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  1. Victory Garden

    The Gulf War and its media frenzy serves as the backdrop for this Dickensian tale of campus politics, seduction, burglary, dissent, unsafe driving, and war.

    (Source: Victory Garden - Eastgate Systems)

    Victory Garden is a hypertext novel which is set during the Gulf War, in 1991. The story centres on Emily Runbird and the lives and interactions of the people connected with her life. Although Emily is a central figure to the story and networked lives of the characters, there is no one character who could be classed as the protagonist. Each character in Victory Garden lends their own sense of perspective to the story and all characters are linked through a series of bridges and connections.

    Jill Walker Rettberg - 14.01.2011 - 12:15

  2. À bribes abattues

    L’œuvre de Philippe Bootz « À bribes abattues » est bien nommée parce que chaque poème animé utilise les mêmes mots jusqu’à ce que leur signification soit abattue. « Bribes » fait référence aux mots individuels qui jouent sur l’écran, mais aussi aux lettres dans les mots qui changent de façon indépendante pour changer la signification des mots et des strophes. Le titre est aussi un jeu de mot avec la phrase « à bride abattue » qui veut dire « à toute vitesse. » Le lecteur choisit quelle œuvre il va « lire » (entre guillemets parce qu’on fait beaucoup plus que lire ces œuvres, on en fait une expérience). Le choix nous donne la sensation de prise, mais en fait c’est un peu comme choisir un poème dans une anthologie. On ne fait que choisir l’œuvre ou la page ; on n’a aucun influence sur le texte-même.

    Scott Rettberg - 20.01.2011 - 13:24

  3. Retournement

    Retournement est une animation syntaxique de 1991. Ce n’est pas tant le mouvement des mots sur l’écran qui compte dans l’animation syntaxique, mais la modification syntaxique que ce mouvement entraîne. Ainsi, suivre les mots des yeux pour lire ou effectuer une lecture spatiale de l’écran « produit » des textes différents. La lecture pouvant à chaque instant basculer entre ces deux modes, le nombre de textes contenus dans ces quelques mots est indéterminé et il est impossible pour le lecteur de les construire tous à la lecture de l’animation. Il s’agit d’un type de générateur non algorithmique que seul un traitement spatio-temporel du langage permet et dont le lecteur est lui-même le moteur d’inférence. À certains moments de l’animation, le sens peut ainsi être perçu comme optimiste ou pessimiste selon la modalité de lecture ; un verbe peut même devenir son propre sujet, rendant la phrase performative. Tout cela dans un geste visuel temporel qui tient de la caresse souligné d’une improvisation au violon.

    Scott Rettberg - 02.02.2011 - 14:30

  4. King of Space

    A dark science-fictional ritual of fertility and regeneration, King of Space takes place in an abandoned starship, circling the edges of a plague-ridden and collapsing solar system, where an escaped terrorist meets the last star-captain and his ship's Priestess. Old man and young, young woman and ageless starship meet and meet again as enemies, allies, rapists, and lovers. The story has elements of gaming; an unwise move can send a character to the kitchen ("hundreds of tiny sandwiches, all alike") or into the rocky caverns of the intelligent and unpleasant starship, where a very persistent elevator is waiting to have a conversation; you can meet the Lady Nii's ancient, dreadful lover, King Brady, or become him; you can fall into a maze of love, or find the dance at the center of the world that regenerates the ship. Contains games and animations. Not for kids. (Publisher's blurb)

    Jill Walker Rettberg - 27.07.2011 - 15:23

  5. WOE

    According to the description of WOE in the New Media Reader, where it was republished on a CD inserted into the book, it was "a hypertext that was a radical departure for author Michael Joyce from his modernist hypertext classic afternoon: a story. "WOE" combines narrative material with metafictional passages, typographic experiments, notes to and about hypertext theorists, and even images; it creates a heterogeneous browsing experience of the sort familiar to today's Web readers (or fans of Mark Z. Danielewski's House of Leaves)."

    Jill Walker Rettberg - 15.10.2011 - 20:45

  6. Making Art Online

    Conceived and produced by Judy Malloy, Making Art Online, a work of computer-mediated  Information art/narrative, is created with artists statements about making art in early telecommunications systems.

    Making Art Online includes words by Scot Art, John Coate, Anna Couey and  Lucia Grossberger Morales, Pavel Curtis, Robert Edgar, Kit Galloway and Sherrie Rabinowitz, Carolyn Guyer,  Michael Joyce, Roger Malina, Jeff Mann, Pauline Oliveros, Tim Perkis, John Quarterman, Howard Rheingold, Jim Rosenberg, Randy Ross, Sonya Rapoport, Fred Truck, and others.

    As musician/composer Tim Perkis wrote  about "The Hub",  (created in 1986 with fellow composer John Bischoff)  "..The result is a really new kind of collective composition, a new social way of making music that didn't exist before. We have a good time." -

    Judy Malloy - 18.01.2012 - 04:42

  7. Amanda Stories: Ten Children's Adventures by Amanda Goodenough

    "These stories combine storytelling with intuitive interactivity. Point and click to send spunky Inigo the Cat and Your Faithful Camel through one adventure after another! Each tale contains color animations, sound effects, original music and a variety of endings. Includes the complete four-volume collectino of ten stories on a single CD-ROM, for both Macintosh and Windows-based computers." Blurb on back of CD cover.

    At least one of the stories was previously published as a HyperCard stack: Inigo Gets Out (1987)

    Jill Walker Rettberg - 26.01.2012 - 13:02

  8. Nous n'avons pas compris Descartes

    “Nous n’avons pas compris Descartes”(1991), de André Vallias, aponta para a década que consagrou o uso de softwares de imagem e tornou corriqueiras as animações geradas em computador. É evidente o apelo estético desses recursos. No poema citado aparecem figuras típicas da produção computacional. A de cima sugere o espaço plano, enquanto que as corcovas representadas na de baixo manifestam dois centros de curvatura. O espaço achatado é pressuposto da geometria de Euclides-Descartes, mas caracteriza igualmente a de Minkowski, arcabouço da relatividade restrita de Einstein. O espaço-tempo curvo se associa à outra relatividade, a geral, teoria de gravitação que prevê o arqueamento nas proximidades da matéria, sendo tão mais intenso quanto maior for a densidade.O cogito cartesiano assevera o salto do pensamento abstrato à existência. Do substrato mental ao material. Vallias propõe também um salto: da planura deserta da página para o planar recurvo que desenha a materialidade do poema. Este existe porque existe a página, a tela do computador, a mente.

    Luciana Gattass - 26.11.2012 - 21:50

  9. Prthvî

    3D surface poem based on a strophe found in Indian epic poetry (made up of four lines, each with seventeen syllables). (author description)

    Luciana Gattass - 27.11.2012 - 23:04

  10. Быть ё моё

    Byt yo moyo

    Natalia Fedorova - 26.01.2013 - 14:44

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