Search

Search content of the knowledge base.

The search found 56 results in 0.008 seconds.

Search results

  1. Cybertext: Perspectives on Ergodic Literature

    Cybertext explores the aesthetics and the textual dynamics of digital literature and its many diverse genres such as hypertext fiction, computer games, computer generated poetry and prose, and collaborative Internet texts such as MUDs. However, instead of insisting on the uniqueness and newness of "electronic writing" or "interactive fiction" (phrases which mean very little) the author situates these new literary forms within the larger and much older field of "ergodic" literature, from the ancient Chinese I Ching to the literary experiments of the OuLiPo. These are open, dynamic texts where the reader must perform specific actions to generate a literary sequence, which may vary for every reading. Aarseth constructs a theoretical model that describes how these literary forms are different from each other, and demonstrates how the widely assumed divide between paper texts and electronic texts breaks down under careful analysis.

    Patricia Tomaszek - 21.09.2010 - 10:59

  2. Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology

    Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology

    Jill Walker Rettberg - 14.01.2011 - 12:19

  3. Principles of Spatialization in Text and Hypertext

    Principles of Spatialization in Text and Hypertext

    Patricia Tomaszek - 05.03.2011 - 21:48

  4. A Response to Twelve Blue by Michael Joyce

    A Response to Twelve Blue by Michael Joyce

    Eric Dean Rasmussen - 11.03.2011 - 11:29

  5. Interactive Drama: Narrativity in a Highly Interactive Environment

    The most talked-about, and potentially the most significant consequence of recent advances in electronic technology for the practive and theory of literature is the promise of interactivity. The idea of interactivity is traditionally associated with hypertext. But compared to Interactive Drama, a genre existing mainly in the conceptual stage, hypertext involves a relatively low grade of interactivity: the freedom to select an itinerary on a network of author-defined pathways. In Interactive Drama, ideally, "the interactor is choosing what to do, say, and think at all times" (Kelso, Bates and Weyhrauch); "the users of such a system are like audience members who can march up onto the stage and become various characters, altering the action by what they say and do in their roles" (Laurel). This essay investigates the basic dilemma encountered by Interactive Drama, a dilemma reminiscent of a familiar theological problem: how can the system grant users some freedom of action, and yet enact an aesthetically satisfying narrative scheme ?

    Scott Rettberg - 19.05.2011 - 17:14

  6. The Postmodern Condition: A Report on Knowledge

    The Postmodern Condition: A Report on Knowledge

    Eric Dean Rasmussen - 06.07.2011 - 17:35

  7. Zeros and Ones: Digital Women and the New Cyberculture

    Zeros and Ones: Digital Women and the New Cyberculture

    Eric Dean Rasmussen - 08.07.2011 - 11:32

  8. Artists' Books in the Digital Age

    Discusses what characterises digital artists' books, and looks at a few works in detail.

    Jill Walker Rettberg - 27.07.2011 - 22:28

  9. electropoetics

    Initiated on March 15, 1997, ebr's electropoetics "thread" is devoted to discussions and debates about digital poetics and writing in electronic environments. Most, but not all, of the articles published in ebr about electronic literature and digital literary art appear in this thread. The first editor of electropoetics was Joel Felix, who edited a special issue by that title. David Ciccoricco (2002-2005) and Lori Emerson later served as electropoetics thread editors.

    Eric Dean Rasmussen - 01.09.2011 - 12:47

  10. The New River 2

    The New River 2

    Scott Rettberg - 11.10.2011 - 15:18

Pages