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  1. A Clash between Game and Narrative

    In this paper presentation I'll be making a simple point. That computer games and narratives are very different phenomena and, as a consequence, any combination of the two, like in "interactive fiction", or "interactive storytelling" faces enormous problems.
    --
    Introduction

    Patricia Tomaszek - 14.09.2010 - 13:08

  2. Text as Virtual Reality (Techno-Aesthetics and Web-Literatures)

    Text as Virtual Reality (Techno-Aesthetics and Web-Literatures)

    Jill Walker Rettberg - 12.01.2011 - 23:58

  3. Hypertext Fiction in the Twilight Zone

    The first hypertext fictions were written in the early eighties, and the first commercially distributed hypertext fiction was Michael Joyce's Afternoon. A Story. It was published by Eastgate Systems in 1987 - slightly over a decade ago. I would like to take a look at hypertext fiction, its history and present, and try to make some predictions of its future.

    Jill Walker Rettberg - 13.01.2011 - 00:00

  4. Performances Of Writing In The Age Of Digital Transliteration

    SUMMARY

     

    This paper addresses and attempts a reconfiguration of the theory and practice of writing (and/or language art) in networked and programmable media (hereafter, in this abstract, abbreviated as "npm").

    A number of problems provoke the paper's arguments, problems and concerns which arise from the current practice of language art in npm :

    - the problematic (non-)engagement of language artists (poets) with text-making in npm

    - the (non-)engagement of visual, cinematic, audio-visual artists (especially those who are currently working in npm) with practicing language artists

    - the identification of those characteristic of textuality which are proper to npm (this involves a critique of hypertext, when hypertext is seen as a definitive or determinative genre in npm ) and the relationship of these characteristics to demonstrable language art practice

    - the (mis-)assimilation by established literary culture of rhetorical technologies which are emergent in npm.

    Thus, while the paper's arguments are theoretical or expository, there is also an underlying agenda, which might be expressed in a more polemical fashion:

    Jill Walker Rettberg - 15.10.2012 - 14:43

  5. Art at the biological frontier

    In this paper I will discuss three recent electronic art works in which biological processes or interfaces are investigated. These works are entitled "Teleporting an Unknown State" (1994/96), "A-positive" (1997), and "Time Capsule" (1997) The first work created a situation in which actual photosynthesis and growth of a living organism took place over the Internet. The second piece proposed a dialogical exchange between a human being and a robot through two intravenous hookups. The third approached the problem of wet interfaces and human hosting of digital technologies through the implantation of a memory microchip

    Jill Walker Rettberg - 15.10.2012 - 14:47

  6. Field Notes From The Secret War Between Value and Meaning in Digital Culture

    The crisp air of technological promise is increasingly permeated by comments reinforcing the view that digital culture is understandable as a fringe phenomenon. Linguistic evidence — 'zines, "being wired," cybersurfing, Mondo Internet — is encountered in verbal manifestations of a view that considers digital culture as more than an activity; it is seen as a state of mind in full bloom. These and other signifiers evince a specialist language that signals the creative growth of digital culture; a growth originally led more by fierce allegiance to an intrinsic communitarian mission than more superficial possibilities of capital gain. The permanent citizens of digital culture are the pioneers, activists, and defenders of its realm; they make it, they take it, they shape it, because there is no other culture like it. Likewise, their own lives have been transformed by the premise and promise of non-geographical community. Community, digital culture knows, revolves around the fulcrum of distributed communication as an ethical principle, and any innovations inherent in the culture are offered as communicative devices to this end.

    Scott Rettberg - 19.01.2013 - 16:52

  7. With Code in Hand: An Inventory & Prospectus for E-Poetics

    Poetry is a field of writing/programming that presently finds itself disorganized in its sense of relation to digital practice. This is uncharacteristic for a literary genre that has been at the forefront of innovation in the 20th century. What is instructive at this point is an inventory of innovative poetic practice in the digital media. This paper offers a catalog of poetic practice from hypertext through new media to programmable media. The inventory also considers the tropes & materiality of such practices before offering a prospectus for e-poetry in an attempt to demarcate a field of practice for the work of innovative poets in the digital media.

     

    Scott Rettberg - 19.01.2013 - 17:02

  8. Cinematic Paradigms for Hypertext

    This paper combines film and hypertext theory to try and 'prise open' some hypertextual questions that have been poorly framed. It will use incorporate short film examples. It is also hoped that along the way it might provide a useful way for thinking about how, or why, cinematic theory (of one sort or another) is becoming increasingly relevant in hypertext theory.

    The recent history of hypertext and the image has produced a geneology that seems to have orientated itself around one of three major axes:

    • poststructural literary theories
    • post-ditigal celebrations of hypermedia 'promiscuity'
    • post-digital appropriations of cinema into hypertext

     

    The first category is what could be characterised as 'canonical' hypertext theory, and is represented by the early work of people like Jay David Bolter, Michael Joyce, George Landow and Richard Lanham. This work implicitly locates hypertext within existing literary traditions and relies upon the insights, and appropriation of, various softened forms of poststructural philosophy (Derrida, Deleuze, de Man, Iser, et al).

    Scott Rettberg - 19.01.2013 - 17:33

  9. Omission impossible: the ergodics of time

    1. Precautions

    This paper concentrates on temporal aspects of ergodic narratives. In that respect it runs counter to the still strong spatial emphasis in hypertext theory. Sadly, this emphasis often goes hand in hand with complete ignorance of narratology and with favoring the narrative models and ideals of 19th century mainstream fiction as is the case for instance with Janet H Murray´s recent book Hamlet on the Holodeck, the past of narrative in cyberspace. In order to avoid such unimaginative mistakes certain precautions had to be made.

    Scott Rettberg - 19.01.2013 - 17:39

  10. A White Paper of Information

    Also titled "Looking Backward: Visual Culture and Virtual Aesthetics, 1984-1998" -- the online essay presents a history of visual cultural, virtual aesthetics and visualization

    Scott Rettberg - 19.01.2013 - 17:48