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  1. Last Dream

    A mouse-responsive exploration of the final nightmarish dream of a blind old man. Contains a transient narrative and basic interactive problem solving puzzles. Created using a combination of photography and 3D animated renders. 

    Andy Campbell - 13.05.2011 - 17:06

  2. Evidence of Everything Exploding

    The third part of Jason Nelson's artgame trilogy.

    Video games are a language, a grammar or linguistics of various texts. The sounds, the movement, the graphics, the rules or lack of rules, everything about a video game is a component of language.  A digital poetry game must combine all these elements, strange and interactive stanzas, crossed out and obstructed lines, sounds and texts triggered and lost during the play.  Indeed the game interface becomes a road to inhabiting the digital poem, to coaxing the reader/player into living and creating within the game/poetry space.

    Scott Rettberg - 25.03.2012 - 21:26

  3. Nobody knows but you

    nobody knows but you was written for Double-Cute Battle Mode, an application prototype for a VJ (video jockey) remix battle. DCBM allows two players to combine visuals and special effects in a playful competition for screen space. Using joysticks, players plug their imagination into their computer and share a creative space in an intuitive video-game style interaction. The piece was conceived as a way to ease text back into an image-dominated culture by treating it simultaneously as a visual special effect and as a poem. The twenty-three verses appear on a plane in three-dimensional space. A cube shape displays additional visuals. Both the cube and the plane may be scaled and rotated, and the reader has control over which verse or image is displayed. You may notice in the image at top left, or while watching the installation video, a twelve-year-old girl plopped down in front of the installation. She played with the piece on and off for three hours. She began singing the words, making up melodies and turning certain verses into refrains. There is a clear lack of literature that responds to the intellectual and creative needs of young people today.

    Luciana Gattass - 14.11.2012 - 17:08

  4. Inanimate Alice, Episode 3: Russia

    This is a work of fiction told in verse, cinematically, and with video games about the coming of age of a girl named Alice. This novel— self-consciously labelled as such to evoke the original meaning of the term: a new genre— reinvents the genre in digital media for a generation portrayed through Alice.

    Even though Alice’s circumstances are atypical (living around the world with her oil industry employed father and being home-schooled by her artist mother), she is emblematic of a generation whose experience of the world is deeply interconnected with digital media. Her developing literacy includes programming her animated creation and imaginary friend Brad on a portable device that allows her to take photographs and videos, play games, search information, and symbolically be a part of her, containing some of her memory and identity. This device is the 21st century version of the journal or diary, in which an Alice from previous centuries would have developed her voice and identity through writing, drawing, painting, scrapbooking, and other multimodal forms of writing compatible with paper-based technologies. Curiouser and curiouser.

    Hannelen Leirvåg - 10.02.2013 - 15:03

  5. Super Mario Clouds

    Super Mario Clouds is an old Mario Brothers NES cartridge which was modified by the artist, where everything but the clouds in the game is erased. In addition to the work itself, the artist also released a full instruction guide sharing the how-to for similar modifications as well as source code and relevant game files.

    Elisabeth Nesheim - 15.02.2013 - 14:44

  6. Понедельник начинается в субботу (Monday Starts on Saturday)

    Rootfix Entertainment уже успела отметиться как посредственный «квестодел», выпустив тухловатого «Золотого теленка». Команда не пала духом и, покончив с Ильфом и Петровым, тут же потянулась к Стругацким. Хуже с фантастами никто не поступал. Понятное дело, «Понедельник начинается в субботу» — произведение сложное, а вчетвером на бесплатном движке WME чудес не сотворишь (даже за 2,5 года). Но кто мешал разработчикам сочинить историю «по мотивам», вместо того чтобы дословно и тоскливо пересказывать оригинал? В итоге первую треть повествования игрока, словно зубра в заповеднике, гонят вперед, зажав между сюжетными оградками. И нет бы весело, с гиканьем и эффектными фокусами… Увы, нам подсунули аскетичную графику и задачки, которые без знания первоисточника кажутся бредовыми. Поди сообрази, почему безобидный с виду умклайдет надо непременно покрыть ковшиком. Начитанным знатокам не легче — их терпение истязают длиннющими цитатами из книги. Живые, остроумные реплики «Понедельника» потеряли всю соль, а персонажи — обаяние.

    Natalia Fedorova - 26.08.2013 - 16:32

  7. Heavy Rain

    Heavy Rain is an interactive drama action-adventure video game developed by Quantic Dream and published by Sony Computer Entertainment exclusively for the PlayStation 3 in 2010. The game is a film noir thriller, featuring four diverse protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events during fast-paced action sequences. The player's decisions and actions during the game will affect the narrative. The main characters can be killed, and certain actions may lead to different scenes and endings. There is no immediate "game over" in Heavy Rain; the game will progress to a number of different endings depending on the sum of the player's performance even if all the characters become incapacitated in some manner.

    Jill Walker Rettberg - 20.06.2014 - 18:47

  8. Inanimate Alice, Episode 5: Hometown 2

    Alice is 16, an aspiring game designer who grew up constantly on the move. Now, she finds that the so-called stable hometown life she yearned for is far from perfect. Bored and restless, she skates into deep trouble.

    Andy Campbell - 29.12.2014 - 20:39

  9. L.A. Noire

    L.A. Noire (pronounced /ˈnwɑr/) is a neo-noir detective video game developed by Team Bondi and published by Rockstar Games. It was initially released for the PlayStation 3 and Xbox 360 platforms on 17 May 2011; a Microsoft Windows port was later released on 8 November 2011. In 2017 it was announced that a remastered version would be released in November for PlayStation 4, Xbox One, Nintendo Switch, and HTC Vive.

    L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of each cases' story is revealed.

    Eivind Farestveit - 17.02.2015 - 15:40

  10. Inanimate Alice Episode 6 : The Last Gas Station

    Alice is nineteen in Episode six. She's at college and working at the gas station on the outskirts of the city, striving to make ends meet. Late in submitting her college work, Alice stumbles from one crisis to another...

    Andy Campbell - 24.06.2016 - 23:39

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