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  1. WALLPAPER

    USA-based computer engineer and innovator PJ Sanders returns to his remote family home in the UK following the death of his elderly mother. His agenda: to close the place down and sell it. But not before he employs an experimental device he’s been working on, primed to help him uncover the history behind one particular room in the house – a room that has remained locked since his childhood.

    (Source: Author)

    Andy Campbell - 21.01.2016 - 19:12

  2. Elpenor

    The installation, “Elpénor,” is an interactive generated multimedia piece based on an electronic music by Xavier Hautbois. It treats of the confusion by generatively destructuring all media (the music, 3 texts, 1 visual) in order to produce a narrative depending on the activity of the reader. The reader must progressively dig with the mouse a visual composed with a layer of pictures from 2 different Spanish countries. The program recreates randomly these pictures and thwarts the reader’s activity. It results in an interactive generated visual that is the user interface of the piece. Each picture is associated with a concept and the others parts of Elpénor are text and music generators that react at each time to the proportion of each concept into the visual interface. These generators are very specific. The music generators deconstructs a previous work by Xavier Hautbois by moving into the score. It does not result to an “open work” in the classic sense because the music is generated and each sample depends on the current state of the generator that does not exist in an orchestra musical open work.

    Eirik Tveit - 03.10.2016 - 12:34

  3. All Hands Meeting

    “All Hands Meeting” is a live performance that uses aestheticized speech to engage conceptually with human/ machine entanglement. The piece consists of a monologue delivered by a semi-synthetic boss to an audience of interns. Three new strategic initiatives are presented: an app, a poem, and a political movement. This version of “All Hands Meeting” is site-specific to ELO 2017.

    (Source: ELO 2017 Book of Abtracts and Catalogs) 

    Alvaro Seica - 24.08.2017 - 15:56

  4. Common Spaces

    Common Spaces is an experimental performance that translates spatial poetry into a multidisciplinary collaborative environment that gathers the physical and the virtual spaces. This performance mixes in realtime distinct types of media in a sort of multi-modal orchestrate. A multi-sensorial performance based on our hand gestures (Leap Motion), vision (camera) and voice (microphone).
    The common-space derives from the notion of common ground as the medium and the process of communication. It can be understood as a mutual understanding among interactors – as the iterative process of conversation for exchanging evidences between communicators – as an interface.

    (source: http://www.grifu.com/vm/?cat=74

    Malene Fonnes - 25.08.2017 - 12:30

  5. Pocket Poetry

    Pocket Poetry presents poetic texts as electronic objects. Each object is a poem. It has a sensor, a four line text display and an Arduino microcontroller. Each object reacts on the particular aspects of the environment: sounds, movements, light or sometimes smell even. Spectator can drive some objects by handling tumblers changing the generated poetry inside it. Some objects react on the spectator presence unexpected for her/him. After each interaction text on the screen is changed. Each object has tripod or alternatively it is possible to hung it on the wall or put on the pedestal. The objects are self-sufficient and only need electricity (220V). At the moment several sub serials including one with the Soviet time underground poetry are done. Here the “DADvA” serial with the texts of DADA poets is presented.

    (Source: ELO 2017: Book of Abstracts and Catalogs)

    Lisa Berwanger - 28.08.2017 - 14:04

  6. Snapchat elit

    Can a snapchat story also be electronic literature? I’m fourteen years old and I think so. Micro-video sharing apps constitute new ways to share our lives and new ways to circulate fiction, documentary works and poetry. The storytelling itself may be linear, but these are born-digital, aphoristic, networked and experimental. A snapchat story can selectively document a day, but it can also force a fictional piece into a highly constrained form. Finally, Snapchat is built on the idea of ephemerality—a Snapchat story is designed to vanish in 24 hours. For the Festival I propose one of two things—either a snapchat story captured on video that can be shared via computer or phone or, a true Snapchat story, available only for a 24 hour period during the Festival.

    (Source: Description from ELO 2017: Book of Abstracts and Catalogs)

    Pål Alvsaker - 28.08.2017 - 20:50

  7. 101, Performance with a Mediapoetry Beads

    101 performance is a collective reading of a human performer with a mediapoetic instrument. 101 is a mediapoetry instrument that counts the sonic beads of the 99 names of Allah. It is based on the use of built in camera as a movement sensor (Isadora), databases of musical sounds and text (Abelton Live). The sound is triggered with the movement of hand. The work reflects on the possibilities of relationships with the other: be it a parent, a colleague, a teacher, a spouse, or a god. The names avoid nomination, rather mark a universal catalogue of qualities of an other: superior, generous, only one, but at the same time torturer, killing, humiliator, reducer. In Islamic world these 99 names are used as a prayer. In the piece a pronoun “my” replaces the traditional definite article and male gender. This can bee seen as an act of both personalisation and desacralisation: the reducer – my reducer, the extender – my extender. The “my” is also a l’hommage to the Charles Bernsein poem My/My/My that was remediated by Nick Montfort and Anna Tolkacheva. Performer reads the list of names in choir with the machine.

    Gyurim Lee - 31.08.2017 - 05:45

  8. Image fantôme

    Working with Nicolas Sordello, Lucile Haute posted square images to Facebook with the date, and then deleted it. The image would still exist for some time, accessible trough a direct link to the Facebook server. After this time, only text remained (comments and image text). This started Haute and Sordello's digital ghost hunt. The project started April 17th 2010 and ended September 14th 2011. Users may still access it through the project's website.

    This performance was done in French.

    Lena Silseth - 31.08.2017 - 12:41

  9. Spot

    Not quite a book, not quite an app, Spot is a visual adventure. Pinch-and-zoom through the spot on the back of a ladybug to begin exploring the five fantastical worlds. Continue to pinch-and-zoom through glowing hotspots to dive deeper into five interconnected worlds. You sit in the driver’s seat of this storytelling experience: one filled with interesting characters and beautifully illustrated settings, ready to be part of your story.

    Spot was devised by David Wiesner, three-time winner of the Caldecott Medal, the honor awarded to the most distinguished American picture book for children.

    (Source: https://itunes.apple.com/us/app/david-wiesners-spot/id963746523?mt=8)

    Ole Samdal - 31.08.2017 - 14:05

  10. Dark Matter

    Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In this context, employing multi-agent interaction, people are proposed as emergent 'co-readers' within the context of a dynamic assemblage. The artwork employs the metaphor of dark matter; not only that of a physical character but also cultural. Just as dark matter is believed to bind the universe together it can be proposed that our society is bound by cultural 'dark matter'. In 'Dark Matter' textual material directly linked to events at Abu Ghraib and, specifically, Guantanamo Bay, is employed to explore the nature of the things we "don't know we know", representing a kind of cultural dark matter. Readers physically interact with the textual fragments (within a full physics simulation), their bodies revealed in the subsequent actions and interactions of the text objects.

    Malene Fonnes - 31.08.2017 - 15:40

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