzzles. Created using a combination of photography and 3D animated renders. 

    Andy Campbell - 13.05.2011 - 17:06

  4. Nome

    A multimedia project produced in book, video, and CD form.

    "The poems of Nome pointed to the necessity of thinking not only about the transformations that the exchange of material artifacts implies in the way we interact with the words, but also in the way they modify the meanings of the words in this mediatic ecology system in which contents are made available to reading in different situations (at the museum, at home or in the street), affecting the poetic perception in a network of meanings that connects and individualizes them."

    (Quote from Giselle Beiguelman, "The Reader, the Player and the Executable Poetics: Towards a Literature Beyond the Book")

    Scott Rettberg - 25.05.2011 - 13:58

  5. Cyberpoetry Underground

    A set of interactive Flash poems exploring different aspects of interface, recombination, and intermediality.

    Published in 2003 State of the Arts anthology CD. Published online in 2005 by The Other Voices Poetry Project.

    Scott Rettberg - 28.05.2011 - 13:18

  6. The Many Voices of Saint Catarina of Pedemont

    This work employs animation, sound, graphics, and navigation as semiotic components working together with words to create multiple interpretive layers focusing on the spiritual preactices of a fictional medieval mystic, Saint Caterina. As the different voices offer varying perspectives, the user is immersed in a richly imaged and layered topography where the church hierarchy, academic scholars, the mass of believerss, and the female saint contest for the meaning and significance of her mystical experiences

    (Source: N. Katherine Hayles, "Deeper into the Machine: the Future of Electronic Literature", State of the Arts)

    Scott Rettberg - 30.05.2011 - 13:57

  7. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  8. La Huella de Cosmos

    Hypermedia novel.

    In the collective novel La huella de Cosmos [The Trace of Cosmos] which Domenico Chiappe directed in 2005, we differentiated between the space dedicated to the novelistic work written for the reader, and the zone in which participants discussed and offered their ideas. In the discussion forum every proposal was offered up for debate. And it was from this zone that the hypermedia texts which would be published as chapters of the said novel emerged. In this project, the free participation of all the interested parties was combined with the existence of a director who could suggest the development of certain plot-lines and who edited the definitive texts, seeking to give them a unified style.

    Scott Rettberg - 06.10.2011 - 17:08

  9. Waiting for Gwodot

    Samuel Becket’s Waiting for Godot, re-mediated for Web. In this project different parts of the play are appropriated for cyberspace. to examine different themes including: hyperlinked narration in cyberspace, experience of reading mediated by information retrieval tools, collaboratively generated content and conformism, our desires and anxieties in cyberspace and the temporal experience across different media. (source: http://sepans.com/sp/works/waiting-for-gwodo/)

    Eric Dean Rasmussen - 23.04.2012 - 13:58

  10. Queerskins

    Partly based on Szilak's experiences as an HIV physician, Queerskins tells the story of Sebastian, a young gay physician from a rural Missouri Catholic family who dies at the beginning of the epidemic. Queerskins harnesses the odd intimacies afforded by the Internet (collaborations formed via Craig's List and access to strangers' personal images and videos from the Creative Commons) to explore the human urge for transcendence via love, religious faith, sexual ecstasy, storytelling, and technology itself. The interface consists of layers of sound (two hours of audio monologues from five characters), diaristic text (40,000 words), and more than a hundred banal, quotidian photos curated from Flickr Creative Commons and videos (downloaded from YouTube and the Internet Archive) as well as ephemeral Flip videos of life in L.A. (commissioned from Iris Prize nominated filmmaker Jarrah Gurrie) that users can navigate at random or experience as a series of multimedia collages.

    Scott Rettberg - 12.06.2012 - 10:09

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