Search

Search content of the knowledge base.

The search found 73 results in 0.01 seconds.

Search results

  1. New Plots for Hypertext?: Towards a Poetics of the Hypertext Node

    While the significance of hypertext links for the new ways of telling stories has been widely discussed, there has been not many debates about the very elements that are being connected: hypertext nodes. Apart from few exceptions, poetics of the link overshadows poetics of the node. My goal is to re-focus on a single node, or lexia, by introducing the concept of contextual regulation as the major force that shapes hypertext narrative units. Because many lexias must be capable of occurring in different contexts and at different stages of the unfolding story, several compromises have to be made on the level of language, style, plot and discourse. Each node, depending on its position and importance, has a varying level of connectivity and autonomy, which affects the global coherence of text.

    Scott Rettberg - 26.05.2013 - 14:25

  2. The End of Books--Or Books Without End: Reading Interactive Narratives

    J. Yellowlees Douglas looks at the new light that interactive narratives may shed on theories of reading and interpretation and the possibilities for hypertext novels, World Wide Web-based short stories, and cinematic, interactive narratives on CD-ROM. She confronts questions that are at the center of the current debate: Does an interactive story demand too much from readers? Does the concept of readerly choice destroy the author's vision? Does interactivity turn reading fiction from "play" into "work" - too much work? Will hypertext fiction overtake the novel as a form of art or entertainment? And what might future interactive books look like?

    (Source: Book jacket)

    Jill Walker Rettberg - 07.06.2013 - 11:03

  3. Netprov: Elements of an Emerging Form

    While improvisational theater has a well-documented history, the role of improvisation on the Internet has been only the topic of passing speculation (Laurel; Murray), either applied metaphorically to the user interface or in speculation on the nature of computer-mediated textual exchange particularly in the context of identity formation (Turkle). While improvisation is deeply connected to the authorial practices of players of MMORPGs and their MOO precursors (LaFarge) and to players of story-generation games such as Jason Rohrer’s “Sleep is Death” and to participants in ARGs, we are specifically interested in text-centered improvisation that has as its goal the creation of a narrative or narrative world, rather than primarily the development of a game experience.

    Scott Rettberg - 25.06.2013 - 14:30

  4. Textopia: Experiments with Locative Literature

    textopia is a design experiment situated in humanist media studies, and based on a simple idea: Making it possible for someone who is walking through the city with a mobile phone to listen to literary texts which talk about whichever place she is walking by. The aim of this exercise has been to explore the relationship between places and literary texts – not just what the relationship is and has been, but what it can be in the new medium. Inspired by the ideas embedded in hermeneutics, open source philosophy and agile software development, I have outlined a methodological approach that I call "agile media design". In the course of the practical process I have ialso dentified three key principles for locative media design, summed up in the "G-P-S" model: Granularity, Particiation and Serendipity. Together they describe the unique characteristics of designs like textopia – a category I call "annotative, locative media".

    Scott Rettberg - 26.06.2013 - 13:19

  5. Blackout

    Blackout" computerspil og roman. Deadline (1997)

    "Blackout" var ikke alene mit første spilmanuskript. Det var også det første spil Deadline udgav og dermed noget af det, der fik dansk multimedia til at rulle i gang. En produktion med masser af folk der for første gang prøvede kræfter med mediet, men var klar til at give hvad som helst for at få det til at lykkes. Jeg tror der forliste tre ægteskaber under den produktion, men der kom et fantastisk produkt ud af det og møder man dem der arbejdede på det er det næsten som at høre en flok gamle soldaterkammerater. Det var en temmelig vigtig begivenhed for de fleste på produktionen.

    Scott Rettberg - 26.06.2013 - 13:54

  6. Englen

    "Englen" - interaktiv tegneserie. Deadline (1999)

    "Englen" var en del af "Crosstown" - trilogien der var Deadlines bud på et dogme spil. Crosstown projektet var lavet af tre korte interaktive fortællinger, der alle var lavet på samme lokation (Crosstown), skrevet af tre forfattere efter hver sin dramaturgiske model og tegnet af hver sine tegnere, med forskellig streg, men i den samme by - og med lån af hinandens karakterer. User interfacet og navigationen, var også forskelligt i de tre produktioner selvom historierne delte location. Baggrunden for trilogien var alle de dramaturgiske erfaringer vi havde gjort med Blackout. Der var mange bud på hvilke fortællinger der var de bedste, hvilke dramaturgiske greb der var de rigtige og vi besluttede at drage fordel af de uenigheder. Der blev altså sat tre små produktioner i værk, hvoraf kun de to nåede at udkomme ("Giften" og "Englen"), selvom det tredie faktisk var tegnet færdigt ("Manipulatoren").

    Englen blev tegnet af Ole Comoll og instrueret af Simon Løvind, der også tidligere havde arbejdet på "Blackout".

    Scott Rettberg - 26.06.2013 - 14:05

  7. La torre di Asian

    A collective novel created in Second Life.

    Jill Walker Rettberg - 30.06.2013 - 13:04

  8. Blogging

    Thoroughly revised and updated, this new edition of Blogging provides an accessible study of a now everyday phenomenon and places it in a historical, theoretical and contemporary context. The second edition takes into account the most recent research and developments and provides current analyses of new tools for microblogging and visual blogging. Jill Walker Rettberg discusses the ways blogs are integrated into today’s mainstream social media ecology, where comments and links from Twitter and Facebook may be more important than the network between blogs that was significant five years ago, and questions the shift towards increased commercialization and corporate control of blogs. The new edition also analyses how smart phones with cameras and social media have led a shift towards more visual emphasis in blogs, with photographs and graphics increasingly foregrounded. Authored by a scholar-blogger, this engaging book is packed with examples that show how blogging and related genres are changing media and communication.

    Jill Walker Rettberg - 02.07.2013 - 14:35

  9. Tangibles and Storytelling

    Tangible User Interfaces (TUI) are systems with the goal of giving a physical aspect to accessing information from a digital medium. Combining physical interactions with digital information in order to evoke a sense of interactivity and control over a system. Coupled with storytelling, these user interfaces become potent information relays, as well as being effective edutainment tools for younger audiences. This is because of physical interactions are extremely significant in providing stimuli for the memory, thus facilitating learning.

    In this paper, we discuss and evaluate several different research papers about various different tangible user interfaces designed to facilitate interactive narratives and storytelling. These systems provide insight to the dynamics of interactive storytelling, and how these tangibles can be used to deliver non-linear storylines and detach the users from the role of a passive observer to an active role in the stories.

    Jill Walker Rettberg - 02.07.2013 - 16:08

  10. The Unfortunates

    The Unfortunates is an experimental "book in a box" published in 1969 by English author B. S. Johnson and reissued in 2008 by New Directions. The 27 sections are unbound, with a first and last chapter specified. The 25 sections in-between, ranging from a single paragraph to 12 pages in length, are designed to be read in any order.

    (Wikipedia entry on The Unfortunates)

    Jill Walker Rettberg - 03.07.2013 - 15:09

Pages