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  1. Digital Poetics or On the Evolution of Experimental Media Poetry

    The academic and literature critical discussion on new media poetry or about digital texts swings to and fro, in method and conception between two poles: one is the 'work immanent' approach of structure description and classification, and the other the deduction of abstract media esthetics. At a tangent to this the communication on media, culture and media art has been more or less committed to the priority of technological reasoning since the nineties at the latest. The concern with technology remains a dilemma: Technology has to be taken into account when dealing with concrete structure analyses of works of digital poetry, but some traps lie in wait. Is the knowledge accounted for here really sufficient? I would say that few of those taking part in the discussion who do not actually work in the specific area artistically are capable of programming digital texts (the same may be said of some artists). Another problem is something I have casually termed a new techno-ontology: a ‘cold fascination’ for technological being (also of texts), which flares up briefly with each innovation pressing for the market in the respective field.

    Patricia Tomaszek - 14.09.2010 - 14:16

  2. From Concrete to Digital: The Reconceptualization of Poetic Space

    It has almost become self-evident in the critical discourse on digital poetry to assess digital poetry as a continuation of an experimental tradition with its origins in the historical and the neo-avant-garde. Critics such as Friedrich W. Block and Roberto Simanowski in particular read contemporary digital poetry explicitly as extension and continuation of concerns of the avant-garde and concrete poets.

    Block points out that almost all vital concerns of digital poetry can be traced back to its historical predecessors. He names the reflection upon the concrete language material, the transgression of genre boundaries, multilinearity and the exploration of spatial structures, movement and interactivity as key strategies which are vital concepts in historical avant-garde, concrete and digital poetry. Digital poetry is frequently, and I believe correctly, assigned to the wider trajectory of experimental/avant-garde poetry in many other studies as well. It is often considered as a third stage, contemporary continuation and further development of earlier experiments.

    Patricia Tomaszek - 14.09.2010 - 14:43

  3. Networks, Margins and Centres

    Networks, Margins and Centres

    Simon Biggs - 21.09.2010 - 11:18

  4. Beyond Taxonomy: Digital Poetics and the Problem of Reading

    Beyond Taxonomy: Digital Poetics and the Problem of Reading

    Patricia Tomaszek - 21.09.2010 - 11:57

  5. Reassembling the Literary: Toward a Theoretical Framework for Literary Communication in Computer-Based Media

    Reassembling the Literary: Toward a Theoretical Framework for Literary Communication in Computer-Based Media

    Jörgen Schäfer - 09.12.2010 - 01:10

  6. What is "The Asian Tower"?

    Un manufatto, un romanzo, un luogo di incontro, o piuttosto, come forse è più  giusto, un catalizzatore di energie creative, che sconfinano dal web al mondo reale, dalle lands di Second Life alle pagine dei blog e delle riviste cartacee, alle città del mondo, dall’architettura e dal desing alla scrittura, alla musica, all’arte visiva. Un progetto multimediale e plurilinguistico, dunque, che si è lasciato scoprire e interrogare nel suo farsi, sui blog dedicati e in occasione di diverse presentazioni e mostre, a Bologna, Firenze, Roma, Milano, Potenza. “La Torre di Asian” come manufatto virtuale, nasce dalla sperimentazione dell’idea dello spazio virtuale come racconto del suo costruttore, Asian Lednev aka Fabio Fornasari, owner in Second Life, architetto e desing bolognese nella vita reale; “La Torre di Asian” come romanzo collettivo, nasce dalla sperimentazione della narrativa, come restituzione letteraria della babele linguistica ed esperienziale contemporanea, da parte della scrittrice potentina, Lorenza Colicigno, in Second Life Azzurra Collas.

    Patricia Tomaszek - 12.01.2011 - 16:28

  7. Multimodal Metaphor and Intersubjective Experiences: The Importance of Eye-Contact in Davidson’s Graphic Novel The Spiral Cage and in Annie Abrahams Net-Project On Collaboration

    Multimodal Metaphor and Intersubjective Experiences: The Importance of Eye-Contact in Davidson’s Graphic Novel The Spiral Cage and in Annie Abrahams Net-Project On Collaboration

    Patricia Tomaszek - 12.01.2011 - 16:32

  8. WIKIARTPEDIA

    WIKIARTPEDIA

    Patricia Tomaszek - 12.01.2011 - 16:37

  9. Digital Arts and Literature – Is it Just a Game?

    “Games are not serious; digital art and literature are playful; therefore they are not serious”. Formulations such as these are sometimes used when discussing the playfulness of digital art and literature. The origin of this argument is based on the traditional opposition between “serious” and “playful”. Because of their interactive nature, digital art and literature have often been considered as particularly close to play - and to “mass culture”. Depending on the approaches, this proximity is interpreted as an opportunity, or as a risk, as I will show in this article.

    On the one hand, art and play are so closely related that it has become commonplace to assert: “art is play”, “play is art”. On the other hand, it seems equally impossible to deny the existence of playfulness in art and literature. Indeed, is it not one of their fundamental privileges to allow free, unselfish play with the materials, codes and conventions, while science, craft industry, and industrial design are "condemned" to produce and capitalise?

    Patricia Tomaszek - 12.01.2011 - 16:44

  10. Digital Literary Text as a Play and a Ride

    Digital Literary Text as a Play and a Ride

    Patricia Tomaszek - 12.01.2011 - 16:45

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