Search

Search content of the knowledge base.

The search found 183 results in 0.057 seconds.

Search results

  1. Stagno

    Il lavoro interattivo e multimediale Stagno è il risultato di una esperienza di scrittura che l’autrice ha  avuto con una amica. Come il proprio padre, quello della amica era morto per una grave malattia. Per diverse settimane, si sono incontrate per parlare delle loro esperienze. Attraverso brevi testi che ruotano attorno a diversi temi, si cercano di riprodurre le reciproche esperienze. Questi testi sono stati pubblicati sulla rivista Lieu-dit 19 e  hanno ispirato un primo lavoro animato, anche se non interattivo, ospitato sul sito web di Mandelbrot, che è stato poi rimosso e distrutto dagli autori.

    Patricia Tomaszek - 13.01.2011 - 17:30

  2. Trac|tExt|ract

    Author Statement: For a number of years I have been experimenting with a form of digital textual display which is posited on the idea that writing, rather than being a generative process of accruing new and original texts, might be largely a practice of revealing the already-written in a variety of new ways.

    These experimental works are based on layers of pre-existing text which are uncovered by various performative methods. Up until now the principal method has been to use the mouse or trackpad to control a cursor which, by moving across the computer screen, gives the impression of ‘erasing’ or  ‘scratching away’ layers of text. This places writing within the context of what might be described as ‘performative archaeology’ (not to be confused with an archaeology of performance as proposed by Mike Pearson, Michael Shanks, et al.).

    Scott Rettberg - 30.01.2011 - 20:37

  3. Nachtkrabbel

        

    yra van dijk - 18.02.2011 - 01:03

  4. After Parthenope

    After Parthenope is a generative variable fiction set in Naples, Italy. A man and a woman meet in a Naples caffetteria. They have a conversation recalling the origin myth of the city. What follows is the man's memories, and they are never the same twice. The story cycles after a time, offering new variations.

    Scott Rettberg - 05.04.2011 - 00:58

  5. Tower

    Simon Biggs with Mark Shovman developed a virtual interactive artwork in response to a commission of the Poetry Beyond Text project. Tower is inspired by the story of the Tower of Babel. Inter-subjective relations are central to this work, which evokes the idea of first-, second- and third-person perspectives. Tower is an interactive work which creates an immersive 3D textual environment combining visualisation, physical interaction, speech recognition and predictive text algorithms. Viewers (or inter-actors) occupy one of three roles: as central inter-actor, wearing a VR head-display, as one of several inter-actors, wearing 3D spectacles, or as spectator, standing outside the interactive zone. The central inter-actor is located at the vertiginous pinnacle of a virtual spiral word structure. When the inter-actor speaks their spoken words appear to float from their mouth and join the spiralling history of previously spoken words. As the uttered word emerges other words, predicted on the basis of statistical frequency within a textual corpus, spring from the spoken word.

    Scott Rettberg - 08.03.2011 - 23:07

  6. Sea and Spar Between

    Sea and Spar Between is a poetry generator which defines a space of language populated by a number of stanzas comparable to the number of fish in the sea, around 225 trillion. Each stanza is indicated by two coordinates, as with latitude and longitude. The words in Sea and Spar Between come from Emily Dickinson’s poems and Herman Melville’s Moby Dick. Certain compound words (kennings) are assembled from words used frequently by one or both. Sea and Spar Between was composed using the basic digital technique of counting, which allows for the quantitative analysis of literary texts.

    (Source: Authors' abstract at Dear Navigator)

    Scott Rettberg - 16.03.2011 - 17:05

  7. Les amis sur le seuil

    Les amis sur le seuil

    Scott Rettberg - 28.03.2011 - 14:40

  8. Unicode

    “unicode” shows all displayable characters in the unicode range 0 – 65536 (49571 characters). one character per frame. The result is a 33 minute video. The sound is Piringer reciting the alphabet (in German), one letter per frame.

    (Source: Adapted from the author's description at Netpoetic)

    Scott Rettberg - 13.04.2011 - 09:38

  9. Series 1: the alphabetic

    This work is part of a series of interactive generative poems, inspired by Hansjorg Mayer’s alphabetenquadratbuch poem (alphabetsquarebook). It is an exploration of generative alphabets creating concrete forms with the input from the participants. The work doesn’t exist until the viewer interacts with it. By incorporating this aspect of essential interactivity into the work I emphasize the need for the engagement and participation of the reader/viewer in the production and existence of the work. When the viewer approaches the poems, he/she is faced with an empty screen and it is not until some sound is produced that the viewable space is filled in time with the help of sound and silence. All poems create a square formed by the letters of different alphabets, the three communication systems converge: image, writing and code activated by sound. The shifting from the visual and the linguistic is itself the poem; to create that in-between state of verbal-visual energy.

    Patricia Tomaszek - 12.05.2011 - 19:04

  10. Changed

    A schoolgirl who has narrowly escaped death hides and reflects beneath a roadway tunnel. Her scattered thoughts manifest against the grotty concrete walls before fading away again into nothing. Soon she realises she's been hiding herself away for days. How the hell did she end up here in the first place? Contains strong language and references to violence.

    Andy Campbell - 13.05.2011 - 17:41

Pages