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  1. Afeeld

    Afeeld is a full-length collection of playable intermedia and concrete art compositions that exist in the space between poetry and videogames. It was published as a 'Digital Original' by the Collaboratory for Digital Discourse and Culture at Virginia Tech in 2017.

    Eric Dean Rasmussen - 26.04.2012 - 16:42

  2. Remembering the Dead: Northern Ireland

    "O Absalom! Central to our act of faithful memory is the naming of the dead. John Barber's Remembering the Dead: Northern Ireland recites the full list from the Time of Troubles. Each name is then recorded on the screen, making a carpet of permanence in the darkness. A powerful and stunning piece."
    M. D. Coverley (author of Califia and Egypt: The Book of Going Forth by Day)

    James O'Sullivan - 17.01.2017 - 22:29

  3. The Gathering Cloud (book)

    The Gathering Cloud collates research into the history and language of meteorology with current thinking about data storage and climate change. Archival material from the Met Office Archive and Library in Exeter has been studied and sifted, along with classical, medieval, and Victorian sources, including, in particular, Luke Howard’s classic essay On the Modifications of Clouds, first published in 1803.

    This research material is presented as a sequence of texts and images, acting both as a primer to the ideas behind the project and as a document of its movement between formats, from the data centre to the illuminated screen, from the live performance to the printed page. In his foreword media theorist Jussi Parikka describes the work as “a series of material transformations made visible through a media history executed as digital collage and print publication, hendecasyllabic verse, and critical essay”.

    This work won the New Media Writing Prize 2016.

    source: http://www.uniformbooks.co.uk/thegatheringcloud.php

    Alvaro Seica - 24.01.2017 - 14:28

  4. El Poema que Cruzò el Atlántico

    The aim of this interdisciplinary practice-based artistic investigation has been to create a multi-linguistic and interactive online poetic narrative, The Poem that Crossed the Atlantic, and this accompanying website. The Poem is fed by the stories gathered in the website through uploaded posts. The interlacing of the stories will increase with the number of posts. Its main inspiration has been a personal story rooted in historical events of the Spanish Civil War and the Spanish and Chilean Historical Memory, interconnected with the involvement of the Chilean poet Pablo Neruda in the evacuation and rescue of 2,200 Spanish civil war exiles- including my own grandfather- from French concentration camps to Valparaiso, Chile, in the Winnipeg ship in 1939.

    (Source: http://winnipeg.mariamencia.com/#winnipeg)

    Alvaro Seica - 06.08.2017 - 12:18

  5. All Hands Meeting

    “All Hands Meeting” is a live performance that uses aestheticized speech to engage conceptually with human/ machine entanglement. The piece consists of a monologue delivered by a semi-synthetic boss to an audience of interns. Three new strategic initiatives are presented: an app, a poem, and a political movement. This version of “All Hands Meeting” is site-specific to ELO 2017.

    (Source: ELO 2017 Book of Abtracts and Catalogs) 

    Alvaro Seica - 24.08.2017 - 15:56

  6. Common Spaces

    Common Spaces is an experimental performance that translates spatial poetry into a multidisciplinary collaborative environment that gathers the physical and the virtual spaces. This performance mixes in realtime distinct types of media in a sort of multi-modal orchestrate. A multi-sensorial performance based on our hand gestures (Leap Motion), vision (camera) and voice (microphone).
    The common-space derives from the notion of common ground as the medium and the process of communication. It can be understood as a mutual understanding among interactors – as the iterative process of conversation for exchanging evidences between communicators – as an interface.

    (source: http://www.grifu.com/vm/?cat=74

    Malene Fonnes - 25.08.2017 - 12:30

  7. Pocket Poetry

    Pocket Poetry presents poetic texts as electronic objects. Each object is a poem. It has a sensor, a four line text display and an Arduino microcontroller. Each object reacts on the particular aspects of the environment: sounds, movements, light or sometimes smell even. Spectator can drive some objects by handling tumblers changing the generated poetry inside it. Some objects react on the spectator presence unexpected for her/him. After each interaction text on the screen is changed. Each object has tripod or alternatively it is possible to hung it on the wall or put on the pedestal. The objects are self-sufficient and only need electricity (220V). At the moment several sub serials including one with the Soviet time underground poetry are done. Here the “DADvA” serial with the texts of DADA poets is presented.

    (Source: ELO 2017: Book of Abstracts and Catalogs)

    Lisa Berwanger - 28.08.2017 - 14:04

  8. Snapchat elit

    Can a snapchat story also be electronic literature? I’m fourteen years old and I think so. Micro-video sharing apps constitute new ways to share our lives and new ways to circulate fiction, documentary works and poetry. The storytelling itself may be linear, but these are born-digital, aphoristic, networked and experimental. A snapchat story can selectively document a day, but it can also force a fictional piece into a highly constrained form. Finally, Snapchat is built on the idea of ephemerality—a Snapchat story is designed to vanish in 24 hours. For the Festival I propose one of two things—either a snapchat story captured on video that can be shared via computer or phone or, a true Snapchat story, available only for a 24 hour period during the Festival.

    (Source: Description from ELO 2017: Book of Abstracts and Catalogs)

    Pål Alvsaker - 28.08.2017 - 20:50

  9. Dark Matter

    Dark Matter' is a fully immersive, physically interactive, three-dimensional digital projection environment. The artwork explores whether the body might be perceived as an absence, inferred from the physical and cultural information around it. In this context, employing multi-agent interaction, people are proposed as emergent 'co-readers' within the context of a dynamic assemblage. The artwork employs the metaphor of dark matter; not only that of a physical character but also cultural. Just as dark matter is believed to bind the universe together it can be proposed that our society is bound by cultural 'dark matter'. In 'Dark Matter' textual material directly linked to events at Abu Ghraib and, specifically, Guantanamo Bay, is employed to explore the nature of the things we "don't know we know", representing a kind of cultural dark matter. Readers physically interact with the textual fragments (within a full physics simulation), their bodies revealed in the subsequent actions and interactions of the text objects.

    Malene Fonnes - 31.08.2017 - 15:40

  10. Augmented beasts: AR pop-up book

    Augmented beasts builds on some of my experiences and preoccupations in the book world – my books on circus, optical illusion (Painted Circus), visual experiences that weave together unusually coupled animals (Mixed Beasts) and animals who live, for example, in strange Victorian Houses (Alphabeasts). It is also indebted to my fascination with magic and, of course, by the possibilities I see in the emerging medium of augmented reality itself for children: being able to ‘touch’ a virtual object and make it disappear... being able to use an ipad as a looking glass to encounter hidden illustrations, stories and music. This piece was coded in Vuforia for ipad during an artist residency at the Augmented reality lab at York University.

    (Source: ELO 2017: Book of Abstracts and Catalogs)

    Pål Alvsaker - 31.08.2017 - 15:55

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