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  1. Locating the Literary in New Media

    Locating the Literary in New Media

    Eric Dean Rasmussen - 27.06.2011 - 09:14

  2. Communitizing Electronic Literature

    Electronic literature is an important evolving field of artistic practice and literary study. It is a sector of digital humanities focused specifically on born-digital literary artifacts, rather than on using the computer and the network to redistribute, analyze, or recontextualize artifacts of print culture. Works of electronic literature appeal to configurative reading practices. The field of electronic literature is based on a gift economy and developing a network-based literary culture built on the collaborative practices of a globally distributed community of artists, writers, and scholars. This article situates the development of the field of electronic literature within academe, some of the institutional challenges currently confronting the field, and its potential for further development.

    Source: author's abstract (dhq)

    A draft version of this article was presented as "Communitizing Electronic Literature" at the 2008 ELO Conference.

    Patricia Tomaszek - 24.08.2012 - 15:56

  3. Weapons Of The Deconstructive Masses: Whatever the Electronic in Electronic Literature may or may not mean

    This piece is an attempt to hasten the death of the 'electronic' in 'electronic literature' — to re-cognize it as a dead metaphor — as the prelude to an agonistic meditation on my generation's anticipation of the death of literature itself, with 'the literary,' potentially, waiting in the wings (and published elsewhere, elsewhen, elsehow).

    (Source: Author's abstract)

    Respondents at 2008 ELO Conference

    Joe Tabbi
    University of Illinois Chicago, USA 

    Scott Rettberg
    University of Bergen, Norway 

    Stuart Moulthrop
    University of Baltimore, USA

    Jill Walker Rettberg - 09.10.2012 - 21:00

  4. The E-ssense of Literature

    Many works of electronic literature use text generation algorithms or interactive interfaces to present the reader with a different text upon each reading. Such variable texts can be difficult to analyze and discuss because it can be prohibitively difficult to take into account all possible permutations. The standard critical methodology for approaching these texts is to discuss excerpts from different readings, perhaps comparing passages that involve alternative renderings of the same textual content. While this approach can convey a general sense of the work and its possibilities for variation, it usually doesn't allow a thorough treatment of a complex work's structural framework. This essay presents a method for analyzing a work's source code to define the most important constant and variable properties of its constituent elements. It then applies the method to a generated electronic poem, "Snaps," by Dirk Hine. The source structure thus defined provides a springboard for critical interpretation of the work.

    Jill Walker Rettberg - 09.10.2012 - 21:12

  5. Generative Visual Renku: Poetic Multimedia Semantics with the GRIOT System

    A polymorphic poem (polypoem) is a generative digital artwork that is constructed differently upon each instantiation, but can be meaningfully constrained according to aspects such as theme, metaphor, affect, and discourse structure. The Generative Visual Renku project presents a new form of concrete polymorphic poetry inspired by Japanese renku poetry, iconicity of Chinese character forms, and generative models from contemporary art. Calligraphic iconic illustrations are conjoined by the GRIOT system into a fanciful topography articulating the nuanced interplay between organic (natural or hand-created) and modular (mass-produced or consumerist) artifacts that saturate our lives. GRIOT, which is a system for composing generative and interactive narrative and poetic works, is used to semantically constrain generated output both visually and conceptually. On the one hand, this project extends the GRIOT architecture's support for composing graphics and has resulted in new theory to provide cognitive and semiotic groundings for the extension.

    Jill Walker Rettberg - 09.10.2012 - 21:20

  6. The Aesthetics of Generative Literature: Lessons from a Digital Writing Workshop

    This paper explores a range of issues related to the pedagogy and practice of generative writing in programmable media. We begin with a brief description of the RiTa toolkit – a set of computational tools designed to facilitate the practice of generative writing. We then describe our experiences using these tools in a series of digital writing workshops at Brown University in 2007-2008. We discuss and theoretically examine a set of core issues raised by workshop participants — distributed authorship, the aesthetics of surprise, materiality, push-back, layering, and others — and attempt to situate them within the larger discourse of generative art and writing practice.

    Jill Walker Rettberg - 09.10.2012 - 21:23

  7. Electronic Literature as an Information System

    Electronic literature is a term that encompasses artistic texts produced for printed media which are consumed in electronic format, as well as text produced for electronic media that could not be printed without losing essential qualities. Some have argued that the essence of electronic literature is the use of multimedia, fragmentation, and/or non-linearity. Others focus on the role of computation and complex processing. "Cybertext" does not sufficiently describe these systems. In this paper we propose that works of electronic literature, understood as text (with possible inclusion of multimedia elements) designed to be consumed in bi- or multi-directional electronic media, are best understood as 3-tier (or n-tier) information systems. These tiers include data (the textual content), process (computational interactions) and presentation (on-screen rendering of the narrative). The interaction between these layers produces what is known as the work of electronic literature.

    Jill Walker Rettberg - 09.10.2012 - 21:30

  8. Transliteracy and Interdisciplinarity in Digital Media Research

    Transliteracy and Interdisciplinarity in Digital Media Research

    Scott Rettberg - 07.01.2013 - 15:20

  9. The Cuckoo Bird of Fiction: Pastiche, Hoax and the Evolution of Form

    Drawing examples from the free-swinging, rootin'-tootin' 18th century and from the present day, this talk will explore imitation as the sincerest form of innovation. By finding vigorous vernacular forms and investing them with the scope and goals of classical literature, or by projecting wildly onto idealized "foreign" forms, writer/designers have --- at moments of social transition --- pushed, pulled and parodied their cultures toward needed change . . . often laughing all the way. The gesture is that of the cuckoo --- laying one's eggs in another's nest. While offering a historical and theoretical account of this strategy, the presentation will also practice what it preaches --- by performing, live, the latest chapter in an ongoing pastiche fiction. Hang on to your hats!

    Scott Rettberg - 07.01.2013 - 15:35

  10. Remix Writing and Postproduction Art (Workshop)

    What is remixology? What is postproduction art (PP Art)? 

    In this workshop, we will investigate a small selection of experimental literary texts, websites, music videos, and audio tracks that employ different remix strategies to develop new works of art. These remix artworks will trigger a more general discussion on the emergence of hybridized art forms that are growing out of a thriving interdisciplinary media arts scene. 

    Media art forms that will make their way into the workshop mix include electronic literature, net art, digital video, and live A/V performance. 

    Given our time limitations, the workshop will be targeted at introducing participants to the way contemporary media artists may turn to remix and/or postproduction methods to create unexpected works of art. 

    Questions . . .
    Can you imagine remixing Gertrude Stein's "Tender Buttons" into a philosophical treatise on technicity and the loop and then using the treatise as a script for your spoken word performance in Second Life? 

    Scott Rettberg - 07.01.2013 - 15:37

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