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  1. Carrying across Language and Code

    With reference to electronic literature translation projects in which we have been involved as translators or as authors of the source work, we argue that the process of translation can expose how language and computation interrelate in electronic literature.

    Eric Dean Rasmussen - 12.06.2012 - 16:36

  2. Electronic Literature Publishing and Distribution in Europe

    ABSTRACT/ THE ORIGINAL RESEARCH PLAN (Raine Koskimaa)

    In this individual project, an investigation into organized European electronic literature publication and distribution will be undertaken. This means that self-publication by authors will be excluded. However, the investigation will cover all other forms of publication and distribution, including:

    * electronic literature magazines and portals online
    * electronic literature competitions
    * collections
    * online art sites including literary digital works
    * offline presentations in galleries, museums, etc.

    Scott Rettberg - 11.12.2012 - 14:06

  3. Friending The Humanities Knowledge Base: Exploring Bibliography as Social Network in Rose

    WHITE PAPER FOR THE NEH OFFICE OF DIGITAL HUMANITIES:
    ROSE DIGITAL HUMANITIES START-UP GRANT (LEVEL 2) HD-51433-11
    (9/1/2011 TO 9/30/2012)

    Alan Liu, Rama Hoetzlein, Rita Raley, Ivana Anjelkovic, Salman Bakht, Joshua Dickinson, Michael Hetrick, Andrew Kalaidjian, Eric Nebeker, Dana Solomon, and Lindsay Thomas

    Scott Rettberg - 09.01.2013 - 01:05

  4. Creative Material Computing in a Laboratory Context

    Principles for organizing a laboratory with material computing resources are articulated. This laboratory, the Trope Tank, is a facility for teaching, research, and creative collaboration and offers hardware (in working condition and set up for use) from the 1970s, 1980s, and 1990s, including videogame systems, home computers, an arcade cabinet, and a workstation. Other resources include controllers, peripherals, manuals, books, and software on physical media. In reorganizing the space, we considered its primary purpose as a laboratory (rather than as a library or studio), organized materials by platform and intended use, and provided additional cues and textual information about the historical contexts of the available systems.

    (Source: A technical report from The Trope Tank Massachusetts Institute of Technology 77 Massachusetts Ave, 14N-233 Cambridge, MA 02139 USA http://trope-tank.mit.edu)

    Natalia Fedorova - 17.01.2013 - 18:42

  5. E-Poetry 2003: An International Festival of Digital Poetry (Trip Report)

    E-Poetry 2003: An International Festival of Digital Poetry (Trip Report)

    Scott Rettberg - 30.01.2013 - 13:37

  6. The Trivial Program "yes"

    A trivial program, one that simply prints “y” or a string that is given as an argument repeatedly, is explicated and examined at the levels of function and code. Although the program by itself is neither interesting or instructive, the argument is presented that by looking at “yes” it is possible to better understand how programs exist not only on platforms but also in an ecology of systems, scripts, and utilities.

    (Source: Author's abstract, prepared for the Critical Code Studies Working Group 2012.)

    Scott Rettberg - 19.02.2013 - 12:10

  7. XS, S, M, L: Creative Text Generators of Different Scales

    Creative text generation projects of different sizes (in terms of lines of code and length of development time) are described. “Extra-small,” “small,” “medium,” and “large” projects are discussed as participating in the practice of creative computing differently. Different ways in which these projects have circulated and are being used in the community of practice are identified. While large-scale projects have clearly been important in advancing creative text generation, the argument presented here is that the other types of projects are also valuable and that they are undervalued (particularly in computer science and strongly related fields) by current structures of higher education and academic communication – structures which could be changed.

    (Source: Author's abstract)

    Scott Rettberg - 19.02.2013 - 12:20

  8. Litteratur i digitale omgivelser

    A research report commissioned by Arts Council Norway to provide an overview over how literature is affected by the digital. A large portion of the report discusses how authorship and conventional literature is affected by digital media, and how social media and ebooks affect the distribution of conventional literature. There is also a discussion of electronic literature as a separate form.

    Jill Walker Rettberg - 18.06.2013 - 12:07

  9. Information Management: A Proposal

    The original proposal for CERN on which the World Wide Web is based.

    Scott Rettberg - 29.06.2013 - 11:44

  10. Towards a Theory of Narrative in Interactive Fiction

    The current paradigm for synthetic reality based interactive fiction features familiar kinds of worlds realistically presented. This approach is unsatisfying in that it excludes several interesting classes of worlds, such as worlds where the user experiences the subjective reality of a character with a substantially different personality. We wish to extend the current
    paradigm to include classes of worlds such as these. To achieve this, we survey cinema technique and develop a theory of narrative and roughly sketch a system architecture to support enriched interactive fiction based on analogy with film techniques. This work is significant because it brings us closer to our goal of making interactivefictioninto a rich, high
    quality artistic medium.

    Jill Walker Rettberg - 02.07.2013 - 22:31

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