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  1. Gisela Müller

    Gisela Müller

    Jörgen Schäfer - 07.11.2012 - 16:20

  2. Stephan Porombka

    Geb. 1967; Studium der Germanistik, Politologie, Theaterwissenschaft in Braunschweig und Berlin (1988-1994); Dozent für Politik und Wirtschaft in der Erwachsenenbildung (1990-1994); Lehrer für Deutsch als Fremdsprache (1994-1996); Autor und freier Journalist (1996-2003); Stipendiat der Studienstiftung des deutschen Volkes; wissenschaftlicher Mitarbeiter an der Freien Universität Berlin (1996-1998); wissenschaftlicher Assistent an der Humboldt-Universität zu Berlin (1998-2003); Promotion über die Geschichte der digitalen Literatur (1999); Mitgründung der DFG-Forschungsprojekte "Derealisierung und Digitalisierung" (1996-2000) und "Literatur in der Marketingkultur" (2001-2004); Juniorprofessor für Literaturwissenschaft und Kulturjournalismus an der Universität Hildesheim (2003-2007); seit 2007 Professor für Literaturwissenschaft und Kulturjournalismus; seit April 2007 Vizepräsident für Lehre, seit 2009 Vizepräsident für Forschung.

    Jörgen Schäfer - 11.11.2012 - 19:39

  3. Павел Герасименко

    р.1967, искусствовед и художествпенный критик. окончил факультет теории и истории искусства академии художеств (спб.), 2005-10 работал в галерее anna nova в качестве технического куратора, постоянно сотрудничает с изданиями arterritory.com и artchronika.ru (проверь плиз написание адресов:), с февраля 2013 - сотрудник нового петербургского портала об изобразительном искусстве art1.ru (запуск в марте 2013).

    Natalia Fedorova - 31.01.2013 - 01:22

  4. Julie Frölich

    Digital design, Danmarks Designskole. PT Hello Design LLC, Culver City, Los Angeles, US.

    Contributer to the: Love is in the air - project
    [http://www.love-is-in-the-air.dk/love/index.html]

    Dan Kvilhaug - 19.02.2013 - 21:05

  5. Igor Štromajer

    - researches tactical emotional states and traumatic low-tech strategies. He has shown his work at more than a hundred exhibitions in forty-two countries and received a number of awards (Moscow, Hamburg, Dresden, Belfort, Madrid, and Maribor). As artist-in-residence he lectures at universities and contemporary art institutes. His works are included in the permanent collections of the Centre national d'art et de Culture Georges Pompidou - Musée national d'art moderne, Paris, France; the Museo Nacional Centro de Arte Reina Sofía, Madrid, Spain; Moderna galerija - the Slovene Museum of Contemporary Arts, Ljubljana, Slovenia; Computerfinearts Gallery - net and media art collection, New York, USA; and exhibited on-line at the Hamburger Kunsthalle, Hamburg, Germany.

    [taken from http://www.intima.org/is.html ]

    Dan Kvilhaug - 18.03.2013 - 15:32

  6. Greg Niemeyer

    Greg Niemeyer is a Data Artist and Professor of Art at UC Berkeley. Born in Switzerland in 1967, Gregory Niemeyer studied Classics and Photography. He started working with new media when he arrived in the San Francisco Bay Area in 1992. He received his MFA from Stanford University in New Media in 1997. At the same time, he founded the Stanford University Digital Art Center. In 2001 he was appointed at UC Berkeley as a Professor for New Media in Art Practice. He co-founded and directed the Center for New Media, focusing on the critical analysis of the impact of new media on human experiences. His current work focuses on mediations between individuals, communities and environments: When do technologies dehumanize us, and when do they help us deepen human experiences?

    Scott Rettberg - 02.05.2018 - 23:15

  7. John Romero

    Alfonso John Romero is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom, Doom II and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first-person shooter, or FPS, in the 1990s. He is credited with coining the FPS multiplayer term "deathmatch".

     

    Source: Wikipedia

    Ana Isabel Jimenez Sanchez - 28.09.2021 - 23:21