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  1. "V[R]erses": An XR Story Series

    + What is a V[R]erse?

    A V[R]erse is a microstory. Each story consists of a storybox that can be experienced in 3D via a WebXR enabled mobile device, desktop PC and in Virtual Reality.

    + Who’s Behind the V[R]erse Curtain?

    Each V[R]erse is created by different digital literature authors [text] and Mez Breeze [development + design, model + concept creation, audio].

    + Halp! I Need V[R]erse Navigation Tips:

    Press the white arrow in the middle of each storybox below to begin. After clicking on the white arrow, you can then click on the “Select an annotation” bar at the bottom of each storybox screen, or on either of the smaller arrows on each side of the storybox if viewing vertically on a mobile [and also make sure to click the “+ more info” option for a full readthrough too], or navigate through the annotations manually. If you need help with the controls, please click the “?” located in the bottom righthand side – you’ll find other controls here like too “View in VR”, “Theatre Mode”, “FullScreen”, “Volume” etc.

    David Wright - 11.11.2020 - 03:19

  2. A Web Odyssey

    A Web Odyssey deals with the navigation on the Web. It is based on "The Odyssey" by Homer and the figure of Ulysses trying to navigate back to Ithaca.

    This interactive narrative features the different episodes of The Odyssey (the Cyclops, Circe, the Sirens, Calypso...). The goal of the user is to reconnect to the e-thaca network. Parallels are then drawn between the oblivion caused by the lotos flowers and the infinite scrolling of social networks, the eye of the Cyclops and the webcam which monitors the Internet user (and which must be blinded or disabled), the Underworld and the Dark Web... The ecological question is also addressed through the Sirens, who feed on human flesh, and the streaming platforms which consume a lot of energy and data and feed on the resources of our environment.

    Milosz Waskiewicz - 11.05.2021 - 11:50

  3. Big Data

    Big Data is a term used to describe, in general, the gathering of vast amounts of digital information and its subsequent processing, through sophisticated computational techniques, with the purpose of obtaining knowledge.

    In the case of Big Data, the poem, the term refers to the massive collection of personal information communicated online and its processing for commercial purposes, especially for-profit endeavors related to a persuasion achieved through the detailed knowledge of individuals, a persuasion aimed to be invisible.

    Lene Tøftestuen - 18.05.2021 - 15:54

  4. Directional Pilgrim

    his poetic experience uses Twine and operates like a hypertext choose-your-own-adventure. The player must navigate a map to unlock clues about the nature of the landscape - a process called "medicating." Throughout this hellish roadtrip, the player's navigation depends on choices in cardinal directions, character interactions and even dictionary definitions.

    This work was created as one half of my graduate thesis. Collectively, the work on the page and the hypertext poem is known as Educational Materials for Mostly Mitigated Maidens. For the full experience, use speakers or headphones. Use the mouse to click and point - no other buttons are required. Google Chrome is recommended browser.

    (Source: ELO 2021 Exhibitions Artist Statement)

    Lene Tøftestuen - 19.05.2021 - 13:57

  5. Still I Rise: Remix

    “Still I Rise: Remix” is a visual, lyrical, digital interactive fight song for civic action for the #BlackLivesMatter social justice and social change movement. Created during and by the stressors intensified from the global pandemic, this JavaScript interactive poetry remix embraces the digital activism made exponential during the pandemic through the platformization of counternarratives. The remix blends multiple digital mediums with cultural artifacts of the past and present to weave together a rhetorical and semiotic interactive experience that enlightens society and uplifts the human spirit. Through multimodality and intertextuality, “Still I Rise: Remix” exploits the aesthetics of the digital interactive experience through multiple artistic forms of expression, including code, video, audio, and hypertext. This COVID E-Lit interactive exhibition is a multimodal expression and declarative statement for the #BlackLivesMatter movement which embodies the spirit of change, inclusion, and social justice. “The medium is the message.”

