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  1. Intimate Mechanics: One Model of Electronic Literature

    Intimate Mechanics: One Model of Electronic Literature

    Alvaro Seica - 10.06.2016 - 19:32

  2. Code Before Content? Brogrammer Culture in Games and Electronic Literature

    Code Before Content? Brogrammer Culture in Games and Electronic Literature

    Alvaro Seica - 10.06.2016 - 20:02

  3. Poetic Machines, Absent Authors and the Meaning of it All

    Poetic Machines, Absent Authors and the Meaning of it All

    Sidse Rubens le Fevre - 12.06.2016 - 20:18

  4. Pop Subversion in Electronic Literature

    The “vernacular” comes from the Latin verna meaning “home-born slave.” In its common understanding, it refers to the native speech, and has long been associated with “populism.” Many assumptions about digital discourse in the United States are framed by the pragmatics pop forms, driving even political and intellectual discourse into what behavioral scientists call “system 1 cognition”: short-term, unreflective, reactive, and, ultimately, manipulable thinking. This paper, drawing on critical writing developed by Justin Katko and Sandy Baldwin, will discuss choice architecture and strategies of détournement in electronic literature. Against the heavy presence of tagging in social media spaces and graphic design in public spaces, this presentation will analyze Typomatic by Serge Bouchardon, et. al, as a form of digital writing that subverts the reductive tendencies of instrumental signification in favor of ambiguity and excess at the level of the word. Even as I draft this proposal, I find myself wanting to describe the it as a work, for it is a concept, an installation, executed by artists and given a title: Typomatic.

    Davin Heckman - 13.06.2016 - 00:57

  5. From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature

    From eLit to pLit: Benefits and Limitations of a Model for the Visualization and Analysis of Collaborative Writing in Electronic and Printed Literature

    Heiko Zimmermann - 13.06.2016 - 07:29

  6. Interactive Narrative and the Art of Steering Through Possible Worlds

    The world of game development is heavily male dominated and sexism is notoriously endemic in online gaming and videogames. In this context, as a feminist woman and sole writer, developer and designer of an interactive digital narrative, I am something of a rarity. Doing it all myself may seem perverse, especially in a field where collaboration is common, but the ability to author code myself is empowering and, crucially, gives me independence - a development environment of one's own - a classic feminist goal. In this presentation, I will discuss how these factors are reflected in the interplay of genre, narrative, discourse, gameplay, game logic, character development and thematic content in my interactive digital narrative, Stitched Up (currently a work-in-progress).

    Christine Wilks - 16.06.2016 - 17:30

  7. E-Lit in Arabic Universities: Status Quo and Challenges

    E-Lit in Arabic Universities: Status Quo and Challenges

    Reham Hosny - 24.06.2016 - 20:26

  8. Bot Rot

    Bot Rot

    Matt Schneider - 24.06.2016 - 20:54

  9. Arabic E-Lit (AEL): A Network for Artists and Scholars

    Arabic E-Lit (AEL): A Network for Artists and Scholars

    Reham Hosny - 24.06.2016 - 21:01

  10. News Wheel Artist Talk

    In this Artist Talk, Jody Zellen introduces her new work News Wheel as well as showing some of her other works in which she uses 'the news', namely All The News That's Fit to Print, Without a Trace, and Time Jitters.

    Hannah Ackermans - 26.06.2016 - 17:10

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