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Making Games That Makes Stories
James Wallis uses genre as the fulcrum for balancing game rules and narrative structure in story-telling games, which he differentiates from RPGs through their emphasis on the creation of narrative over character development.
The source is the essay-review on www.electronicbookreview.com written by James Wallis.
Kristina Igliukaite - 11.05.2020 - 22:57