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  1. Pre-web Digital Publishing and the Lore of Electronic Literature

    This Element examines a watershed moment in the recent history of digital publishing through a case study of the pre-web, serious hypertext periodical, the Eastgate Quarterly Review of Hypertext (1994-1995). Early hypertext writing relied on standalone, mainframe computers and specialized authoring software. With the Web launching as a mass distribution platform, EQRH faced a fast-evolving technological landscape, paired with an emergent gift and open access economy. Its non-linear writing experiments afford key insights into historical, medium-specific authoring practices.

    Access constraints have left EQRH under-researched and threatened by obsolescence. To address this challenge, this study offers platform-specific analyses of all the EQRH’s crossmedia materials, including works that have hitherto escaped scholarly attention. It deploys a form of conceptually oral ethno-historiography: the lore of electronic literature. The book deepens our understanding of the North American publishing industry’s history and contributes to the overdue preservation of early digital writing.

    (Source: Cambridge University Press copy)

    Astrid Ensslin - 15.09.2021 - 10:10

  2. Salon December 9: celebrating (RE)VERB

    The audio augmented reality ‘zine (RE)VERB will be celebrating the release of its inaugural issue this December with contributions from fifteen writers in seven different countries across the globe. The mobile app and website explore the aesthetic possibilities of sonically delivered experimental literature that engages with the physical experience of specific locations. The ELO Salon conversation will include members of the editorial board, contributing writers and audio excerpts of the new artworks.

    (salon announcement)

    Hannah Ackermans - 15.02.2022 - 13:09

  3. Salon Jan 11, 2022: Figurski on the Radio!

    Radio made the hypertext star! and Richard Holeton and John Barber will introduce the radio adaptation of the Famous Figurski at Findhorn on Acid!

    Join us as we merge technologies and adapt to radio and sound in a favorite work.

    About this work:
    What began as a pioneering work of electronic literature is now a radio theatre performance. But it took more than twenty years for this to happen.

    Richard Holeton first published Figurski at Findhorn on Acid in 2001 using Storyspace software. This novel length, comedic hypertext featured thousands of links, three main characters, three significant locations, one (perhaps two) mechanical pigs, and yes, THAT acid. Wild acclaim followed initial publication.

    Hannah Ackermans - 15.02.2022 - 13:21

  4. Salon February 8, 2022: Elit can save the world! Maybe?

    No world for tomorrow? Or worlds of e-lit tomorrows? How can we engage communities in crises using social media and electronic lit? Lyle Skains  recent digital fiction includes No World 4 Tomorrow for the You & CO2 project, and Only, Always, Never for the Infectious Storytelling project; both works were designed to effect social change. We'll talk about how works can be designed to effect change, how to measure reader engagement, and what elit can do for our planet.

    Hannah Ackermans - 15.02.2022 - 13:25

  5. Nested Folders: On Birds in Digital Poetry

    Digital poets have long explored the representation of birds’ physical presence and their mediation through visual and sonic technologies. Noah Wardrip-Fruin attributes the “first experiment with digital literature and digital art of any kind” to Christopher Strachey (302). The word “duck” appears in Strachey’s Love Letter generator, programmed on the Manchester University Computer in 1952. The word is used as a term of endearment; it does not refer to a specific bird. Birds and bugs intermingle in Jörg Piringer’s early iOS app, abcdefghijklmnopqrstuvwxyz (2010). In this piece, the winged creatures are not represented pictorially, but rather, by behaviour. The user selects letter forms from the edges of the screen, which then soar, in the case of birds, or jitter, in the case of crickets. Maria Mencia’s earlier work, Birds Singing Other Birds' Songs, was first exhibited at the Medway Gallery in 2001. As is the case in Piringer’s app, the birds are composed of letter forms.

