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  1. Senghor on the Rocks

    Senghor on the Rocks (SOTR) was published online under a creative commons license as the first novel illustrated with Google Maps. Every page of the virtual book that was created for the online presentation of the novel is accompanied by a satellite view of the current location of the story. Readers experience the novel’s action as a journey on the map, including smooth panning from location to location as the characters travel around or different zoom levels showing areas in close detail or as an overview. The novel itself is written in German and deals with an involuntary journey of young assistant cameraman Martin “Chi” Tschirner taking him through Dakar and the Senegal. In the first chapters Chi is busy shooting a promotional film in Dakar and does not care too much about where he is or what the city he is hurrying through may be like – other than loud, dirty and inscrutable. Chi doesn’t like his job or the people he works with too much and the routines of his work prevent him from seeing the world instead of a series of changing locations requiring different light filters and lenses.

    Eric Dean Rasmussen - 16.02.2011 - 14:37

  2. Self Portrait(s) [as Other(s)]

    Author description: Self Portrait(s) [as Other(s)] is a recombinant portrait and biography generator. The piece recombines the self-portraits of a dozen well-known painters as well as biographical text on each. Accordingly, the generated pictorial and textual portraits are no longer self portraits, but "selves" portraits, with subjects that are more than one. The piece deals with identity in an art-historical context, self-identity for any given artist, and identification as a process. There are over 120,000,000 possible recombinations.

    Eric Dean Rasmussen - 24.02.2011 - 08:43

  3. TOC: A New-Media Novel

    TOC is a multimedia epic about time: the invention of the second, the beating of a heart, the story of humans connecting through time to each other and to the world. An evocative fairy tale with a steampunk heart, TOC is a breath-taking visual novel, an assemblage of text, film, music, photography, the spoken word, animation, and painting. It is the story of a man who digs a hole so deep he can hear the past, a woman who climbs a ladder so high she can see the future, as well as others trapped in the clockless, timeless time of a surgery waiting room: God's time. Theirs is an imagined history of people who are fixed in the past, those who have no word for the future, and those who live out their days oblivious to both.

    (Source: Author's description on TOC website)

    Scott Rettberg - 02.03.2011 - 22:07

  4. Amor de Clarice

    Following Genette's forms of paratextuality, the process of quoting or re-writing in this poem involves a hypotext - the antecedent literary text (Clarice Lispector's "Amor") - and a hypertext, that which imitates the hypotext (the poem "Amor de Clarice"). Both hypotext and hypertext were performed and recorded by Nuno M. Cardoso, and later transcribed within Flash, where the author completed the integration of sound, animation, and interactivity. Following the hypotext/hypertext ontology, there are two different types of poems. In half of them (available from the main menu, on the left), the main poem (the hypertext) appears as animated text that can be clicked and dragged by the reader, with sounds assigned to the words. In these poems, the original text (the hypotext) is also present, as a multilayered, visually appealing, but static background. The sound for these movies was created by Carlos Morgado using recordings with readings of the poem.

    Scott Rettberg - 15.04.2011 - 12:04

  5. Façade

    Façade

    Scott Rettberg - 15.04.2011 - 14:15

  6. Reconstructing Mayakovsky

    Inspired by the poet Vladimir Mayakovsky who killed himself in 1930 at the age of thirty-six, this hybrid media novel imagines a dystopia where uncertainty and discord have been eliminated through technology. The text employs storylines derived from lowbrow genre fiction: historical fiction, science fiction, the detective novel, and film. These kitsch narratives are then destabilized by combining idiosyncratic, lyrical poetic language with machine-driven forms of communication: hyperlinks, "cut-and-paste" appropriations, repetitions, and translations (OnewOrd language is English translated into French and back again using the Babelfish program.) In having to re-synthesize a coherent narrative, the reader is obliged to recognize herself as an accomplice in the creation of stories whether these be novels, histories, news accounts, or ideologies. The text is accessed through various mechanisms: a navigable soundscape of pod casts, an archive with real-time Google image search function, a manifesto, an animation and power point video, proposals for theatrical performances, and mechanism b which presents the novel in ten randomly chosen words with their frequencies.

