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  1. Scriptpoemas

    Scriptpoemas (2005-) is a collection of poems or “poemas” which is still being written by Antero de Alda. He was described by Rui Torres as an explorer of “new paths for computer-animated poetry” (Torres, 2008). These short and (apparently) ready-to-consume poems were created using Flash, Javascript and ActionScript and they often enact the activity or attribute described in their title. Each poem seems to convey the literal meaning of the words used to describe them: the “poem in prison” is presented behind bars, the “spherical poem” can be described as a round object. However, as soon as the poems are activated by the reader, new details begin to surface. Antero de Alda makes use of the digital environment to uncover the many faces of a poem and the evasiveness of language. The arbitrariness of signs is, after all, widely explored by Alda in each poem. Nothing is what it seems and icons, concepts or famous photographs are defamiliarized and turned into traps designed to betray the reader’s senses.

    Daniela Côrtes Maduro - 06.02.2015 - 23:57

  2. Vniverse iPad App [iOS adaptation]

    The VNIVERSE app is a poetry instrument you can play. In DRAW mode, touch and drag to create your own constellations. In CONSTELLATIONS mode, explore the ten constellations found in the coordinate print book, V : WaveTercets / Losing L’una (SpringGun Press, 2014). WAVETERCETS plays the entire run of poem tercets for you, starting at the beginning. Or, by touching any star, you may begin anywhere you like. ORACLE lets you pose seven questions to the sky. CLEAR button clears the sky. Stephanie Strickland’s V was first published by Penguin (2002) as an invertible book with two beginnings, V : WaveSon.nets / Losing L’una. Mid-book, a URL leads to V : Vniverse (2002, Director project with Cynthia Lawson Jaramillo). Another part of V is the Flash poem, Errand Upon Which We Came (2001, with M.D. Coverley). The Vniverse app for iPad was created in 2014 with Ian Hatcher.

    Sumeya Hassan - 12.02.2015 - 14:30

  3. Digital Arena: Ink After Print — Søren Pold

    Søren Pold presented "Ink After Print" at the Bergen Public Library on Dec. 2, 2014, as part of the University of Bergen's Electronic Literature Research Group/Bergen Public Library Electronic Literature Reading Series.

    '"Ink After Print" is a digital literary installation designed to make people engage with, and reflect on, the interactive qualities of digital literature in public settings such as libraries.' (PR)

    The installation allows readers-users to perform, reenact and rewrite recombinant poems written by Peter-Clement Woetmann "and you" (user-reader).

    Alvaro Seica - 19.02.2015 - 15:55

  4. F8MW9

    F8MW9 is a collaboration between Jim Andrews and margareta waterman. F8MW9 seeks randomly to play short parts of a sound file of vocalizing by waterman. the part of the sound file played is indicated visually. as the sound plays, a visual interpretation (drawn by waterman) of the vocalizing is revealed. In fact waterman is vocalizing her interpretation of the revealed visuals, ie, the vocals and the visuals coincide. Controls at the bottom of the piece allow the user to: a) Set the maximum duration (in milliseconds) of played audio snippets b) Press an infinity button to hear the whole audio file uninterupted (click the writing at top to exit this mode) c) Click a button to change the writing/glyphs that are rendered d) Clear the screen e) Set audio volume f) Go to a related waterman/andrews collaboration. The reader can also click the graphic or waveform to play the sound at that point. Includes an interview by Andrews of waterman about the sound and glyph visuals.

    Jim Andrews - 09.03.2015 - 20:31

  5. The Computer Wore Heels

    The Computer Wore Heels is an interactive book app for the iPad that shares the little known story of a group of female mathematicians, some as young as 18, who did secret ballistics research for the US Army during WWII. A handful of these human 'computers' went on to serve as the programmers of ENIAC, the first multi-purpose electronic computer. The app is based on the documentary film Top Secret Rosies: The Female Computers of WWII (LeAnn Erickson 2010), and aims to bring this story to younger students in the hopes of giving today's teens role models that might encourage them to study math, science and computer science. The app's design resembles a girl's diary from the 1940's with the narrative unfolding as an adventure story. Readers may access primary research documents such as original WWII era letters, photographs and mathematical equations actually completed by the story's subjects. There are also numerous audio and video clips that expand on story plot points or events.

