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  1. l0ve0ne

    L0ve0ne (Eastgate Web Workshop) was first told as an additive social networked story, on the Interactive Conference on Arts Wire, beginning in the fall of 1994. Each lexia was posted as a separate entry on the conferencing system. Portions of L0ve0ne were ported in different forms in servers all over the country, including the Arts Conference on The WELL. The story integrates hacker culture, early Internet technologies, a German "road trip"; and a love story that continues in Malloy's The Roar of Destiny.  The first person is used, as it is in many of Malloy's other works, as a narrative device that not only effects the telling, in that it allows the writer to disclose the details of the main character's life in an intimate way, but also effects the reading, in that it situates the reader directly in the main character's life and environment.

    Eric Dean Rasmussen - 14.03.2011 - 11:37

  2. Internet Text, 1994- [Through Feb 2, 2006]

    The Internet Text is a continuous meditation on "cyberspace," emphasizing language, body, avatar issues, philosophy, poetics, and code-work. It is written daily and presented on several email lists including Cybermind and Wryting. Many of the pieces within it were created through CMC, interactions with computers and online protocols, and programs.
    (Source: Author description, ELC 1).

    Eric Dean Rasmussen - 10.05.2011 - 13:22

  3. Cinema Volta: Weird Science and Childhood Memory

    "James Petrillo’s classic tale Cinema Volta proves to be something strange at first glance. Combining both text and graphics from the mind of Petrillo, this electronic work simply eludes any categoric pigeonholing. Combining a dream like atmosphere and commentaries on such seminal scientific and literary players as Edison, Tesla, Dante and Mary Shelly, Cinema Volta establishes itself as a representation of the modern memoir in the information age."

    (Source: catalog text from exhibition at ELO conference 2008, "Two Decades of Electronic Literature: From Hypercard to YouTube")

    --

    Jill Walker Rettberg - 27.07.2011 - 21:48

  4. I Have Said Nothing

    This hypertext narrative includes two fatal car crashes. The plot of this story motivates its readers to navigate their way through the story of loss, death, and media. This chilling story also encourages the readers to a chaotic retrospective thinking and reflection.
    With the use of hypertext links, the plot only progresses by the help from its readers through active participation and the choices they make with the point-and-click system

    Jill Walker Rettberg - 28.07.2011 - 14:42

  5. Accident

    Runtime looped animation in which language continuously emerges and disappears. As a speech fragment is repeated and letters disappear from it, new meanings emerge. (source: author)

    Luciana Gattass - 25.11.2012 - 19:55

  6. UPC

    In this looped and silent installation-poem 7-foot tall letters are projected against the wall. They emerge out of focus on the right, move across diagonally into focus, and disappear again out of focus to the left. Literal and at the same time metaphorical, the verbal material evokes multiple analogies: "Nothing Above To Left Or Right Nothing Below". (source: author)

    Luciana Gattass - 25.11.2012 - 20:00

  7. The Electronic Chronicles

    An imagining of an electronic compendium of the archives of an ancient civilization.

    Scott Rettberg - 19.01.2013 - 17:18

  8. The World's First Collaborative Sentence

    In 1995, the Whitney Museum acquired its first work of Internet art, Douglas Davis' The World's First Collaborative Sentence. Commissioned by the Lehman College Art Gallery, Bronx, New York, in conjunction with "Interactions," its 1994 survey exhibition of the artist's work, Sentence is an ongoing textual and graphic performance on the World Wide Web that is owned by the Whitney Museum but was maintained on the Lehman website from 1994 - 2005. The work was generously donated to the Whitney by Barbara Schwartz in honor of Eugene M. Schwartz, her late husband, who together had purchased the concept and a signed disk with recordings of the first days of the Sentence.

    Visitors to the site may add their own contributions to the Sentence -- there are more than 200,000 to date, separated into twenty-one "chapters," in dozens of languages and with a remarkable range of images and graphics. Any subject may be addressed, but no contribution can end with a period, as the Sentence is infinitely expanding.

    Jill Walker Rettberg - 23.01.2013 - 12:51

  9. L’esprit humain

    L’esprit humain

    Scott Rettberg - 31.01.2013 - 19:39

  10. Two Solitudes

    An e-mail romance. Description on Steadman's website in 2001 read as follows: "Two Solitudes is a short work of fiction delivered through e-mail. Upon subscription to the service, readers receive, over the course of several weeks, carbon copies of messages exchanged between two persons familiar with each other, as they send them. Mentioned in many magazines and newspapers, on several radio shows, and on a European television program. Subscription requests should be addressed to ; place the word "subscribe" in the Subject line or anywhere in the body of the message. 23 September 1994." ELMCIP's editors have not verified whether or not the email server is still active, but the full text is still available at Intertext Magazine.

    Jill Walker Rettberg - 02.02.2013 - 22:50

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