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  1. forking paths

    This work was an early experiment with literary hypertext that has been discussed or mentioned in several early theoretical texts, but that has never been published in full because it mostly consists of text from Borges' short story "The Garden of Forking Paths". Moulthrop describes it as "a sort of low-grade literary pastiche concocted as a laboratory demonstration--or parlor game--for an undergraduate writing class in 1987." Documentation of the work, with most of the text from Borges' short story removed, is published on the CD that accompanies Montfort and Wardrip-Fruin's New Media Reader.

    Eric Dean Rasmussen - 11.02.2011 - 10:35

  2. Inigo Gets Out

    A graphic narrative for children created in Hypercard. Has been cited as an inspiration for Myst and other graphic narratives. To keep the story going, readers would click on visual objects on the screen.

    Jill Walker Rettberg - 27.07.2011 - 16:14

  3. Knight Orc

    Knight Orc

    Jill Walker Rettberg - 02.07.2013 - 22:45

  4. Nord and Bert Couldn't Make Heads or Tails of It

    Nord and Bert was unique among Infocom games in that it was highly surrealistic, centering around word play and puns. It is Infocom's twenty-seventh game. Nord and Bert defies easy description, and in fact almost seems to have been created in an effort to be as strange as possible. For example, the title and front box illustration (two farmers staring at an animal that consists of two cows' rear halves fused together) have nothing to do with the game. Rather, Nord and Bert revolves around several different kinds of wordplay, with a "chapter" of the game dedicated to each style. The first seven chapters can be played in any order, since each exists as an independent "short story" unrelated to the other chapters; to begin the eighth, however, the player must provide seven "passwords" provided by completing each of the other sections. (Wikipedia)

    Jill Walker Rettberg - 02.07.2013 - 23:34

  5. PataLiterator

    PataLiterator was a HyperCard system authored by mIEKAL aND, that manufactures a neologistic vocabulary, hence literature, by generating either single words or texts up to forty pages using an amenable database of phonemes and syllables. PataLiterator attempts to apply "the art of hyperpataphysics" to Alfred Jarry's late-nineteenth-century proclamations. The work opens with a screen that shows Jarry's "Ubu" and presents four buttons "About", "Help", "Start" and "More". The interface allow the viewers to produce text and alter the databases that feed the output.

    (Source: Prehistoric Digital Poetry: An Archaeology of Forms by C.T Funkhouser)

    Thor Baukhol Madsen - 05.02.2015 - 14:06

  6. Archäologie der literarischen Kommunikation, II

    Not everything that becomes the past is destined to be lost. There are methods of sanctification and tabooing that create a culture of sharp boundaries, solid contours, and lasting resistance to creeping change. Such procedures, which put an end to the flow of tradition, include canonization that determines what needs to be remembered and censorship that excludes what needs to be forgotten. The volume tries to fathom in individual case studies, which historical challenges are there, which put life - to speak with Nietzsche - under the contrast of burning and smoking. The cover picture represents an allegory of the Jurisprudentia. The ceiling painting by Rudolf Gleichauf in the Alte Aula of the University of Heidelberg (1886) symbolizes the connection between canon and censorship, in the sense of that Jewish tradition, according to which God knows book and sword, sefär we-sayif, from the sky.

    Carlos Muñoz - 19.09.2018 - 15:48

  7. Sherlock: The Riddle of the Crown Jewels

    Sherlock: The Riddle of the Crown Jewels

    Ana Castello - 09.10.2018 - 11:30

  8. May the Twelfth: Mass Observation Day Surveys 1937 by Over Two Hundred Observer

    May the Twelfth: Mass Observation Day Surveys 1937 by Over Two Hundred Observer

    Ana Castello - 28.10.2018 - 13:34

  9. The Pub and the People: A Worktown Study

    Mass Observation was founded in 1937 by Tom Harrission, Charles Madge and Humphrey Jennings. Its purpose was to create an 'anthropology of ourselves', in other words, to provide a study of the everyday lives of ordinary people in Britain. In its first period, from 1937 to 1950, it published twenty-two books, many of which are being reissued in Faber Finds. These books constitute a unique social history of the period. Since 1970 the Mass Observation Archive has been at Sussex University. In 1981 the New Mass Observation Project was born. It is run from the Archive under the direction of Dorothy Sheridan. The Archive is a magnificent resource which continues to provide rich material for books. Recent publications have included Nella Last's War, Nella Last's Peace, Our Longest Days (all published by Profile) and three selections of Mass Observation Diaries of the Second World War and just after , edited by Simon Garfield and published by Ebury Press.

    (Source: Mass-Observation)

    Ana Castello - 28.10.2018 - 13:43

  10. Final Fantasy (FF1)

    Final Fantasy is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.

    (Source: Wikipedia)

    Sturle Mandrup - 06.11.2019 - 14:21

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