    J. R. Carpenter - 25.04.2022 - 10:42

  6. ‘Grasp All, Lose All’: Raising Awareness Through Loss of Grasp in Seemingly Functional Interfaces

    From baroque proto-cybertexts to countercultural gestures by historical avant-gardes, there is a longstanding tradition of disruptive strategies used by artists at the interstices of societies’ demands for order, control, and functionalism. For the avant-gardes and their multiple artistic inf(l)ections, radical changes to the way sensory perception had come to be depicted since Modernism became a central part of their strategy. By placing an emphasis on the confluence between various arts and media, the innovative character of their proposals had much to do with the ways in which they were able to embrace notions that represented modernity, including concepts such as simultaneity, dynamics, motion, and the symbiosis between human and machine. In this manner, they sought to induce estrangement and defamiliarization by using seemingly functional mechanisms to raise awareness through the loss of grasp.

    Jill Walker Rettberg - 24.05.2022 - 20:55

  7. Theatricality in the midst of a pandemic: An assessment of artistic responses to COVID-19 pandemic in Zimbabwe

    This article examines theatre as a creative journalistic media deployed by theatre practitioners to map experiences of Zimbabweans during the COVID-19-induced lockdown. When the first positive case of COVID-19 was reported in March 2020, the Zimbabwe government, like many other countries, responded by introducing restrictions for public gatherings and ultimately a lockdown including arts events. Yet, theatricality has refused to capitulate. Artists re-invented their theatre productions into theatrical comic and satirical works posted on various social media platforms, in an effort to make sense of the pandemic, bring laughter and address a serious complex situation. We examine how artists deployed theatre to journal, capture and document the citizen’s collective experiences during the COVID-19 pandemic lockdown, for both the present and posterity. We are specifically interested in analysing the different ways art is deployed to provide entertainment, a broader understanding and awareness of the social, psychological and economic impact of COVID-19 for the present and future generations.

    Jill Walker Rettberg - 08.06.2022 - 23:36

  8. All of the spaces collapsing: an interview with xtine burrough

    All of the spaces collapsing: an interview with xtine burrough

    Shanmuga Priya - 11.06.2022 - 18:10

  9. Electronic Literature Collection, Volume Four

    The fourth volume of the Electronic Literature Collection (ELC) was published on June 1, 2022  towards the end of the ELO’s annual conference at Como, Italy. ELC4 was edited by Kathi Inman Berens, John Thomas Murray, Lyle Skains, Rui Torres and Mia Zamora. The collection represents a wide variety of works from 42 countries. The enhanced participation in the ELC4 compared to its previous collections shows the global recognition of e-lit (see ABOUT ELC3 and ABOUT ELC4). The 132 electronic literary works are produced in 31 languages, namely: Afrikaans, Ancient Chinese, Arabic, Catalan, Chinese, Danish, Dutch, English, French, German, Greek, Hungarian, Indonesian, isiXhosa, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Setswana, Simplified Chinese, Slovak, South African Sign Language, Spanish, Swedish, Turkish, Yoruba.

    Shanmuga Priya - 11.06.2022 - 20:37

  10. The Possibilities of Illness Narratives in Virtual Reality for Bodies at the Margins

    Through decades of scholarly analysis and application, the practice of illness narratives has been established as an effective therapeutic intervention for dealing with illness-related emotional well-being (Couser; Frank; Irvine and Charon). Scholars of illness narratives argue that the medium works to bring agency back to the body following the neoliberal relinquishing of one’s life story in the patient-physician encounter. Contemporary scholarly work is mapping the growth of illness narrative forms from the traditional book to emerging digital-born narratives; however, there is limited research on the medium’s intersection with virtual reality (VR) technologies. Working with Marie-Laure Ryan’s theoretical framework of possible worlds theory, this paper explores the transformative potential of VR illness narratives for pathologized identities found when VR resists the call to fall into one of two categories: pure transhumanism where VR reality is emancipated from actual reality or an artificial experience that has no lasting effect on the self.

    Astrid Ensslin - 31.08.2022 - 13:39

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