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  1. Yra van Dijk

    Dr. Yra van Dijk is assistant professor at the Dutch Literature department of the University of Amsterdam. She wrote a PhD thesis on typographic blanks in modern poetry, and has since specialised in the analysis and interpretation of electronic poetry. In 2010-2011, she was a research scholar at the Centre for Research in Computing and the Arts at the University of California, San Diego. 

    Elisabeth Nesheim - 12.09.2010 - 19:16

  2. Gisle Frøysland

    Gisle Frøysland studied computer science, information science, TV production and arts in Bergen. Since the early 80s he has been working as a musician, VJ and visual artist. He is a founding member of BEK - the Bergen Centre for Electronic Art and initiator/director of the Piksel festival for free technologies in artistic practice. Gisle Frøysland has been the receiver of grants and has held numerous exhibitions, many of them in Norway but also abroad.

    Elisabeth Nesheim - 12.09.2010 - 19:20

  3. Jesper Juul

    Juul has been working with the development of video game theory since the late 1990's. His primary occupation is as an academic, but he has also developed video games. He is a visiting arts professor at the New York University Game Center and previously worked at the Singapore-MIT GAMBIT Lab at MIT and at the IT University of Copenhagen. His book "Half-Real" discusses video game theory and was published by MIT press in 2005. His recent publication "A Casual Revolution" (MIT P, 2009) examines how puzzle games, music games, and the Nintendo Wii are bringing video games to a new audience.

    Patricia Tomaszek - 14.09.2010 - 13:30

  4. Friedrich W. Block

    Friedrich W. Block is the Director of the Brückner-Kühner-Foundation and the Kunsttempel Gallery in Kassel, Germany. He is the curator of numerous exhibitions, literary and academic events, and he has also worked as an artist. Since 1992 he has been responsable for the 'p0es1s' project on digital poetry and since 2000 for the 'Kasseler Komik-Kolloquium'. His research concentrates on contemporary literature, language art, media poetics and humor. Block is co-editor of the 'Kulturen des Komischen' series. Among others he wrote IO. poesis digitalis. 

    Patricia Tomaszek - 14.09.2010 - 13:59

  5. Penny Travlou

    Penny Travlou’s research interests lie in the field of cultural/urban geography holding a PhD from the Department of Geography, University of Durham. Her research is inter-disciplinary with a particular focus on theories of space and place and their implementation in research. She has worked in various projects looking at how people use and experience public space using a multi-method approach. Her research has been funded by various UK-based funding bodies (e.g. The British Academy, The Carnegie Trust) and the book “Open Space – People Space” (2008, Routledge) she has co-edited with Professor Catharine Ward Thompson (eca) received the Landscape Institute Research Award 2008. She has also been involved in projects that look at the use of ubiquitous technology in the experience of public and virtual space using ethnographic methods (i.e participant observation and interviews). Penny is also a Lecturer in Cultural Geography & Visual Culture at eca teaching both undergraduate and postgraduate courses on theory of place and space.

    Jill Walker Rettberg - 18.09.2010 - 22:05

  6. Deena Larsen

    Pioneering author of hypertext fiction and poetry who has led numerous writer's workshops at electronic literature related events (including ACM hypertext conferences from 1997-2003, DAC conferences, ELO conferences from 2002-2024), organised conferences such as the Cybermountain Colloquium and hosted the Electronic Literature Organization's online chats on electronic literature from 2000-2005. She also has hosted Second Tuesday Salons from 2019-2024. She was the artist in residence at Washington State University at Vancouver 2023-2024. Deen has written over 50 works of electronic literature.

    Jill Walker Rettberg - 21.09.2010 - 11:01

  7. Babel

    Babel is a site specific work for a non-site. The context of the work is non-physical. The site is an abstract thing...information space and the taxonomy of knowledge that all libraries represent...which the Internet, where the project is realised, is.

    The Dewey Decimal numbering system, used in the cataloguing of library contents, is the key metaphor, visualised in a three dimensional multi-user space that is itself a metaphor for the infinite nature of information.

    In Babel the Dewey Decimal system is used as a mapping and navigation technique. The structure of the library is re-mapped into the hyper-spatial that constitutes the Web. The Dewey numbering system is employed as a means to navigate the internet itself, the taxonomy inherent in the numerical codes mapping onto web-sites that conform with the defined subjects.

    Simon Biggs - 21.09.2010 - 11:36

  8. François Coulon

    Hyperfiction French author.

    Serge Bouchardon - 21.09.2010 - 11:36

  9. Echelon

    This work was made in response to a call by Metamute (London) for Jam Echelon Day 2001. It simply employs all the words stored in the Echelon system in a program that automatically generates texts using whatever dictionary it has available.

    Whenever a user moves their mouse over a text it will automatically re-write itself as a new text. It will then e-mail that text to a random e-mail address (this last e-mailing component of the work is currently disabled, but will be enabled by the artist at the appropriate time - the effect will be to flood the net with echelon sensitive messages at the rate of hundreds per minute, depending on user interaction).

    Echelon is the worldwide signals intelligence network run by the US National Security Agency and the UK Government Communications Headquarters in collaboration with Canada, Australia and New Zealand. Echelon uses large ground-based radio antennae in the United States, Italy, the UK, Turkey, New Zealand, Canada, Australia, and several other countries to intercept satellite transmissions and some surface traffic, as well as employing satellites to tap transmissions between cities.

    Simon Biggs - 21.09.2010 - 11:39

  10. Golem

    Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from medieval illuminated books so the overall effect was of an electronically illuminated manuscript. The work took as its theme the ancient Jewish myth of the Golem, a human-like creature created to do the bidding of its creator, the genesis of the Frankenstein story. The work deals with the issues around contemporary technologies such as genetics and Artificial Intelligence.

    (Source: Project description on Biggs's site)

    Simon Biggs - 21.09.2010 - 11:45

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