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  1. Writing on Complex Surfaces

    Writing in programmable media is theorized in relation to the surface of writing.[1] Within the framework of currently dominant cultural and technological formations, the surface of writing is conceptually simple, and this overdetermines practices of writing. As it is typically conceived, the surface of writing is a flatland plane, a 3rd-dimensionless scroll (however segmented or, indeed, fragmented) on which linguistic symbols, similarly dimensionless, are arrayed. Once language has come to rest on this simple surface, any qualities it may possess of temporality or material depth are bracketed. Programmable media problematize this dominant but simple model, and yet, arguably, its depthless, timeless surface misdirects the composition and publication of writing, even writing that is instantiated in programmable media. In the field of poetics, there are traditions for which the surface of writing is complex. Although rarely made explicit, such approaches to the writing surface have enriched the practices of important writers, particularly poetic writers.

    Patricia Tomaszek - 14.09.2010 - 17:21

  2. Art, Creativity, Intellectual Property and the Commons

    Let us begin with a story about art. In this story, art produces aesthetic works of durability and stability — things that “stand up on their own”. The act of artistic production doesn’t come from nowhere; neither is it born in the heads of private individuals. It doesn’t dwell in a social nothingness. Nor does it start with a blank canvas. Any moment of production involves the reassembling and rearranging of the diverse materials, practices and influences that came before it and which surround it. Out of this common pool, art creates aesthetic works with emergent properties of their own. From the social world in which it lives, art creates affect and precept. It forms new ways of feeling, seeing and perceiving the world. It gives back to us the same object in different ways. In so doing, art invents new possibilities and makes available new forms of subjectivity and life. Art is creative and productive.

    David M. Berry - 21.09.2010 - 11:11

  3. The 2005 Association of Internet Researchers Annual

    The 2005 Association of Internet Researchers Annual

    Jill Walker Rettberg - 02.02.2011 - 21:52

  4. Distributed Narrative: Telling Stories Across Networks

    A new kind of narrative is emerging from the network: the distributed narrative. Distributed narratives don’t bring media together to make a total artwork. Distributed narratives explode the work altogether, sending fragments and shards across media, through the network and sometimes into the physical spaces that we live in. This paper begins an investigation into this new narrative trend, looking at how narrative is spun across the network and into our lives. NB: Published under author's maiden name: Jill Walker.

    Jill Walker Rettberg - 02.02.2011 - 21:54

  5. Twisty Little Passages: An Approach to Interactive Fiction

    This monograph outlines the history of interactive fiction from its beginnings in the 1970s, through its commercial primetime in the 1980s, its community-based explosion in the 1990s and into the 21st century. Riddles are presented as the primary literary ancestor of interactive fictions, which allows Montfort too see IF as literary but as more than simply narrative.  The book provides a vocabulary and approach for describing the genre and also presents new interpretations of selected games and summarises previous readings and discussions of works.

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    A critical approach to interactive fiction, as literature and game.

    Jill Walker Rettberg - 26.02.2011 - 21:45

  6. My Mother Was a Computer: Digital Subjects and Literary Texts

    We live in a world, according to N. Katherine Hayles, where new languages are constantly emerging, proliferating, and fading into obsolescence. These are languages of our own making: the programming languages written in code for the intelligent machines we call computers. Hayles’s latest exploration provides an exciting new way of understanding the relations between code and language and considers how their interactions have affected creative, technological, and artistic practices.

    Eric Dean Rasmussen - 14.03.2011 - 21:07

  7. Christopher Strachey: The First Digital Artist?

    Extensive blog post in GrandTextAuto arguing that Christopher Strachey's love letter generator was in fact the first work of digital literature, with many references and quotations. A debate follows in the comments, for instance discussing the idea that the generator may be a form of anti-literature, a parody of literature.

    Jill Walker Rettberg - 24.03.2011 - 23:15

  8. Stepping Into the River: Experiencing John Cayley's riverIsland

     In this paper I investigate the emergence of new writing and reading practices under the impact of digital media. Examining Cayley's poetic work riverIsland , I focus on what the poet himself calls “literal morphing.” These transformations of letters constitute, I argue, an important shift in poetic writing whose importance for literary analysis must be acknowledged. I conclude that poetic works in programmable media lead to a rethinking of concepts of surface and depth in relation to writing.

    Jill Walker Rettberg - 25.03.2011 - 13:36

  9. All Together Now: Collective Knowledge, Collective. Narratives, and Architectures of Participation

    This essay is an exploration of the history and methodologies of collective narrative projects, and their relationship to collective knowledge projects and methodologies. By examining different forms of conscious, contributory, and unwitting participation, the essay attempts to develop a richer understanding of successful large-scale collaborative projects. The essay then examines large-scale architectures of participation in Wikipedia and Flickr to extrapolate from those observations potential methodologies for the creation of collective narratives.

    (Source: Author's abstract)

    Scott Rettberg - 26.03.2011 - 18:08

  10. Von Literatur, Rechnern und Netzen: Anmerkungen zu drei wichtigen Büchern über Literatur in computergestützten Medien

    Von Literatur, Rechnern und Netzen: Anmerkungen zu drei wichtigen Büchern über Literatur in computergestützten Medien

    Jörgen Schäfer - 28.06.2011 - 16:20

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