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  1. Loss of Grasp

    “Loss of Grasp” is an interactive narrative about the notions of grasp and control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the grasp and the loss of grasp and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 21.09.2010 - 11:28

  2. L'Albatross

    Patrick Burgaud's “the Albatross” uses Charles Baudelaire 's poem as tags to surf on Youtube. He downloaded the videos "called" by Baudelaire's words and edited them, according to the verses of the piece. Each movie fragment correspond to a word or words group. Each verse of the original can be read as subtitles. The English translation was automatic, using Google.

    Scott Rettberg - 30.01.2011 - 19:50

  3. CityFish

    CityFish is a hybrid word, title of a hybrid work, tale of a hybrid creature. Part classical parable, part children’s picture book, CityFish is a web-based intertextual hypermedia transmutation of Aesop's Town Mouse Country Mouse fable. Winters, Lynne freezes in Celsius in the fishing village of Brooklyn, Nova Scotia (Canada), a few minutes walk from a white sandy beach. Summers, she suffers her city cousins sweltering in Fahrenheit in Queens, New York (USA).  Lynne is a fish out of water. In the country, her knowledge of the city separates her from her school of friends. In the city, her foreignness marks her as exotic. CityFish represents asynchronous relationships between people, places, perspectives and times through a horizontally scrolling browser window, suggestive of a panorama, a diorama, a horizon line, a skyline, a timeline, a Torah scroll. The panorama and the diorama have traditionally been used in museums and landscape photography to establish hierarchies of value and meaning. CityFish interrupts a seemingly linear narrative with poetic texts, quotations, Quicktime videos, DHTML animations, Google Maps and a myriad of visual images.

    Scott Rettberg - 30.01.2011 - 19:57

  4. Nightingale's Playground

    Andy Campbell and Judi Alston’s The Nightingale’s Playground is a digital fiction work that was created with Flash in 2010. The main character is Carl Robertson, who tries to figure out what has happened to his lost high-school friend Alex Nightingale. The piece leads the reader/player through a world experienced from Carl’s perspective. It consists of four individual parts, the first section “Consensus”, an interactive point- and click game that can be played online, downloadable “Consensus II” which transports the reader into a dark 3D flat with text snippets , the “Fieldwork book” is a browser based grungy sketchbook with puzzling notes and the last part is a PDF version of the story.

    Eric Dean Rasmussen - 12.02.2011 - 18:43

  5. Canyonlands: Edward Abbey in the Great American Desert

    "Canyonlands" is a web-based, interactive project that blends text and video imagery on a vast, scrolling environment. Following in the footsteps of the novelist and essayist, Edward Abbey, users navigate paths through a desert landscape that is being overturned through dam-building, road-building, mining, and industrial tourism. The project combines maps, photos, archival films, original video, and many other elements on a scrolling, virtual landscape suggestive of the Colorado River, its canyon lands, and the deserts of Utah, Arizona and California. Users arrive in a desert American West in the 1950s. The work incorporates nonfiction materials in an artistic environment to offer an interdisciplinary blend of art, writing, and scholarship. Recorded in the deserts of Utah, Arizona and California.

    (Source: Author's description in the Electronic Literature Directory)

    Eric Dean Rasmussen - 18.02.2011 - 21:58

  6. Digitally Modified Organism

    Questo documento è un ODM. Nasce dalla trasformazione di un documento già esistente. Nel suo interno sono state sostituite delle parole con altre attraverso la funzione Trova e sostituisci di Word. Inoltre si è trasformato il file di word in un video: odm.mov. Attraverso queste trasformazioni digitali il documento è diventato un documento diverso: un ODM. Ma questo documento ha ancora la possibilità di essere letto e al suo interno contiene la definizione di ODM, cioè di Organismo Digitalmente Modificato. Il testo di questo documento è un prodotto di Letteratura elettronica. Come video è una opera di Letteratura ibrida che si presenta come un saggio su un argomento mentre risulta essere anche l’argomento del saggio.
     
    Un Organismo[1] Digitalmente Modificato (ODM) è un essere digitale che possiede un patrimonio digitale modificato tramite tecniche di ingegneria digitale, che consentono l'aggiunta, l'eliminazione o la modifica di elementi digitali o parti di essi.

    Patricia Tomaszek - 22.02.2011 - 13:10

  7. Radial City

    Processed video, collaboration between artist and poet.

    Scott Rettberg - 02.03.2011 - 22:25

  8. The Readers Project

    Programmatic or computational art is often, although not necessarily, related to art in other media: visual, performative, conceptual, and so on. The art systems of The Readers Project relate to writing and to reading, to our encounters with literary language. This project is an essay in language-driven digital art, in writing digital media. The Readers Project visualizes reading, although it does not do this in the sense of miming conventional human reading. Rather, the project explores and visualizes existing and alternative vectors of reading, vectors that are motivated by the properties and methods of language and language art.

    Scott Rettberg - 06.03.2011 - 11:04

  9. Perdersi

    “Loss of Grasp” recreates the loss of self-control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the self-control and the loss of self-control and invites the reader to experiment with these feelings in an interactive work.

    Patricia Tomaszek - 16.03.2011 - 12:03

  10. Robert Coover Criticism Generator

    This is a prose generator, made for the occassion of Robert Coover's retirement from teaching at Brown University and a celebration of his career as an aspect of the 2010 ELO_AI Conference. The generator is based on texts of reviews of Coover's novels and published interviews he has done over the years. The generator pulls from and mashes up these texts, along with images of the novelist found on the Web, to create an almost-plausible critical text that refreshes itself frequently.

    12.04.2011 - 17:04

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