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  1. The Network as a Space and Medium for Collaborative Interdisciplinary Practice

    This conference will focus on the increasing use of the network as a space and medium for collaborative interdisciplinary art practices including electronic literature and other network based art forms. Researchers will present papers exploring new network-based creative practices that involve the cooperation of small to large-scale groups of writers, artists, performers, and programmers to create online projects that defy simple generic definitions and disciplinary boundaries. Topics might include online collective narratives, durational performances, evolving networked publication models, creative commons and open source art, remixes, and mashups. The seminar will be organized by the LLE Digital Culture group and will invite contributions from about 20 international researchers and artists. In addition to the scholarly seminar Nov. 9th and 10th at the University of Bergen, two evening programs will take place Nov. 8th and 9th at Landmark Café at Bergen Kunsthall, to showcase innovative work and will be open to the public.

    (Source: Conference website.)

    Eric Dean Rasmussen - 17.01.2011 - 14:14

  2. An Evening with Electronic Literature Organization

    The Electronic Literature Organization (ELO) presents an evening of multimedia, interactive performative-readings highlighting a broad range of born-digital literary forms, including game-inspired, collaborative, database, film/video, generative, and kinetic image work. The evening's presentations showcase five projects selected from the second Electronic Literature Collection, published in February 2011, and created by Oni Buchanan, Jhave, Illya Szilak, Sandy Baldwin, and collaborators Stephanie Strickland and Cynthia Lawson Jaramillo, with videos by Paul Ryan.

    Patricia Tomaszek - 12.12.2011 - 20:13

  3. Getting Started in the Digital Humanities with DHCommons

    Digital methodologies and new media are changing the landscape of research and teaching in modern languages and literatures. Scholars can now computationally analyze entire corpora of texts or preserve and share materials through digital archives. Students can engage in authentic applied research linking text to place, or study Shakespeare in a virtual Globe Theater. In the face of all the digital humanities buzz--from the MLA to the New York Times to Twitter--where can scholars interested in the field turn to get started? This three-hour preconvention workshop welcomes language and literature scholars who wish to learn about, start, or join digital scholarly projects for research and/or teaching. Representatives of major digital humanities projects and initiatives will share their expertise on project design, available resources and opportunities, lead small-group training sessions on technologies and skills to help participants get started, and be available for follow-up one-on-one consultations later in the day.

    Eric Dean Rasmussen - 17.01.2012 - 11:06

  4. Share to Heal / Comparte para sanar -- Creative Digital Practices: Community Platform for Healing and Visualisation

    The global coronavirus pandemic has brought up a series of challenges which have made us change our lifestyle by balancing work and family life, education and recreation. It has brought up feelings of uncertainty, isolation, hopelessness, fear, anxiety, depression, stress; impacting on our mental health and well-being as well as our economic situation. This global disaster has hitted harder those people from disadvantaged backgrounds, such as socioeconomic status, physical and health issues, living in violent and abusive relationships and has brought up to light the imbalance in society. For some of us, online platforms have served to make this situation more bearable. We are learning to do what we did before, at a distance. Based on this and previous creative projects where we were already dealing with a community-based goal, the aim of this workshop is to make visible (through sharing) social, personal or collective issues/challenges which have become more apparent during the pandemic. We will be using digital methodologies of collaboration and visualisation to highlight the main concerns of the community taking part in this discussion.

    Milosz Waskiewicz - 26.05.2021 - 14:57

  5. Workshop: Platform Dive: Netprov and Performance in Videoconferencing

    In this workshop we will bounce about in the egg carton of zoom and experiment with ways to dissolve the 6th wall (the camera) (the other 5 being: the 3 walls of the room and the 2 side walls of the image frame) through collaborative story and through dance and physical performance. Building on the practice of netprov — internet improv, online roleplay narrative — we will use words and movement to explore those zones of video meeting practice that have yet to coalesce into social norms: awkward beginnings, sudden disappearances, background guests, dropped connections, mis-timings, garbles, and lags. Each of these can lead to narrative. We also will build on art history and comics to experiment with ways to make the platform’s grid echo and expand shared visual traditions, or, comically, to play against them. We will share and co-create methods and moments you can apply in art and education.

    Milosz Waskiewicz - 26.05.2021 - 15:08