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  1. reWrite

    interactive language based installation

    The focus of an artwork such as reWrite is identity. The work addresses this theme through the use of interactive systems, where the relationship between the viewer and the artwork is explicit and active. This act of interaction functions to raise questions concerning being and, through the process of communication, the linguistic foundations of identity.

    ...

    Language artworks, such as reWrite, map an exploration of the manner in which this dynamic of differentiation through reading/writing can be disturbed and opened up as a conscious process. The primary element in this strategy has been the use of auto-generative texts, where the text appears correctly written and to be concerned with a particular subject but where there has been no authorial role other than the processes of a mechanised writing. The intent here is to create instances of textuality where the text is written of itself. That is to say, the text is generated as a function of language itself. Authorial intent is absent, replaced by a process of auto-generative writing.

    Simon Biggs - 21.09.2010 - 12:03

  2. soundpoems

    These soundpoems are interactive phonetic poems. Minimal abstract poetry. Games for sampled voice.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 08.03.2011 - 15:22

  3. Free Lutz!

    50 years ago a calculator generated a literary text for the first time ever. And this was in Stuttgart my hometown.
    Theo Lutz wrote 1959 a program for Zuse Z22 to create stochastic texts. On the advice of the Stuttgardian philosopher Max Bense, he took sixteen nouns and adjectives out of Kafka’s “Schloss,” which the calculator then formed into sentences, following certain patterns. Thus every sentence began with “ein” or “jeder” (“one” or “each”) or the corresponding negative form “kein” or “nicht jeder” (“no” or “not every”). Then the noun, selected arbitrarily from the pool of sixteen, was linked through the verb “ist” (“is”) with the likewise arbitrarily chosen adjective. Then the whole assembly was linked up through “und,” “oder,” “so gilt” (“and,” “either,” “thus”) or given a full stop. Following these calculation instructions, by means of this algorithm, the machine was able to construct such sentences as:

    EIN TAG IST TIEF UND JEDES HAUS IST FERN
    (A day is deep and every house is distant)
    JEDES DORF IST DUNKEL; SO GILT KEIN GAST IST GROSS
    (Every village is dark, thus no guest is large)

    Johannes Auer - 06.11.2012 - 13:51

  4. Nobody knows but you

    nobody knows but you was written for Double-Cute Battle Mode, an application prototype for a VJ (video jockey) remix battle. DCBM allows two players to combine visuals and special effects in a playful competition for screen space. Using joysticks, players plug their imagination into their computer and share a creative space in an intuitive video-game style interaction. The piece was conceived as a way to ease text back into an image-dominated culture by treating it simultaneously as a visual special effect and as a poem. The twenty-three verses appear on a plane in three-dimensional space. A cube shape displays additional visuals. Both the cube and the plane may be scaled and rotated, and the reader has control over which verse or image is displayed. You may notice in the image at top left, or while watching the installation video, a twelve-year-old girl plopped down in front of the installation. She played with the piece on and off for three hours. She began singing the words, making up melodies and turning certain verses into refrains. There is a clear lack of literature that responds to the intellectual and creative needs of young people today.

    Luciana Gattass - 14.11.2012 - 17:08

  5. Over and Over, Even

    sound micro-installation

    Luciana Gattass - 14.11.2012 - 17:36

  6. Pé Ponta-Cabeça

    ASCII calligraphy projected on screen.

    Luciana Gattass - 22.11.2012 - 11:59

  7. Osso

    Osso

    Luciana Gattass - 22.11.2012 - 12:12

  8. Sujeitobjeto (Practices of Meaning)

    Using a transparent oilbar and a window reflecting the sunny sky in Basel, Betty Leirner relates the subjects of language, thought and object, while Florian Kutzli relates photography to film by shooting 2.538 pictures with a Nikon D2 photo camera in order to actualize 'practices of meaning' - a fotofilm. (Source: reelport catalog)

    Luciana Gattass - 22.11.2012 - 14:12

  9. Red/tratos

    Una galería de retratos de los grandes escritores de nuestra lengua, una experiencia tridimensional hipermedia en torno al nombre de Cervantes...: Música, plástica y tecnología en la Red. (autor)

    Luciana Gattass - 22.11.2012 - 14:20

  10. All wrongs reversed ©1982

    Screen Grab tutorial of how to make simple computer graphics using the BASIC programming language. This continues JODI's work for the Sinclair ZX Spectrum computer. (Source: Mike Connor - FACT Centre Liverpool)

    Luciana Gattass - 22.11.2012 - 14:51

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