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  1. Piecing Together and Tearing Apart: Finding the Story in afternoon

    This paper is a reading of a classic of hypertext narrative: Michael Joyce’s afternoon, a story. Several writers have discussed afternoon previously. However I have chosen to explore afternoon from a different angle by using theories of narratology, especially Genette. In this reading, I explore ways in which the text confuses the reader but also the many stabilising elements that aid the reader to piece together a story.

    NB: Published under author's unmarried name, Jill Walker.

    Jill Walker Rettberg - 14.01.2011 - 12:40

  2. Junction of Image, Text, and Sound in Net.fictions

    Since modernism, the experimental art has been filled with the flow of “intermedial turn“, projected in/through all its forms and has found one of its ”stations“ in the form of digital fictions. The subject of my attention lies in the research and analysis of the multimedial fictions on internet through the junction of image, text and sound into the communicative unit. I implement the narratological point of view, and perceive these works of art also from the prism of their reception and subsequent reader’s projection of the fictional world, which could result in her immersion in it.

    Eric Dean Rasmussen - 27.01.2011 - 16:10

  3. Hyperworks: On Digital Literature and Computer Games

    This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of "hyperworks" refers to works intended to be navigated multisequentially, i.e. the users create their own paths through the work by making choices. The three articles that make up the dissertation include analyses of individual works as well as discussions of theoretical models and concepts. The study combines perspectives from several theoretical traditions: narratology, hypertext theory, ludology (i.e. game studies), sociology of literature, textual criticism, media theory, and new media studies. This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of “hyperworks” refers to works intended to be navigated multisequentially, i.e. the users create their own paths through the work by making choices. The three articles that make up the dissertation include analyses of individual works as well as discussions of theoretical models and concepts.

    Jill Walker Rettberg - 14.02.2011 - 14:38

  4. Do You Think You're Part of This? Digital Texts and the Second Person Address

    This essay examines the use of the second person address in electronic literature and games. It discusses the way in which the direct address to the user has been used as a literary device, and how the "forced performative" that the reader is cast into when reading some such addresses is heightened in digital works, where the role of "you" is more literally enacted and regimented.

    Jill Walker Rettberg - 26.02.2011 - 22:03

  5. New Narratives: Stories and Storytelling in the Digital Age

    Just as the explosive growth of digital media has led to ever-expanding narrative possibilities and practices, so these new electronic modes of storytelling have, in their own turn, demanded a rapid and radical rethinking of narrative theory. This timely volume takes up the challenge, deeply and broadly considering the relationship between digital technology and narrative theory in the face of the changing landscape of computer-mediated communication.

    New Narratives reflects the diversity of its subject by bringing together some of the foremost practitioners and theorists of digital narratives. It extends the range of digital subgenres examined by narrative theorists to include forms that have become increasingly prominent, new examples of experimental hypertext, and contemporary video games. The collection also explicitly draws connections between the development of narrative theory, technological innovation, and the use of narratives in particular social and cultural contexts.

    Scott Rettberg - 14.10.2011 - 12:52

  6. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media

    A broad narratological discussion of immersion and interactivity, not only in digital media but in print fiction. Includes a chapter fully devoted to a close reading of Michael Joyce's Twelve Blue.

    (Source: ELMCIP)

    Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality, the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Formerly a culture of immersive ideals—getting lost in a good book, for example—we are becoming, Ryan claims, a culture more concerned with interactivity. Approaching the idea of virtual reality as a metaphor for total art, Narrative as Virtual Reality applies the concepts of immersion and interactivity to develop a phenomenology of reading. 

    Jill Walker Rettberg - 15.10.2011 - 21:11

  7. Computing Language and Poetry

    [Insert author's abstract here.]

    Montfort introduced a new critical term, stanzory, which refers to "a unit of lines in a poem that is also a narrative with some sort of point."

    Presented at the 2012 MLA Convention as part of the "730. New Media Narratives and Old Prose Fiction" panel, arranged by the Division on Prose Fiction. Other panelists included Dene Grigar and Joseph Tabbi. The moderator, filling in for Amy Elias, was Heather M. Houser.

    Eric Dean Rasmussen - 17.01.2012 - 15:45

  8. Frontiers of Narrative

    The Frontiers of Narrative Series features interdisciplinary scholarship on narrative as it appears in a range of media. Studies in this series highlight the role of narrative across a variety of cultural and historical settings and outline new methods for investigating storytelling in all of its many guises.

    (Source: University of Nebraska Press onlne catalog)

    Eric Dean Rasmussen - 13.02.2012 - 15:41

  9. Fuzzy Coherence: Making Sense of Continuity in Hypertext Narratives

    Hypertexts are digital texts characterized by interactive hyperlinking and a fragmented textual organization. Increasingly prominent since the early 1990s, hypertexts have become a common text type both on the Internet and in a variety of other digital contexts. Although studied widely in disciplines like hypertext theory and media studies, formal linguistic approaches to hypertext continue to be relatively rare. 

    Patricia Tomaszek - 25.03.2012 - 13:25

  10. Wittgenstein, Genette, and the Reader's Narrative in Hypertext

    Wittgenstein, Genette, and the Reader's Narrative in Hypertext

    Patricia Tomaszek - 25.03.2012 - 13:48

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