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  1. Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres

    While literature in computer-based and networked media has so far been experienced by looking at the computer screen and by using keyboard and mouse, nowadays human-machine interactions are organized by considerably more complex interfaces. Consequently, this book focuses on literary processes in interactive installations, locative narratives and immersive environments, in which active engagement and bodily interaction is required from the reader to perceive the literary text. The contributions from internationally renowned scholars analyze how literary structures, interfaces and genres change, and how transitory aesthetic experiences can be documented, archived and edited.

    Patricia Tomaszek - 17.09.2010 - 17:19

  2. An ethnography of a networked community as emergent creativity

    This paper presents the methodological toolkit that will be used at the ELMCIP project to investigate creativity as expressed and experienced by online creative communities. Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered as an emergent phenomenon of communities driving change and facilitating individual or ensemble creativity. The ELMCIP project will gather valuable information on the interpretation and the performativity of ‘creativity’ by electronic literature practitioners – both professional and amateur – within a transnational and multicultural context. To acquire an understanding of how such a community interacts, communicates and exchanges knowledge, within a transnational context, the research will adopt online ethnographic methods, involving multiple sites of observation, which are intended to cut across the dichotomies of the ‘local’ and the ‘global’.

    Jill Walker Rettberg - 18.09.2010 - 22:09

  3. Distributed Authorship and Creative Communities (conference paper)

    In its requirement for both an author and reader art can be considered a participatory activity. Expanded concepts of agency, such as in actor-network-theory (Latour 2005), question what or who can be an active participant, allowing us to revisit the debate on authorship from a new perspective. We can ask whether creativity might be regarded as a form of social interaction rather than an outcome. How might we understand creativity as interaction between people and things, as sets of discursive relations rather than outcomes? Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered an emergent phenomenon of communities, driving change and facilitating individual or ensemble creativity. Creativity can be a performative activity released when engaged through and by a community and understood as a process of interaction. In this context the model of the solitary artist who produces artefacts which embody creativity is questioned as an ideal for achieving creative outcomes. Instead, creativity is proposed as an activity of exchange that enables (creates) people and communities.

    Simon Biggs - 21.09.2010 - 10:49

  4. Ethnographic Study of an Online Creative Community

    Ethnographic Study of an Online Creative Community

    Penny Travlou - 21.09.2010 - 11:04

  5. Authorship and agency in networked environments

    This text discusses how our understanding of authorship has evolved over the past few decades and how this process is now being effected by developments in network and communications technologies. Situating the discussion in relation to post-structuralist theory, Actor Network Theory and the anthropological work of James Leach the impact of network technologies are considered, with particular attention to the emergence of distributed forms of authorship and models of expanded agency. The work of two artists who engage network and communications technologies in distinct ways is discussed in order to evoke perspectives on emergent forms of authorship and agency. The work of Mez Breeze is considered as evidencing a shift in authorship from the human author to an agency of computability embedded in the formal structures of the language employed in the work, suggesting that the text operates as an automatic generative system that constructs the reader as computational interpreter.

    Simon Biggs - 21.09.2010 - 11:04

  6. Dutch digital literature

    This presentation gives an overview of Dutch and Belgium communities of creators of digital literature. Van Dijk elaborates on the question of the government-funded initiatives in the Low Countries and the results of these, and the possible effects of funded communities on the content of the work.

    yra van dijk - 21.09.2010 - 11:15

  7. Hypertext Fiction from 1987-1999

    I will outline the development of the hypertext fiction community that developed from the late eighties and onwards. This community was separate from the interactive fiction community (and largely thought of its works as different from “games”) and largely revolved around the use of Storyspace, a software tool for creating electronic literature, and later, around Eastgate, a publisher of hypertext fiction and the company that developed Storyspace. While some work was written and published in Hypercard and other systems, the technology of a dominant software authoring tool and of the mechanics of distribution (diskettes sold by mail order) formed the hub of the electronic literature community during this period. There was little or no communication with other communities, such as the IF community or digital art communities. With the advent of the web, new authoring and distribution channels opened up, and this hub gradually lost its dominance. The transition from this relatively centralised and explicit community to the networked communities and scattered individuals of the web is an interesting one to explore.

    Jill Walker Rettberg - 21.09.2010 - 11:26

  8. The heuristic value of electronic literature

    The heuristic value of electronic literature

    Serge Bouchardon - 21.09.2010 - 11:33

  9. Aesthetics of Visual Noise in Digital Literary Arts

    The essay analyzes the phenomenon of digital poems representative of the use of a visually “busy” and typographically dense aesthetic. The essay focuses on digital works, such as Spawn by Andy Campbell, Diagram Series 6 by Jim Rosenberg, and Leaved Life by Anne Frances Wysocki. The author argues that a dominant aesthetic technique of these works, which is called “visual noise,” is generated by a tactilely responsive surface in combination with visual excess. This in turn requires an physical engagement from the reader/user in order for a reading to take place.

    Maria Engberg - 21.09.2010 - 11:37

  10. Digital Literature in France (conference presentation)

    The presentation briefly retraces the history of electronic literature in France, emphasizing the various literary and aesthetic tendencies and the corresponding structures (groups, magazines, etc.). The focus then shifts to French electronic literature communities. The presentation notably provides an account of a study that Bouchardon did in 2004-2007 for the Centre Pompidou in Paris (study included in the book "Un laboratoire de littératures", http://editionsdelabibliotheque.bpi.fr/livre/?GCOI=84240100044550). He analyzed a "dispositif" (mailing list, website, meetings) called e-critures, dedicated to electronic literature, with the hypothesis of the co-construction of a "dispositif", a field and a community. The presentation concludes with the possible characteristics of electronic literature in France (which might not be specific to France), both from a literary and from a sociological point of view.

    Serge Bouchardon - 22.09.2010 - 07:50

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