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  1. L’avventura è l’avventura

    Italian blog about interactive fiction.

    Jill Walker Rettberg - 18.02.2011 - 15:01

  2. Grand Text Auto

    A group blog about computer narrative, games, poetry and art. From 2003-2009 operated as a collective effort on a single blog, now pulls conent from individual and institutional blogs of the contributors. Grand Text Auto also had two collective gallery shows of electronic literature and digital art, at the Beall Center for Arts and Technolgoy at UC Irvine (2007) and the Krannert Center at the University of Illnois (2009).

    Scott Rettberg - 14.04.2011 - 00:27

  3. Literatura Electrónica

    Weblog focused on electronic literature, digital art, and digital culture, featuring frequent reviews of works of electronic literature.

    Scott Rettberg - 14.04.2011 - 00:51

  4. Netpoetic

    Netpoetic is a collaborative weblog exploring digital poetry and electronic literature, including contributions from about 25 authors and critics active in the field, ranging from calls for works and announcements to reviews to pedagogical and theoretical observations. This collective activity is organized by digital poet Jason Nelson.

    Scott Rettberg - 14.04.2011 - 12:09

  5. Using Gowalla to Create a Historical Narrative

    A description of a historical, documentary tour of Michigan Agricultural College Tour created by a group of grad students at The Michigan State University Cultural Heritage Informatics (CHI) Fieldschool.

    Jill Walker Rettberg - 29.06.2011 - 15:14

  6. Third Hand Plays: An Introduction to Electronic Literature

    The first in a series of columns about electronic literature and digital literary art written by Brian Kim Stefans for the SFMOMA's Open Space blog.  Here, Stefans explains the premise behind his column: each installment describes what he dubs one of the "simples" of digital literature, that is, "some element in the deep structure of the text/alogrithm interaction" that the author deploys to produce aesthetic effects. In digital literature, Stefans proposes, these formal elements are akin to poetic features, such as assonance, alliteration, and rhyme, that can be identified as a poem's basic components. Critical terminology provides readers and critics a tool for describing how a work of literature functions, and Stefans' "simples" are intended to enable readers to not only identify techniques used to produce digital literary art but also to better understand how authors deploy these poetic effects meaningfully. (Source: Eric Dean Rasmussen)

    Patricia Tomaszek - 24.07.2011 - 14:55

  7. Is e-literature just one big anti-climax?

    Is e-literature just one big anti-climax?

    Eric Dean Rasmussen - 19.08.2011 - 12:15

  8. On Reading 300 Works of Electronic Literature: Preliminary Reflections

    Note: Tabbi's essay was posted on July 22, 2009, on the online forum On the Human, hosted by the National Humanities Center where it generated 35 additional posts. It was reprinted, along edited versions of these responses, in Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres (Transcript, 2010). These responses are archived separtedly in the ELMCIP Knowledge Base As "Responses to 'On Reading 300 Works of Electronic Literature: Preliminary Reflections.'"

    Eric Dean Rasmussen - 31.08.2011 - 15:55

  9. Responses to "On Reading 300 Works of Electronic Literature: Preliminary Reflections"

    Responses to "On Reading 300 Works of Electronic Literature: Preliminary Reflections"

    Eric Dean Rasmussen - 31.08.2011 - 16:22

  10. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

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