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  1. To Touch

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Patricia Tomaszek - 17.09.2010 - 22:09

  2. Toucher

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.
    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 21.02.2011 - 14:22

  3. TOC: A New-Media Novel

    TOC is a multimedia epic about time: the invention of the second, the beating of a heart, the story of humans connecting through time to each other and to the world. An evocative fairy tale with a steampunk heart, TOC is a breath-taking visual novel, an assemblage of text, film, music, photography, the spoken word, animation, and painting. It is the story of a man who digs a hole so deep he can hear the past, a woman who climbs a ladder so high she can see the future, as well as others trapped in the clockless, timeless time of a surgery waiting room: God's time. Theirs is an imagined history of people who are fixed in the past, those who have no word for the future, and those who live out their days oblivious to both.

    (Source: Author's description on TOC website)

    Scott Rettberg - 02.03.2011 - 22:07

  4. Strange Rain

    In Erik Loyer's Strange Rain touch, sound, color, narrative and haptic play (the tilt of the device) blend into a tightly choreographed story driven by the gamer/reader's input. Alphonse the protagonist is standing out in a rainstorm contemplating his ailing sister and his role in her recovery. User touch controls the pace of raindrops falling on Alphonse and calls forth phrases of Alphonse's interior monologue. Tap the screen twice to ask Alphonse whether he's ready to go back into the house.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Eric Dean Rasmussen - 05.10.2011 - 10:02

  5. Immobilité

    Immobilité, the first feature-length film for a mobile device, is story of two women living in a dream-like state. The audio is that of great eeriness, but we are assured by the narration that the women are not here to haunt us. Soon after, we are presented with a very interesting question; a question that is left open to interpretation by an unknown being from the distant future. Annotated by Gary Nasca.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 03.02.2012 - 15:45

  6. Ruben and Lullaby

    Ruben And Lullaby is an interactive iPhone app/game that engages the user in a relationship between two lovers. Loyer labels this and similar projects as 'opertoons', stories that you can play. Ruben And Lullaby allows the user to shift focus between people, changing a characters mood by shaking or stroking. While the work is presented in black and white, the screen changes color based on the mood of the characters while also playing a responsive jazz soundtrack in the background. Annotated by Mike Scoggins.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 05.02.2012 - 16:31

  7. The Reading Glove

    The Reading Glove is the first component of a research program called the TUNE Project (Tangible, Ubiquitous, Narrative Environment). Karen and Josh Tanenbaum describe TUNE as a story, a space, a game, and a research instrument that investigates questions of interactive narrative, player modeling, adaptivity, and tangible embodied interaction.

    The Reading Glove itself has gone through several iterations. Version 1.0 consisted of a wearable RFID-enabled glove and tagged objects that allowed readers to experience an interactive narrative by picking up objects that have been augmented with story fragments.  There is a video of Reading Glove 1.0 and details of the design process on our blog.

    Jill Walker Rettberg - 07.04.2012 - 14:22

  8. Spine Sonnet

    Spine Sonnet” (the app) is an automatic poem generator in the tradition of found poetry that randomly composes 14 line sonnets derived from an archive of over 2500 art and architectural theory and criticism book titles.

    “Spine Sonnet” (the website) combines images of scanned book spines into stacks of 14 titles. Each time you refresh the browser you get a new combination.

    (Source: The ELO 2012 Media Show)

    Eric Dean Rasmussen - 26.04.2012 - 07:49

  9. Touchwords

    Translate your screen gestures into verse with Touchwords. Your gesture style determines the types of words that appear. Seven gesture types + more than 1,000 words = countless combinations for language lovers, curious poets and writers looking to get unstuck.

    (Source: iTunes)

    Scott Rettberg - 07.10.2012 - 13:46

  10. Hadean Lands

    An interactive fiction for the iOS developed by Andrew Plotkin, funded by a Kickstarter campaign, through which Plotkin raised over $31,000 to develop the project.

    Description from the Kickstarter page:

    Hadean Lands: An Interactive Alchemical Interplanetary Thriller

    The Unanswerable Retort is a starship, and you're the second assistant alchemist. Sound like an easy job? It was -- up until one second ago, when the Retort crashed out of hyperspace, into some God-forsaken airless landscape. Or maybe it crashed only halfway out of hyperspace. Time seems to be fractured, the crew is missing, and you've been trying to fix the ship for... well, that "one second" has been going on for weeks.

    ...Alchemist?

    You didn't think a starship ran on coal, did you? Too bad the ritual circle is cracked, and most of the elemental supply cabinet is stuck two seconds in the future. You'll need to figure out how this disaster happened -- eventually. It's not your first problem.

    Scott Rettberg - 07.10.2012 - 21:25

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