    Scott Rettberg - 15.04.2011 - 15:38

  7. Deviant: The Possession of Christian Shaw

    Deviant: The Possession of Christian Shaw is an animated interactive graphic based on the historical story of Christian Shaw and her demonic possession. Set in 1696 amongst the witch trials, this project explores new ways of experiencing a story — harnessing the allure of mystery and uneasy tensions and plucking the participant's sense of social responsibility. (Source: Author description, Electronic Literature Collection, Vol. One.)

    It’s a visual game and almost non-textual. You play by clicking on the active areas. It’s not always easy to see the areas so you need to click around and just try for a while. There are sounds when you click on different areas. The game takes place in something looking like a small town, and smaller images pops up when you click on items.

    Eric Dean Rasmussen - 27.04.2011 - 12:28

  8. Storyland

    Storyland (version 2) is a randomly created narrative which plays with social stereotypes and elements of popular culture. Each sentence is constructed from a pool of possibilities, allowing each reader a unique story. The reader presses the "new story" button, and a story is created for that moment in time. It is unlikely that any two stories will be identical. Storyland exposes its narrative formula thus mirroring aspects of contemporary cultural production: sampling, appropriation, hybrids, stock content, design templates. It risks discontinuity and the ridiculous while providing opportunities for contemplation beyond the entertainment factor.

    The computer-generated combinatorial story is one of the oldest forms of digital writing. Storyland, with its simple circus frame, plays with this tradition by performing recombination of the sort seen in cut-up and in Oulipian work. The system repeatedly plots amusingly repetitive stories, inviting the reader to consider, to read its scheme for composition.

    (Source: Author description, Electronic Literature Collection, Vol. One).

    Eric Dean Rasmussen - 28.04.2011 - 14:57

  9. Along the Briny Beach

    Along the briny beach a garden grows. With silver bells and cockleshells, cockles and mussels, alive, alive oh. A coral orchard puts forth raucous pink blossoms. A bouquet of sea anemones tosses in the shallows. A crop of cliffs hedges a sand-sown lawn mown twice daily by long green-thumbed waves rowing in rolling rows. The shifting terrain where land and water meet is always neither land nor water and is always both. The sea garden’s paths are fraught with comings and goings. Sea birds in ones and twos. Scissor-beak, Kingfisher, Parrot and Scissor-tail. Changes in the Zoology. Causes of Extinction. From the ship the sea garden seems to glisten and drip with steam. Along a blue sea whose glitter is blurred by a creeping mist, the Walrus and the Carpenter are walking close at hand. A pleasant walk, a pleasant talk along the briny storied waiting in-between space. Wind blooms in the marram dunes. The tide far out, the ocean shrunken. On the bluff a shingled beach house sprouts, the colour of artichoke. On the horizon lines of tankers hang, like Chinese lanterns. Ocean currents collect crazy lawn ornaments. Shoes and shipwrecks, cabbages and kings.

    J. R. Carpenter - 30.05.2011 - 20:53

  10. Like Stars in a Clear Night Sky

    Like Stars in a Clear Night Sky takes advantage of an elegant interface to present the type of lore often passed from parents to children. A voice, speaking Arabic, is paired with text in English, asking readers if they would like to hear a series of stories. Clicking blue stars in the night sky gives access to sparse stories. The reader is able to access these stories by clicking on certain stars in the night sky that appear to be brighter than the rest. These stories, which read more like poems, have to do with personal experiences with Ezzat's life and most have an open ending suggesting that it is up to the subject of the poem to decide how it will end. The use of the night sky works to make a connection with the audience in that just as we share the stars we look up at every night, Ezzat wishes to share his stories and experiences.  

    (Description from Electronic Literature Collection, Vol. 1)

    Meri Alexandra Raita - 05.12.2011 - 09:46

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