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  1. Virtual Muse: Experiments in Computer Poetry

    In this engaging, accessible memoir, Charles Hartman shows how computer programming has helped him probe poetry's aesthetic possibilities. He discusses the nature of poetry itself and his experiences with primitive computer-generated poetry programs and -- illustrated with sample computer-produced verses -- traces the development of more advanced hardware and software.

    The central question about this cyber-partnership, Hartman says, "isn't exactly whether a poet or a computer writes the poem, but what kinds of collaboration might be interesting." He examines the effects of randomness, arbitrariness, and contingency on poetic composition, concluding that "the tidy dance among poet and text and reader creates a game of hesitation. In this game, a properly programmed computer has a chance to slip in some interesting moves." (source: book description)

    Meri Alexandra Raita - 11.02.2012 - 11:44

  2. Digital Humanities: Knowledge and Critique in a Digital Age

    As the twenty-first century unfolds, computers challenge the way in which we think about culture, society and what it is to be human: areas traditionally explored by the humanities.

    In a world of automation, Big Data, algorithms, Google searches, digital archives, real-time streams and social networks, our use of culture has been changing dramatically. The digital humanities give us powerful theories, methods and tools for exploring new ways of being in a digital age. Berry and Fagerjord provide a compelling guide,exploring the history, intellectual work, key arguments and ideas of this emerging discipline. They also offer an important critique, suggesting ways in which the humanities can be enriched through computing, but also how cultural critique cantransform the digital humanities.

    Digital Humanities will be an essential book for students and researchers in this newfield but also related areas, such as media and communications, digital media, sociology, informatics, and the humanities more broadly.

    (Source: Polity catalog copy)

    Scott Rettberg - 05.09.2018 - 15:24

  3. First Half-Century of Electronic Literature at Brown

    First Half-Century of Electronic Literature at Brown

    Script of Presentation by Robert Coover and Bobby Arellano

     

    Scott Rettberg - 25.05.2019 - 14:06

  4. Immersion, Digital Fiction and the Switchboard Metaphor

    This paper re-evaluates existing theories of immersion and related concepts in the medium-specific context of digital-born fiction. In the context of our AHRC-funded ‘Reading Digital Fiction’ project (2014-17) (Ref: AH/K004174/1), we carried out an empirical reader response study of One to One Development Trust’s immersive three-dimensional (3D) digital fiction installation, WALLPAPER (2015). Working with reading groups in the Sheffield area (UK), we used methods of discourse analysis to examine readers’ verbal responses to experiencing the installation, paying particular attention to how participants described experiences pertaining to different types of immersion explicitly and implicitly. We explain our findings by proposing the idea of a switchboard metaphor for immersive experiences, comprising layers and dynamic elements of convergence and divergence. Resulting from our analysis, we describe immersion as a complex, hybrid, and dynamic phenomenon.

    Astrid Ensslin - 12.06.2019 - 22:45

  5. Nodes Without Edges: Peripheries of the Database

    This paper takes a digital hermeneutic approach (Van Nuenen and Van de Ven) to database research in the field of electronic literature. I analyze the ELMCIP Knowledge Base (KB), a publicly available cross-referenced database of electronic literature that allows contributors to enter and edit information. I consider the peripheries of the database from the perspective of the development, population, and research use of information in the KB.

    As developers, we consider it essential to have fields for information that will document e-lit practices and their authors that are as accurate as possible without adding superfluous or problematic information or making the records too complicated to fill out. This can lead to sensitive issues: I recount a current discussion of the use of the gender field in the author records of the KB, combining the community discussion in the ELMCIP/ELO Facebook groups with sources from library science and radical cataloging (i.e. Drabinkski 2014).

    Hannah Ackermans - 06.08.2019 - 10:48

  6. Visible and Invisible Archives: The Database Aesthetics of The Atlas Group Archive and haikU

    Although many works of electronic literature use databases in some form, “not all new media objects are explicitly databases” (Manovich 41, my emphasis). I analyze two works of electronic literature, The Atlas Group Archive (Raad) and haikU (Wylde), as examples of different material and conceptual databases. I approach and compare the works within the framework of Digital Hermeneutics, continuously considering the relationship between text and context, between parts and whole.

    Walid Raad's 1989-2004 The Atlas Group Archive (AGA) is a multimedial, fictional 'archive' which encompasses supposedly donated testimonies on the war in Lebanon (1974-1991), including diary logs, photographs with notes, and videos. The narrative is structured as a database, in which the layering of content in individual texts and images as well as in the database as a whole becomes the key feature.

    Hannah Ackermans - 06.08.2019 - 10:53

  7. From Twitterbots to VR: 10 of the best examples of digital literature

    From Twitterbots to VR: 10 of the best examples of digital literature

    David Wright - 27.08.2019 - 14:06

  8. A Cultural Analysis of Resistances to Digital Poetries

    A Cultural Analysis of Resistances to Digital Poetries

    Scott Rettberg - 27.08.2019 - 15:02

  9. Sound, Fury, and Consistency: Writing Recombinant Fiction

    Sound, Fury, and Consistency: Writing Recombinant Fiction

    David Wright - 28.08.2019 - 02:58

  10. Italo Calvino’s Six Memos as ethical imperative in J.R. Carpenter’s The Gathering Cloud

    In 1985, Italo Calvino wrote a series of lectures (later published as ‘memos’) in which he proposed six values he deemed crucial to literature as it moved into the next millennium: lightness, quickness, ‘crystal’ exactitude, visibility, multiplicity, and consistency. Though never a writer of electronic literature, Calvino has frequently been associated or referenced in relation to digital works. J.R. Carpenter’s web-based work The Gathering Cloud (2016) (hereafter TGC) exhibits Calvino’s values. TGC is informed by Howard’s 1803 Essay on the Modifications of Clouds. Howard’s ‘frontispiece’ and five ‘plates’ are used in Carpenter’s web-based work. Poetry is then superimposed on these repurposed illustrations. Situated ‘within’ the poetry, animated gif collages play.

    David Wright - 04.09.2019 - 02:28

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