    (source: Kid e-Lit booklet)

    Hannah Ackermans - 04.08.2015 - 12:42

  6. if-notNow, if-then-when-else

    if-notNow, if-then-when-else www.alintakrauth.com/ifthen is an interactive 3D html5 piece that looks at the theme of climate change as an environmental disruption, through the lens of glitch art and code poetry. The piece opens on a page of movable squares, purposefully reminiscent of digital pixels, but moving and squirming, much like watching people move through a city from above. These boxes can be clicked on to zoom in and back out again, in order to read the coded and glitched poetry.
    Both glitch and code are clear visual examples of what goes on behind the scenes in a digital world, and here this is juxtaposed with real-world human-made disruption. In the artist’s native home country of Australia, where the glitched footage is taken, this constant tug between too little and too much rain is now experienced on a yearly basis, and the poetry within this piece reflects that sense of too little vs. too much through the cause and affect relationship of “if-then statements” – a particular cause and affect coding statement.

    Hannah Ackermans - 05.09.2015 - 10:43

  7. The End: Death in Seven Colours

    The End: Death in Seven Colours is a non-linear Internet artwork made in the interactive authoring environment Korsakow. Seven deaths (corresponding to seven colours of the rainbow) are examined through the prism of popular culture and film in a vast, encyclopedic mash-up. The work presents an “exploded view” diagram of our culture’s relationship to death and narrative closure. Like a chose-your-own-adventure conspiracy theory, The End weaves together a paranoid meta-text organized around themes of the unknown, concealment, secrecy, and the shifting boundary between animal, man and computer in the post-human era. The deaths of Alan Turing, Sigmund Freud, Princess Diana, Jim Morrison, Judy Garland, Walter Benjamin, and Marcel Duchamp become the touchstones for many impractical segues and short circuits peppered with recurring motifs such as 4 a.m., His Master’s Voice, Snow White,The Rainbow, Chess, The Man Behind the Curtain, and an array of famous surrealist artworks that find new meaning in their entanglements with these stories.

    (source: ELO 2015 catalog)

    Hannah Ackermans - 10.09.2015 - 09:46

  8. High Muck a Muck: Playing Chinese

    High Muck-a-Muck: Playing Chinese explores the narratives and tensions of historical and contemporary Chinese immigration to Canada. The project is both an interactive installation and an interactive website. Accompanying the installation and embedded within the website are eight videopoems. The piece is a result of a collaboration between eleven writers, artists and programmers and was created over three years from 2011–2014. The installation received its first public exhibition at Oxygen Art Centre in Nelson, BC in July, 2014. The digital work was created in HTML 5. The three aspects of the project – videos, interactive installation and website – can be exhibited together or in discrete parts. (source: ELO 2015 catalog)

    Hannah Ackermans - 10.09.2015 - 16:23

  9. Labyrinth…

    Labyrinth… is a Polish interactive hypertext novel. Textual layer of the artwork is broadly inspired by postmodern books including If on a Winter’s Night a Traveler by Italo Calvino. It is referenced in the text both by a literary (by a note hold by one of the characters) and a metatextual structure of intertwining storylines (however a-story-within-a-story concept is replaced with a looping hyperlink chain). Because of that metatextual play the format of the hypertext (which is a MS Windows application written in C#) is important and significant itself. Although GUI could be initially seen as just a side-effect of using electronic medium, it in fact constitutes the mentioned metatextual layer. The text among with references to literature contains a lot of references to GUI widgets, algorithms and cognitive schemata typical to interfaces of computer programs. It is in fact a proof-of-concept of using (currently unused in literature) poetics of application interfaces to express fictional narratives and give them new emergent value. To achieve that goal, the hypertext is intentionaly written differently compared to classical hypertextual literature of the 1980s.

    Hannah Ackermans - 11.09.2015 - 19:41

  10. 1/2/3

    1/2/3 is an elliptical videopoem based on Russian minimalist poet Vsevolod Nekrasov’s “Utopia” and footage from Mozhaysky region of Moscow. Each time three random photos containing a space where a text could appear are shown at three interactive screens. Being touched each photo transforms to video where one out of ten lines of Nekrasov’s poem appears. The viewer never knows which of these evasively poetic lines were documented or added with digital tools. (ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:33

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