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  1. The Dreamlife of Letters

    A Flash animation, based on a text by Rachel Blau DuPlessis, that attempts to explore the ground between classic concrete poetry, avant-garde feminist practice, and "ambient" poetics (that's really just plain fun to watch).

    (Source: Author's Description from ELC Vol. 1)

    Patricia Tomaszek - 16.09.2010 - 16:54

  2. Lexia to Perplexia

    Author description: Lexia to Perplexia is a deconstructive/grammatological examination of the "delivery machine." The text of the work falls into the gaps between theory and fiction. The work makes wide use of DHTML and JavaScript. At times its interactive features override the source text, leading to a fragmentary reading experience. In essence, the text does what it says: in that, certain theoretical attributes are not displayed as text but are incorporated into the functionality of the work. Additionally, Lexia to Perplexia explores new terms for the processes and phenomena of attachment. Terms such as "metastrophe" and "intertimacy" work as sparks within the piece and are meant to inspire further thought and exploration. There is also a play between the rigorous and the frivolous in this "exe.termination of terms." The Lexia to Perplexia interface is designed as a diagrammatic metaphor, emphasizing the local (user) and remote (server) poles of network attachment while exploring the "intertimate" hidden spaces of the process.

    (Source: Author's description from Electronic LIterature Collection, Volume 1)

    Patricia Tomaszek - 16.09.2010 - 17:11

  3. Book of Shadows

    Interactive audio-visual artwork existing as a CD-ROM (published Ellipsis, London) and a website (1994). Book of Shadows has two components, a traditional book and a cd-rom. The book includes print versions of two works, 'Book of Shadows' and 'The Living Room', and essays covering Simon Biggs' videos (by Steven Bode), installations (Rudolf Frieling), and interactive works (Sean Cubitt). Rich in content and highly interactive, the CD-ROM is a showcase of Biggs' highly regarded interactive art, most of which was originated as large-scale computer-controlled installations. Where the original works reacted to the presence and actions of an audience within a gallery or public space, the user of the CD-ROM interacts through movement of the mouse. The works explore Biggs' preoccupations with metaphysics and identity though a series of compelling and arresting images and animations that are both aesthetically and technically fascinating.

    (Source: Publisher's description)

    Simon Biggs - 21.09.2010 - 11:29

  4. Alchemy

    interactive laser disc installation with animated text and image

    Simon Biggs - 21.09.2010 - 11:46

  5. Stagno

    Il lavoro interattivo e multimediale Stagno è il risultato di una esperienza di scrittura che l’autrice ha  avuto con una amica. Come il proprio padre, quello della amica era morto per una grave malattia. Per diverse settimane, si sono incontrate per parlare delle loro esperienze. Attraverso brevi testi che ruotano attorno a diversi temi, si cercano di riprodurre le reciproche esperienze. Questi testi sono stati pubblicati sulla rivista Lieu-dit 19 e  hanno ispirato un primo lavoro animato, anche se non interattivo, ospitato sul sito web di Mandelbrot, che è stato poi rimosso e distrutto dagli autori.

    Patricia Tomaszek - 13.01.2011 - 17:30

  6. abcdefghijklmnopqrstuvwxyz (Performance Work)

    Piringer's work is made for live performance, integrating a vocal performance by the author which controls and interfaces with the movement of letters on the screen, patterned by programmed agents.

    The author's description from his site is "abcdefghijklmnopqrstuvwxyz is an audiovisual voice performance. image and sound are created in real-time through custom written software that analyzes and captures the sound of my voice to create animated abstract visual text/sound-compositions. the autonomous movement and behaviour of visual element on the screen again influence the sound which creates an audiovisual feedback loop or an autopoetic live performance system.

    using my voice as the interface and medium in a dynamic electronic environment takes the ideas of the early avantgarde sound and visual poets a step further: my custom written software makes it possible to generate unforeseen and vanishing abstract text/sound-compositions that are created on the spot while performing and are not meant to last.

    Scott Rettberg - 21.01.2011 - 11:42

  7. Tesão

    Minitel animated poem shown online in the group exhibition Brazil High-Tech (1986), a minitel art gallery organized by Eduardo Kac and Flavio Ferraz and presented by Companhia Telefônica de São Paulo. Words (in Portuguese) emerge and disappear through layers of lines and color masses, forming an ephemeral digital graffiti.

    Scott Rettberg - 30.01.2011 - 23:29

  8. IO (Kac)

    Three-dimensional navigational poem in which the letters/numbers I and O appear as elements of an imaginary landscape. IO is "I" in Italian. In this piece it also stands for reconciled differences (one/zero, line/circle, etc.). The reader is invited to explore the space created by the stylized letters/numbers and experience it both as an abstract environment and as a visual text.

    Scott Rettberg - 30.01.2011 - 23:38

  9. slippingglimpse

    In slippingglimpse, we model a ring in which the roles of initiator, responder, and mediator are taken by all elements in turn. Our mantra for this: water reads text, text reads technology, technology reads water, coming full circle. Reading then comes to mean something different at each stage of the poem, in all cases involving sampling. Ryan reads and captures the image of 'chreods' (dynamic attractors) in water. Strickland's poem text, by sampling, appropriating, and aggregating artists' descriptions of processes of capture, reads this process of capture. And the water reads, via Lawson Jaramillo's motion-capture coding, by imposing its own sampled pattern. A variety of reading experiences are enabled: reading images while watching text; reading in concert with non-human readers, computer and water; reading frame breaks (into scroll or background); or reading by intervening. For instance, reversibility and replay are available on the scroll, as are reading in the direction and speed you wish; while, in the water, regeneration of text is available, as are unpredictable jostling and overlays.

    Eric Dean Rasmussen - 31.01.2011 - 13:07

  10. Faith

    Faith is a kinetic poem that reveals itself in five successive states. Each new state is overlaid onto the previous one, incorporating the old text into the new. Each new state absorbs the previous one while at the same time engaging in an argument with it. The gradual textual unfolding is choreographed to music.

    (Source: Author description.)

    Eric Dean Rasmussen - 10.02.2011 - 14:29

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