    (Source: Artist's project page)

    Milosz Waskiewicz - 19.05.2021 - 16:38

  6. Not For You

    Not For You is an “automated confusion system” designed to mislead TikTok’s video recommendation algorithm, making it possible to see how TikTok feels when it’s no longer made “For You.” The system navigates the site without intervention, clicking on videos and hashtags and users to find the nooks and crannies TikTok’s algorithm doesn’t show us, to reveal those videos its content moderators suppress, and to surface speech the company hopes to hide. Through its alternative personality-agnostic choices of what to like, who to follow, and which posts to share, Not For You should make the For You page less addictive, and hopefully steer users away from feeling like the best path to platform success is through mimicry and conformity. Perhaps most importantly, Not For You aims to defuse the filter bubbles produced by algorithmic feeds and the risks such feeds pose for targeted disinformation and citizen manipulation.

    Daniel Johannes Flaten Rosnes - 20.05.2021 - 23:13

  7. The Trajectory Cabinet (Digital Version)

    This is a covid, no touching, rethinking of the digital version of the Trajectory Cabinet, which, in physical form, transforms the 32 drawers/key presses of a library card catalogue into an interactive artwork. Pulling the drawers open and pushing them closed is how the work is read and each drawer connects to a place on a map of Brisbane, triggering poetic elements. Overall, the Trajectory Cabinet tells the story of environmental destruction and consequences in Brisbane, Australia. There are 32 drawers/key presses total, each with their own poetic/artwork element. There are also ten hidden artworks, each generated by secret combinations of drawers.

    Daniel Johannes Flaten Rosnes - 20.05.2021 - 23:35

  8. Árboles de Mi Desierto: Wind Songs

    During the winter of 2017, a tree died in my front yard. Afterwards, a gale uprooted it and smashed it into lumber. But before the fire, new trees emerged. Árboles de mi Desierto: Wind Songs is a recombinatory video poem shaped by my dead tree as it was documented misusing a panoramic camera in order to generate impossible landscapes of bark, wood, assorted detritus and desert sand. The words, sometimes fleeting and otherwise stark, work together with the images to create something akin to a palimpsest of reflections on the human penchant for unnatural progress, growth, vertical lifestyles and upward mobility. It uses espanglish as the lingua franca of the MX-US border where I reside in San Agustin, a small, very much under developed rural town outside of Ciudad Juárez.

    (Source: Artist's Statement)

    Daniel Johannes Flaten Rosnes - 20.05.2021 - 23:56

  9. Oneirografia

    The process also allowed the idealization of Oneirographia, which is a 3D interactive online environment that is under construction and will be finished by the end of February of 2021. In this work, the interactor can build or simulate his digital dreams with data input that´ll randomly create a sensory ambiance. First, the user fills a form and, then it will be possible to choose between a dream or a nightmare to define the atmosphere of the digital experience. After that, the user will navigate between images, words, and sounds, and, at any moment, he can choose to capture photographs of the digital dream to download or share them on the social media networks. Dreams hold relevant messages and memories that we cannot access otherwise. However, its encrypted language makes it difficult to understand, and usually, during the wake, we quickly forget what we have dreamed of. Oneirographia aims to facilitate the remembering, reimagining, and sharing of our dreams. The work will be available in three different languages: Portuguese, English and Spanish.

     

    Milosz Waskiewicz - 23.05.2021 - 16:03

  10. Me, Myself and I in Dystopia

    Me, Myself and I in Dystopia is part of the large project called, “Humanity: From Dystopia to Survival” which is an interactive survival game and audio-visual music performance. Although the original concept of this project was to involve audience members to play the real-time interactive survival game, this version explores how the pandemic has shifted the sense of collectivity to individuality and depicts what it means to remain in a dystopian society alone by re-creating my own versions of self. In this video, I take multiple shots of my own photos (represented as an outline of faces) and speak to the microphone to interact with the video in real-time. The voices and air that I blow to the microphone affect my own photographic representations in the video by blurring the image. I will be saying random words to the microphone and also exhale air as a gesture of meditation during the crisis. The interactive video will demonstrate how an individual yearns to survive dystopia as he/she struggles to fight the solitude, controls, and chaos of society. As each photo of myself is taken, it will also trigger a new sound file as a way to intensify the mood of being alone.

    Milosz Waskiewicz - 24.05.2021 - 12:54

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